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タグ 翻訳待ち
1411 | me_buff_health_1 | Nutrient Injection (Mark 2): A level 46 dose of nutrients that increase the target's health for a time. | |
1412 | me_buff_health_2 | Nutrient Injection (Mark 1): A dose of nutrients that increase the target's health for a time. | |
1413 | me_buff_health_3 | Nutrient Injection (Mark 3): A dose of nutrients that increase the target's health for a time. | |
1414 | me_burst_1 | Burst (Mark 1): Unleashes a wild spray of gun fire in an attempt to cow opponents. This leaves them with a slightly decreased chance to score Critical Hits against you and increasing their chance of Glancing Blows against you. Requires an equipped Carbine. | |
1415 | me_burst_2 | Burst (Mark 2): Unleashes a wild spray of gun fire in an attempt to cow opponents. This leaves them with a slightly decreased chance to score Critical Hits against you and increasing their chance of Glancing Blows against you. Requires an equipped Carbine. | |
1416 | me_burst_3 | Burst (Mark 3): Unleashes a wild spray of gun fire in an attempt to cow opponents. This leaves them with a slightly decreased chance to score Critical Hits against you and increasing their chance of Glancing Blows against you. Requires an equipped Carbine. | |
1417 | me_burst_4 | Burst (Mark 4): Unleashes a wild spray of gun fire in an attempt to cow opponents. This leaves them with a slightly decreased chance to score Critical Hits against you and increasing their chance of Glancing Blows against you. Requires an equipped Carbine. | |
1418 | me_burst_5 | Burst (Mark 5): Unleashes a wild spray of gun fire in an attempt to cow opponents. This leaves them with a slightly decreased chance to score Critical Hits against you and increasing their chance of Glancing Blows against you. Requires an equipped Carbine. | |
1419 | me_cranial_smash_1 | Flurry (Mark 1): Unleashes a flurry of melee attacks aimed at a number of vital areas leaving the opponent with reduced movement speed and damage output. Requires Unarmed. | |
1420 | me_cranial_smash_2 | Flurry (Mark 2): Unleashes a flurry of melee attacks aimed at a number of vital areas leaving the opponent with reduced movement speed and damage output. Requires Unarmed. | |
1421 | me_cranial_smash_3 | Flurry (Mark 3): Unleashes a flurry of melee attacks aimed at a number of vital areas leaving the opponent with reduced movement speed and damage output. Requires Unarmed. | |
1422 | me_cranial_smash_4 | Flurry (Mark 4): Unleashes a flurry of melee attacks aimed at a number of vital areas leaving the opponent with reduced movement speed and damage output. Requires Unarmed. | |
1423 | me_cranial_smash_5 | Flurry (Mark 5): Unleashes a flurry of melee attacks aimed at a number of vital areas leaving the opponent with reduced movement speed and damage output. Requires Unarmed. | |
1424 | me_cure_affliction_1 | Cure Affliction: Removes bleeding, poison, disease and fire damage over time effects from your target. | |
1436 | me_drag_1 | Drag Corpse: Allows you to drag the corpses of all party members within range to your location. | |
1437 | me_electrolyte_drain_1 | Electrolyte Drain: Creates a chemical imbalance in the target leaving them listless and reducing movement speed. | |
1438 | me_enhance_action_1 | Metabolic Accelerators (Mark 1): Temporarily increases a being's metabolism allowing for more efficient conversion of stored calories to energy and increasing that being's total Action. | |
1439 | me_enhance_action_2 | Metabolic Accelerators (Mark 2): Temporarily increases a being's metabolism allowing for more efficient conversion of stored calories to energy and increasing that being's total Action. | |
1440 | me_enhance_action_3 | Metabolic Accelerators (Mark 3): Temporarily increases a being's metabolism allowing for more efficient conversion of stored calories to energy and increasing that being's total Action. | |
1441 | me_enhance_agility_1 | Enhance Agility (Mark 1): Enhances the target's Agility statistic. | |
1442 | me_enhance_agility_2 | Enhance Agility (Mark 2): Enhances the target's Agility statistic. | |
1443 | me_enhance_agility_3 | Enhance Agility (Mark 3): Enhances the target's Agility statistic. | |
1444 | me_enhance_block_1 | Enhance Block: Melee attacks made against the target have an increased chance at being a Glancing Blow. | |
1445 | me_enhance_dodge_1 | Enhance Dodge: Ranged attacks made against the target have an increased chance at being a Glancing Blow. | |
1446 | me_enhance_precision_1 | Enhance Precision (Mark 1): Enhances the target's Precision statistic. | |
1447 | me_enhance_precision_2 | Enhance Precision (Mark 2): Enhances the target's Precision statistic. | |
1448 | me_enhance_precision_3 | Enhance Precision (Mark 3): Enhances the target's Precision statistic. | |
1449 | me_enhance_strength_1 | Enhance Strength (Mark 1): Enhances the target's Strength statistic. | |
1450 | me_enhance_strength_2 | Enhance Strength (Mark 2): Enhances the target's Strength statistic. | |
1451 | me_enhance_strength_3 | Enhance Strength (Mark 3): Enhances the target's Strength statistic. | |
1452 | me_evasion_1 | Evasion: You attempt to elude all foes currently angry with you, ending combat. Also provides a defensive bonus for a short period of time regardless if you were successful or not. | |
1459 | me_induce_insanity_1 | Rheumatic Calamity: Connective tissues swell and surrounding areas fill with fluid resulting in intense pain and joint dislocations. The target loses Health whenever Action is spent. | |
1460 | me_reckless_stimulation_1 | Reckless Stimulation (Mark 1): Restores some Action to you. Though effective, it is extremely painful and causes a loss of Health. | |
1461 | me_reckless_stimulation_2 | Reckless Stimulation (Mark 2): Restores some Action to you. Though effective, it is extremely painful and causes a loss of Health. | |
1462 | me_reckless_stimulation_3 | Reckless Stimulation (Mark 3): Restores some Action to you. Though effective, it is extremely painful and causes a loss of Health. | |
1463 | me_reckless_stimulation_4 | Reckless Stimulation (Mark 4): Restores some Action to you. Though effective, it is extremely painful and causes a loss of Health. | |
1464 | me_reckless_stimulation_5 | Reckless Stimulation (Mark 5): Restores some Action to you. Though effective, it is extremely painful and causes a loss of Health. | |
1465 | me_reckless_stimulation_6 | Reckless Stimulation (Mark 6): Restores some Action to you. Though effective, it is extremely painful and causes a loss of Health. | |
1469 | me_serotonin_boost_1 | Serotonin Boost: Induces a feeling of well being and allows the target to remain upbeat in the face of extreme adversity. Removes a harmful debuff effect. Note that some effects, such as Cloning Sickness and Weakness, are too strong to be removed by this ability. | |
1470 | me_serotonin_purge_1 | Serotonin Purge: Induces depression and feelings of hopelessness on an enemy, shaking their will to fight. Removes a beneficial buff effect. | |
1472 | me_stasis_1 | Stasis Field: The target receives an extreme defensive increase while movement is extremely hampered and offense capability all but negated. | |
1473 | me_stasis_self_1 | Stasis Field (Self): You receive an extreme defensive increase while movement is extremely hampered and offense capability all but negated. | |
1474 | me_thyroid_rupture_1 | Thyroid Rupture: Impedes the functioning of a number of vital organs reducing the target's damage output. | |
1475 | me_traumatize_1 | Traumatize (Mark 1): Induces extreme trauma to sensory systems reducing the target's Action pool. | |
1476 | me_traumatize_2 | Traumatize (Mark 2): Induces extreme trauma to sensory systems reducing the target's Action pool. | |
1477 | me_traumatize_3 | Traumatize (Mark 3): Induces extreme trauma to sensory systems reducing the target's Action pool. | |
1478 | me_traumatize_4 | Traumatize (Mark 4): Induces extreme trauma to sensory systems reducing the target's Action pool. | |
1479 | me_traumatize_5 | Traumatize (Mark 5): Induces extreme trauma to sensory systems reducing the target's Action pool. | |
1527 | milkcreature | This allows you to attempt to milk a creature. | |
1579 | of_buff_def_4 | Tactics (Mark 4): Decisive battlefield commands provide your group with bonus defenses. | |
1580 | of_buff_def_5 | Tactics (Mark 5): Decisive battlefield commands provide your group with bonus defenses. | |
1581 | of_buff_def_6 | Tactics (Mark 6): Decisive battlefield commands provide your group with bonus defenses. | |
1582 | of_buff_def_7 | Tactics (Mark 7): Decisive battlefield commands provide your group with bonus defenses. | |
1583 | of_buff_def_8 | Tactics (Mark 8): Decisive battlefield commands provide your group with bonus defenses. | |
1584 | of_buff_def_9 | Tactics (Mark 9): Decisive battlefield commands provide your group with bonus defenses. | |
1585 | of_charge_1 | Charge!: Increases damage output, reduces action cost, provides a speed boost and removes snaring effects for all members of your party. | |
1589 | of_deb_def_4 | Paint Target (Mark 4): A command directing your group's fire at a single target, lowering their defenses. | |
1590 | of_deb_def_5 | Paint Target (Mark 5): A command directing your group's fire at a single target, lowering their defenses. | |
1591 | of_deb_def_6 | Paint Target (Mark 6): A command directing your group's fire at a single target, lowering their defenses. | |
1592 | of_deb_def_7 | Paint Target (Mark 7): A command directing your group's fire at a single target, lowering their defenses. | |
1593 | of_deb_def_8 | Paint Target (Mark 8): A command directing your group's fire at a single target, lowering their defenses. | |
1594 | of_decapitate_1 | Decapitate (Mark 1): A brutal slice to the neck damages your opponent and leaves them bleeding. | |
1595 | of_decapitate_2 | Decapitate (Mark 2): A brutal slice to the neck damages your opponent and leaves them bleeding. | |
1596 | of_decapitate_3 | Decapitate (Mark 3): A brutal slice to the neck damages your opponent and leaves them bleeding. | |
1597 | of_decapitate_4 | Decapitate (Mark 4): A brutal slice to the neck damages your opponent and leaves them bleeding. | |
1598 | of_decapitate_5 | Decapitate (Mark 5): A brutal slice to the neck damages your opponent and leaves them bleeding. | |
1599 | of_decapitate_6 | Decapitate (Mark 6): A brutal slice to the neck damages your opponent and leaves them bleeding. | |
1615 | of_drillmaster_1 | Pistol Drillmaster: Your group members benefit from your advanced skill in Pistol use and gain increased damage output and reduced action cost. | |
1617 | of_firepower_1 | Superior Firepower: When you absolutely positively have to level an area, it's time to break out the good stuff. While active this buff dramatically increases the damage output and critical hit chance of all grenade and artillery area effect special attacks. | |
1618 | of_focus_fire_1 | Focus Fire (Mark 1): Your group takes up a disciplined attack posture resulting in an increase in offensive statistics. | |
1619 | of_focus_fire_2 | Focus Fire (Mark 2): Your group takes up a disciplined attack posture resulting in an increase in offensive statistics. | |
1620 | of_focus_fire_3 | Focus Fire (Mark 3): Your group takes up a disciplined attack posture resulting in an increase in offensive statistics. | |
1621 | of_focus_fire_4 | Focus Fire (Mark 4): Your group takes up a disciplined attack posture resulting in an increase in offensive statistics. | |
1622 | of_focus_fire_5 | Focus Fire (Mark 5): Your group takes up a disciplined attack posture resulting in an increase in offensive statistics. | |
1623 | of_focus_fire_6 | Focus Fire (Mark 6): Your group takes up a disciplined attack posture resulting in an increase in offensive statistics. | |
1624 | of_inspiration_1 | Inspiration (Mark 1): Your leadership inspires those in your group resulting in some action restoration and a decrease in action cost for a short period of time. | |
1625 | of_inspiration_2 | Inspiration (Mark 2): Your leadership inspires those in your group resulting in some action restoration and a decrease in action cost for a short period of time. | |
1626 | of_inspiration_3 | Inspiration (Mark 3): Your leadership inspires those in your group resulting in some action restoration and a decrease in action cost for a short period of time. | |
1627 | of_inspiration_4 | Inspiration (Mark 4): Your leadership inspires those in your group resulting in some action restoration and a decrease in action cost for a short period of time. | |
1628 | of_inspiration_5 | Inspiration (Mark 5): Your leadership inspires those in your group resulting in some action restoration and a decrease in action cost for a short period of time. | |
1629 | of_inspiration_6 | Inspiration (Mark 6): Your leadership inspires those in your group resulting in some action restoration and a decrease in action cost for a short period of time. | |
1630 | of_medical_sup_1 | Medical Supply Drop (Mark 1): Calls in a supply transport for delivery of medical supplies in the field. | |
1631 | of_medical_sup_2 | Medical Supply Drop (Mark 2): Calls in a supply transport for delivery of medical supplies in the field. | |
1632 | of_medical_sup_3 | Medical Supply Drop (Mark 3): Calls in a supply transport for delivery of medical supplies in the field. | |
1633 | of_medical_sup_4 | Medical Supply Drop (Mark 4): Calls in a supply transport for delivery of medical supplies in the field. | |
1634 | of_medical_sup_5 | Medical Supply Drop (Mark 5): Calls in a supply transport for delivery of medical supplies in the field. | |
1635 | of_medical_sup_6 | Medical Supply Drop (Mark 6): Calls in a supply transport for delivery of medical supplies in the field. | |
1636 | of_purge_1 | Environmental Purge: Nanites in your armor cleanse your body of various deleterious conditions, removing damage over time effects such as bleeding, disease, poison and being set on fire. | |
1637 | of_reinforcements_1 | Reinforcements (Mark 1): Deploys a soldier from headquarters who will serve under your command and assist you in combat until dismissed or killed in action. | |
1638 | of_reinforcements_2 | Reinforcements (Mark 2): Deploys a soldier from headquarters who will serve under your command and assist you in combat until dismissed or killed in action. | |
1639 | of_reinforcements_3 | Reinforcements (Mark 3): Deploys a soldier from headquarters who will serve under your command and assist you in combat until dismissed or killed in action. | |
1640 | of_reinforcements_4 | Reinforcements (Mark 4): Deploys a soldier from headquarters who will serve under your command and assist you in combat until dismissed or killed in action. | |
1641 | of_reinforcements_5 | Reinforcements (Mark 5): Deploys a soldier from headquarters who will serve under your command and assist you in combat until dismissed or killed in action. | |
1642 | of_reinforcements_6 | Reinforcements (Mark 6): Deploys a soldier from headquarters who will serve under your command and assist you in combat until dismissed or killed in action. | |
1643 | of_scatter_1 | Scatter!: A defensive command that increases run speed, glancing blow chance and removes snare effects for all group members. | |
1644 | of_sh_0 | Heal (Mark 1): A healing ability used to recover health. | |
1648 | of_stimulator_1 | Synaptic Stimulator: Electrodes implanted in your helmet can be activated to shake you out of a variety of harmful states so you can return to full leadership capacity. This ability will attempt to remove up to two debuffs. | |
1649 | of_tactical_sup_1 | Tactical Supply Drop (Mark 1): You call in to headquarters for delivery of tactical supplies in the field. | |
1650 | of_tactical_sup_2 | Tactical Supply Drop (Mark 2): You call in to headquarters for delivery of tactical supplies in the field. | |
1651 | of_tactical_sup_3 | Tactical Supply Drop (Mark 3): You call in to headquarters for delivery of tactical supplies in the field. | |
1652 | of_tactical_sup_4 | Tactical Supply Drop (Mark 4): You call in to headquarters for delivery of tactical supplies in the field. | |
1653 | of_tactical_sup_5 | Tactical Supply Drop (Mark 5): You call in to headquarters for delivery of tactical supplies in the field. | |
1654 | of_tactical_sup_6 | Tactical Supply Drop (Mark 6): You call in to headquarters for delivery of tactical supplies in the field. | |
1655 | of_vortex_1 | Crippling Vortex (Mark 1): A lightning fast sweeping attack punishes every enemy in your immediate area, leaving them bleeding and severely hampering their movement for a period of time. | |
1656 | of_vortex_2 | Crippling Vortex (Mark 2): A lightning fast sweeping attack punishes every enemy in your immediate area, leaving them bleeding and severely hampering their movement for a period of time. | |
1657 | of_vortex_3 | Crippling Vortex (Mark 3): A lightning fast sweeping attack punishes every enemy in your immediate area, leaving them bleeding and severely hampering their movement for a period of time. | |
1658 | of_vortex_4 | Crippling Vortex (Mark 4): A lightning fast sweeping attack punishes every enemy in your immediate area, leaving them bleeding and severely hampering their movement for a period of time. | |
1659 | of_vortex_5 | Crippling Vortex (Mark 5): A lightning fast sweeping attack punishes every enemy in your immediate area, leaving them bleeding and severely hampering their movement for a period of time. | |
1660 | of_vortex_6 | Crippling Vortex (Mark 6): A lightning fast sweeping attack punishes every enemy in your immediate area, leaving them bleeding and severely hampering their movement for a period of time. | |
1719 | pistol_drillmaster | Pistol Drillmaster: Through instruction in advanced combat techniques, your group members and you gain increased damage output and reduced action cost while using Pistols. | |
1819 | pvp | If you are aligned with either the Rebel or Imperial factions, this ability will allow you to join or leave the Special Forces unit when in the field. | |
1820 | pvp_airstrike_ability | Airstrike: Your high rank in the Imperial army lets you call down a TIE Bomber to take care of the enemy. For obvious reasons, this ability can not be used indoors. | |
1821 | pvp_airstrike_rebel_ability | Airstrike: Your high rank in the Rebel Alliance lets you call down a X-Wing to take care of the enemy. For obvious reasons, this ability can not be used indoors. | |
1822 | pvp_aura_buff_rebel_self | Legendary Warrior: The warrior able to use this effect has won so many battles that he's become a legend among his faction. His presence alone will have a dramatic effect on the combat ability of soldiers near him. | |
1823 | pvp_aura_buff_rebel_target | You're in the presence of a legendary warrior of your faction and feel like nothing can stop you now. | |
1824 | pvp_aura_buff_self | Legendary Warrior: The warrior able to use this effect has won so many battles that he's become a legend among his faction. His presence alone will have a dramatic effect on the combat ability of soldiers near him. | |
1825 | pvp_aura_buff_target | You're in the presence of a legendary warrior of your faction and feel like nothing can stop you now. | |
1971 | searchlair | Use this command to search the targeted lair for hidden treasures. | |
2007 | sm_ae_cover_fire | Cover Fire 1: A hail of gunfire used to slow the enemies' advance with a level 7 attack. | |
2011 | sm_ae_dm_4 | Fan Shot 4: A blaze of shots in a cone to hit multiple targets with a level 66 attack. | |
2012 | sm_ae_dm_5 | Fan Shot 5: A blaze of shots in a cone to hit multiple targets with a level 80 attack. | |
2013 | sm_ae_dm_6 | Fan Shot 6: A blaze of shots in a cone to hit multiple targets with a level 90 attack. | |
2017 | sm_ae_dm_cc_4 | Cover Fire 5: A hail of gunfire used to slow the enemies' advance with a level 48 attack. | |
2018 | sm_ae_dm_cc_5 | Cover Fire 6: A hail of gunfire used to slow the enemies' advance with a level 60 attack. | |
2019 | sm_ae_dm_cc_melee_1 | Pin Down 2: A level 14 melee attack that strikes multiple enemies and slows their advance. | |
2020 | sm_ae_dm_cc_melee_2 | Pin Down 3: A level 28 melee attack that strikes multiple enemies and slows their advance. | |
2021 | sm_ae_dm_cc_melee_3 | Pin Down 4: A level 40 melee attack that strikes multiple enemies and slows their advance. | |
2022 | sm_ae_dm_cc_melee_4 | Pin Down 5: A level 52 melee attack that strikes multiple enemies and slows their advance. | |
2023 | sm_ae_dm_cc_melee_5 | Pin Down 6: A level 66 melee attack that strikes multiple enemies and slows their advance. | |
2024 | sm_ae_dm_melee_1 | Brawler Swipe 1: A wild level 38 swipe that does bonus damage to nearby enemies. | |
2025 | sm_ae_dm_melee_2 | Brawler Swipe 2: A wild level 48 swipe that does bonus damage to nearby enemies. | |
2026 | sm_ae_dm_melee_3 | Brawler Swipe 3: A wild level 60 swipe that does bonus damage to nearby enemies. | |
2027 | sm_ae_dm_melee_4 | Brawler Swipe 4: A wild level 70 swipe that does bonus damage to nearby enemies. | |
2028 | sm_ae_dm_melee_5 | Brawler Swipe 5: A wild level 80 swipe that does bonus damage to nearby enemies. | |
2029 | sm_ae_dm_melee_6 | Brawler Swipe 6: A wild level 90 swipe that does bonus damage to nearby enemies. | |
2030 | sm_ae_pin_down | Pin Down 1: A level 7 melee attack that strikes multiple enemies and slows their advance. | |
2031 | sm_bad_odds_1 | Bad Odds 1: A level 34 poisonous attack that causes your opponent to take damage over time. | |
2032 | sm_bad_odds_2 | Bad Odds 2: A level 46 poisonous attack that causes your opponent to take damage over time. | |
2033 | sm_bad_odds_3 | Bad Odds 3: A level 58 poisonous attack that causes your opponent to take damage over time. | |
2034 | sm_bad_odds_4 | Bad Odds 4: A level 74 poisonous attack that causes your opponent to take damage over time. | |
2035 | sm_bad_odds_5 | Bad Odds 5: A level 84 poisonous attack that causes your opponent to take damage over time. | |
2036 | sm_break_the_deal | Break the Deal: An ability that befuddles your target causing all attacks to deal only 25% damage. | |
2038 | sm_concussion_shot | Concussion Shot 1: A powerful level 4 blast that slows the target. | |
2042 | sm_del_dm_cc_4 | Dirty Trick 4: A level 66 trap that can be used to slow down an enemy. | |
2043 | sm_del_dm_cc_5 | Dirty Trick 5: A level 78 trap that can be used to slow down an enemy. | |
2044 | sm_del_dm_cc_6 | Dirty Trick 6: A level 90 trap that can be used to slow down an enemy. | |
2046 | sm_dizzy | Dizzy 1: A dizzying level 4 attack that slows your opponent. | |
2057 | sm_dm_cc_4 | Concussion Shot 5: A powerful level 38 blast that slows the target. | |
2058 | sm_dm_cc_5 | Concussion Shot 6: A powerful level 52 blast that slows the target. | |
2059 | sm_dm_cc_6 | Concussion Shot 7: A powerful level 62 blast that slows the target. | |
2060 | sm_dm_cc_melee_1 | Dizzy 2: A dizzying level 12 attack that slows your opponent. | |
2061 | sm_dm_cc_melee_2 | Dizzy 3: A dizzying level 20 attack that slows your opponent. | |
2062 | sm_dm_cc_melee_3 | Dizzy 4: A dizzying level 32 attack that slows your opponent. | |
2063 | sm_dm_cc_melee_4 | Dizzy 5: A dizzying level 42 attack that slows your opponent. | |
2064 | sm_dm_cc_melee_5 | Dizzy 6: A dizzying level 54 attack that slows your opponent. | |
2065 | sm_dm_cc_melee_6 | Dizzy 7: A dizzying level 68 attack that slows your opponent. | |
2068 | sm_dm_dot_3 | Bleed 3: A level 72 strike to a vital area causing the target to bleed. | |
2069 | sm_dm_dot_4 | Bleed 4: A level 88 strike to a vital area causing the target to bleed. | |
2070 | sm_dm_dot_melee_1 | Crush 1: A crushing level 46 melee attack that causes internal bleeding. | |
2071 | sm_dm_dot_melee_2 | Crush 2: A crushing level 62 melee attack that causes internal bleeding. | |
2072 | sm_dm_dot_melee_3 | Crush 3: A crushing level 78 melee attack that causes internal bleeding. | |
2073 | sm_dm_dot_melee_4 | Crush 4: A crushing level 88 melee attack that causes internal bleeding. | |
2074 | sm_dm_melee_1 | Precision Strike 2: A precise level 10 strike that causes bonus damage. | |
2075 | sm_dm_melee_2 | Precision Strike 3: A precise level 16 strike that causes bonus damage. | |
2076 | sm_dm_melee_3 | Precision Strike 4: A precise level 30 strike that causes bonus damage. | |
2077 | sm_dm_melee_4 | Precision Strike 5: A precise level 44 strike that causes bonus damage. | |
2078 | sm_dm_melee_5 | Precision Strike 6: A precise level 56 strike that causes bonus damage. | |
2079 | sm_dm_melee_6 | Precision Strike 7: A precise level 72 strike that causes bonus damage. | |
2080 | sm_dm_melee_7 | Precision Strike 8: A precise level 82 strike that causes bonus damage. | |
2081 | sm_end_of_the_line | End of the Line: Buffs you with the ability to deal double damage once, when you critical hit. | |
2082 | sm_false_hope | False Hope: Toss a fake crate of goods booby trapped with a stun device. | |
2083 | sm_fast_draw | Fast Draw: A quick level 1 attack that causes bonus damage. | |
2084 | sm_fast_talk | Fast Talk: During combat on a smuggling run, you can Fast Talk to confuse your attackers about your illegal cargo. | |
2085 | sm_inside_information | Inside Information: Communicates with a contact within Jabba's palace to get information on bounties. | |
2086 | sm_inspect_cargo | Find Illicit Goods allows you to search a corpse for contraband. | |
2087 | sm_narrow_escape_1 | Narrow Escape 1: A level 34 buff that cures you of snares and makes you temporarily immune to being snared. | |
2088 | sm_narrow_escape_2 | Narrow Escape 2: A level 50 buff that cures you of snares and makes you temporarily immune to being snared. | |
2089 | sm_narrow_escape_3 | Narrow Escape 3: A level 66 buff that cures you of snares and makes you temporarily immune to being snared. | |
2090 | sm_narrow_escape_4 | Narrow Escape 4: A level 82 buff that cures you of snares and makes you temporarily immune to being snared. | |
2091 | sm_off_the_books | Off the Books: Communicates with a junk dealer to visit your location for party members to sell to. | |
2092 | sm_off_the_cuff | Off the Cuff: Buffs you with the ability to strike a critical hit with your next attack. | |
2093 | sm_precision_strike | Precision Strike 1: A precise level 1 strike that causes bonus damage. | |
2094 | sm_sh_0 | Heal: A level 7 healing ability used to recover a small amount of health | |
2098 | sm_sly_lie | Sly Lie: While on a smuggler quest, Sly Lie can be used before combat by telling a lie that your cargo is not illegal. | |
2099 | sm_spot_a_sucker_1 | Spot a Sucker 1: A powerful debuff that lowers precision on the target. | |
2100 | sm_spot_a_sucker_2 | Spot a Sucker 2: A powerful debuff that lowers precision on the target. | |
2101 | sm_spot_a_sucker_3 | Spot a Sucker 3: A powerful debuff that lowers precision on the target. | |
2102 | sm_spot_a_sucker_4 | Spot a Sucker 4: A powerful debuff that lowers precision on the target. | |
2103 | sm_summon_medic | Call a Favor 2: The smuggler calls in a favor for a medic to aid in combat. | |
2104 | sm_summon_smuggler | Call a Favor 1: Smuggler calls in a favor for aid in combat. | |
2129 | sp_avoid_damage | Avoid Damage: This level 34 ability grants the spy a brief protection buff making half of all incoming attacks trivial hits. | |
2137 | sp_burst_of_shadows | Burst of Shadows: This level 18 ability greatly increases the spy's movement speed for a short period while stealthed. | |
2139 | sp_cloaked_recovery_0 | Cloaked Recovery 1: A level 10 healing ability used to recover a small amount of health while stealthed. | |
2140 | sp_cloaked_recovery_1 | Cloaked Recovery 2: A level 28 healing ability used to recover a small amount of health while stealthed. | |
2141 | sp_cloaked_recovery_2 | Cloaked Recovery 3: A level 54 healing ability used to recover a small amount of health while stealthed. | |
2142 | sp_cloaked_recovery_3 | Cloaked Recovery 4: A level 70 healing ability used to recover a small amount of health while stealthed. | |
2143 | sp_cloaked_recovery_4 | Cloaked Recovery 5: A level 86 healing ability used to recover a small amount of health while stealthed. | |
2144 | sp_decoy | Decoy: This level 10 ability places a short debuff on the target making it more likely to do trivial hits. | |
2153 | sp_dot_0 | Spy's Fang 1: This level 10 ability allows the spy to cause extra acid damage over time to the target. | |
2155 | sp_dot_2 | Spy's Fang 2: This level 28 ability allows the spy to cause extra acid damage over time to the target. | |
2156 | sp_dot_3 | Spy's Fang 4: This level 58 ability allows the spy to cause extra acid damage over time to the target. | |
2157 | sp_dot_4 | Spy's Fang 5: This level 72 ability allows the spy to cause extra acid damage over time to the target. | |
2158 | sp_dot_5 | Spy's Fang 6: This level 88 ability allows the spy to cause extra acid damage over time to the target. | |
2163 | sp_hd_melee_0 | Razor Slash 1: A powerful level 10 melee attack that causes a large increase in damage. | |
2164 | sp_hd_melee_1 | Razor Slash 2: A powerful level 18 melee attack that causes a large increase in damage. | |
2165 | sp_hd_melee_2 | Razor Slash 3: A powerful level 32 melee attack that causes a large increase in damage. | |
2166 | sp_hd_melee_3 | Razor Slash 4: A powerful level 46 melee attack that causes a large increase in damage. | |
2167 | sp_hd_melee_4 | Razor Slash 5: A powerful level 58 melee attack that causes a large increase in damage. | |
2168 | sp_hd_melee_5 | Razor Slash 6: A powerful level 70 melee attack that causes a large increase in damage. | |
2169 | sp_hd_melee_6 | Razor Slash 7: A powerful level 84 melee attack that causes a large increase in damage. | |
2171 | sp_improved_cc_dot_0 | Arachne's Web 1: This level 10 attack applies poison damage and slows the movement speed of the target. | |
2172 | sp_improved_cc_dot_1 | Arachne's Web 2: This level 38 attack applies poison damage and slows the movement speed of the target. | |
2173 | sp_improved_cc_dot_2 | Arachne's Web 3: This level 54 attack applies poison damage and slows the movement speed of the target. | |
2174 | sp_improved_cc_dot_3 | Arachne's Web 5: This level 88 attack applies poison damage and slows the movement speed of the target. | |
2176 | sp_preparation | Preparation: This level 34 ability grants a short damage increase buff for a burst of damage output. | |
2177 | sp_ranged_stealth_4 | Snipe 5: A powerful level 60 ranged attack from stealth that causes a very large increase in damage. | |
2178 | sp_reveal_shadows | Reveal Shadows: This level 10 ability will attempt to reveal all hidden targets in the vicinity of the spy. | |
2179 | sp_run_its_course | Run its Course: This Level 10 ability removes all poison DOT effects from the spy but applies 20% of the remaining dot damage instantly. | |
2180 | sp_sh_0 | Spy's Respite 1: A level 7 healing ability used to recover a small amount of health | |
2184 | sp_stealth_melee_0 | Ambush 1: A powerful level 10 melee attack from stealth that causes a very large increase in damage and applies a bleed to the target. | |
2185 | sp_stealth_melee_1 | Ambush 2: A powerful level 20 melee attack from stealth that causes a very large increase in damage and applies a bleed to the target. | |
2186 | sp_stealth_melee_2 | Ambush 3: A powerful level 32 melee attack from stealth that causes a very large increase in damage and applies a bleed to the target. | |
2187 | sp_stealth_melee_3 | Ambush 4: A powerful level 46 melee attack from stealth that causes a very large increase in damage and applies a bleed to the target. | |
2188 | sp_stealth_melee_4 | Ambush 5: A powerful level 60 melee attack from stealth that causes a very large increase in damage and applies a bleed to the target. | |
2189 | sp_stealth_melee_5 | Ambush 6: A powerful level 70 melee attack from stealth that causes a very large increase in damage and applies a bleed to the target. | |
2190 | sp_stealth_melee_6 | Ambush 7: A powerful level 86 melee attack from stealth that causes a very large increase in damage and applies a bleed to the target. | |
2191 | sp_stealth_ranged_0 | Snipe 1: A powerful level 10 ranged attack from stealth that causes a very large increase in damage. | |
2192 | sp_stealth_ranged_1 | Snipe 2: A powerful level 22 ranged attack from stealth that causes a very large increase in damage. | |
2193 | sp_stealth_ranged_2 | Snipe 3: A powerful level 34 ranged attack from stealth that causes a very large increase in damage. | |
2194 | sp_stealth_ranged_3 | Snipe 4: A powerful level 48 ranged attack from stealth that causes a very large increase in damage. | |
2195 | sp_stealth_ranged_4 | Snipe 5: A powerful level 60 ranged attack from stealth that causes a very large increase in damage. | |
2196 | sp_stealth_ranged_5 | Snipe 6: A powerful level 72 ranged attack from stealth that causes a very large increase in damage. | |
2197 | sp_stealth_ranged_6 | Snipe 7: A powerful level 86 ranged attack from stealth that causes a very large increase in damage. | |
2198 | sp_without_a_trace | Without a Trace: This level 34 improved smoke bomb can allow the spy to escape from combat and hide from enemy detection for a short time. | |
2231 | startdance+freestyle | Freestyle Starts the Freestyle dance. | |
2232 | startdance+freestyle2 | Freestyle 2 Starts the Freestyle 2 dance. | |
2233 | startdance+jazzy | Jazzy Starts the Jazzy dance. | |
2234 | startdance+jazzy2 | Jazzy 2 Starts the Jazzy 2 dance. | |
2497 | startmusic+boogie | Starts the Boogie song. | |
2498 | startmusic+carnival | Starts the Carnival song. | |
2501 | startmusic+pop | Starts the Pop song. | |
2502 | startmusic+zydeco | Starts the Zydeco song. | |
2612 | storyassistantinvite | Invite a player to be your assistant in running your story. | |
2614 | storyassistantquit | Stop being a storyteller assistant. | |
2613 | storyassistantremoval | Remove one of your storyteller assistants. | |
2615 | storyinvite | Invite someone to your story. | |
2618 | storyobjectmove | Move a storyteller object. | |
2619 | storyobjectrotate | Rotate a storyteller object. | |
2616 | storyquit | Leave the story of which you are currently a member. | |
2617 | storyremoval | Remove a player from your story. | |
2516 | storyteller | Storyteller help. | |
2336 | tellpetattack | Attack Order: Order all active pets within 100m to attack your target. | |
2337 | tellpetfollow | Fall In: Order all active pets within 100m to follow you. | |
2517 | togglebeastdefensive | Beast Defensive: Your beast will respond to you being attacked. | |
2518 | togglebeastpassive | Beast Passive: Your beast will not respond to you being attacked. | |
2438 | wear_all_armor | Your training has given you the strength and flexibility necessary to wear most types of armor. | |
2496 | xantha | This ability allows you to play songs with the Xantha instrument. |