>Squirtle's B move is always charged >Snakes side b lasts forever >Ness' PK thunder lasts forever until it hits someone/something >Lucas' PK thunder lasts forever until it hits something >Wolf and Fox' B move has infinite range >falcos final smash lasts forever >Wolf's final smash lasts forever >Luigis final smash lasts forever >3 Player Multi-Man Brawl 上のコードが変換できました。 下に載せています。 http://kenta3753.blog38.fc2.com/blog-entry-40.html -- (KENTA3753) 2009-04-26 16:15:28
変換するコード 意外と残ってたみたいですねw >Squirtle's B move is always charged [original by Jassim] これ8Bitみたいですが、16Bitに直して0000FFFFにすれば究極水鉄砲にw (マリオでもやったことある人居ますかね?ww) 32BitにしてFFFFFFFF指定したらどうなるのかな・・・最弱?w (FFFFFFFF=-1) >Snakes side b lasts forever (press shield button to cancel) [original by Jassim] 便利そうですね~w コレ細工したら面白そうw(と思うのは自分だけだろうか∩`・◇・) >Ness' PK thunder lasts forever until it hits someone/something [original by Jassim] 同上(ぇw >Lucas' PK thunder lasts forever until it hits something [original by Jassim] ど(ry >Wolf and Fox' B move has infinite range [original by Jassim] 画面端到達で反対側まで超高速移動するコード(World Wrap Xだっけ?) を使ったら鬱陶しいことになりそうですねw なんか見た感じ、間にファルコの値ありそうですよねw
規則性+固定値 という構成になっている為、 >Ness' PK thunder lasts forever until it hits someone/something [original by Jassim] >012751AD 00000030 >012C71AD 00000030 >013191AD 00000030 >0136B1AD 00000030 こんな風に並んでいる4行は1行に纏められますね∩`・◇・)
YY (signed) 16-bit values after (if positive) or before (if negative) [ba + XXXXXX] will be XOR'ed together and the result will be compared to ZZZZ. If equal, the code will be executed. The rest of the code functions the exact same way as the C2 code type, with NN as the number of lines.
YY (signed) 16-bit values after (if positive) or before (if negative) [po + XXXXXX] will be XOR'ed together and the result will be compared to ZZZZ. If equal, the code will be executed. The rest of the code functions the exact same way as the D2 code type, with NN as the number of lines.
Creates an if (so this code requires an endif), then searches for the NN lines of Z values between XXXX0000 and YYYY0000 (or, if XXXX is 8000, between 80003000 and YYYY0000). If the Z values are found, set po to the starting address of the values (SSSSSSSS) and replace the F6 line with F60003NN SSSSSSSS. If the Z values are not found, then set code execution status to false and replace the F6 line with F60001NN XXXXYYYY. To prevent this code from causing game lag, it will only search the first time it is read by the code handler (the result is saved to the code and reused). ---------------------------------------------------- あと、CSM 4.0 NTSC て何なんでしょうかね? 僕は分かりませんけど(訳さなかったんでw) 何か良い情報なんですかね?...