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1411 me_buff_health_1 Nutrient Injection (Mark 2): A level 46 dose of nutrients that increase the target's health for a time.
1412 me_buff_health_2 Nutrient Injection (Mark 1): A dose of nutrients that increase the target's health for a time.
1413 me_buff_health_3 Nutrient Injection (Mark 3): A dose of nutrients that increase the target's health for a time.
1414 me_burst_1 Burst (Mark 1): Unleashes a wild spray of gun fire in an attempt to cow opponents. This leaves them with a slightly decreased chance to score Critical Hits against you and increasing their chance of Glancing Blows against you. Requires an equipped Carbine.
1415 me_burst_2 Burst (Mark 2): Unleashes a wild spray of gun fire in an attempt to cow opponents. This leaves them with a slightly decreased chance to score Critical Hits against you and increasing their chance of Glancing Blows against you. Requires an equipped Carbine.
1416 me_burst_3 Burst (Mark 3): Unleashes a wild spray of gun fire in an attempt to cow opponents. This leaves them with a slightly decreased chance to score Critical Hits against you and increasing their chance of Glancing Blows against you. Requires an equipped Carbine.
1417 me_burst_4 Burst (Mark 4): Unleashes a wild spray of gun fire in an attempt to cow opponents. This leaves them with a slightly decreased chance to score Critical Hits against you and increasing their chance of Glancing Blows against you. Requires an equipped Carbine.
1418 me_burst_5 Burst (Mark 5): Unleashes a wild spray of gun fire in an attempt to cow opponents. This leaves them with a slightly decreased chance to score Critical Hits against you and increasing their chance of Glancing Blows against you. Requires an equipped Carbine.
1419 me_cranial_smash_1 Flurry (Mark 1): Unleashes a flurry of melee attacks aimed at a number of vital areas leaving the opponent with reduced movement speed and damage output. Requires Unarmed.
1420 me_cranial_smash_2 Flurry (Mark 2): Unleashes a flurry of melee attacks aimed at a number of vital areas leaving the opponent with reduced movement speed and damage output. Requires Unarmed.
1421 me_cranial_smash_3 Flurry (Mark 3): Unleashes a flurry of melee attacks aimed at a number of vital areas leaving the opponent with reduced movement speed and damage output. Requires Unarmed.
1422 me_cranial_smash_4 Flurry (Mark 4): Unleashes a flurry of melee attacks aimed at a number of vital areas leaving the opponent with reduced movement speed and damage output. Requires Unarmed.
1423 me_cranial_smash_5 Flurry (Mark 5): Unleashes a flurry of melee attacks aimed at a number of vital areas leaving the opponent with reduced movement speed and damage output. Requires Unarmed.
1424 me_cure_affliction_1 Cure Affliction: Removes bleeding, poison, disease and fire damage over time effects from your target.
1436 me_drag_1 Drag Corpse: Allows you to drag the corpses of all party members within range to your location.
1437 me_electrolyte_drain_1 Electrolyte Drain: Creates a chemical imbalance in the target leaving them listless and reducing movement speed.
1438 me_enhance_action_1 Metabolic Accelerators (Mark 1): Temporarily increases a being's metabolism allowing for more efficient conversion of stored calories to energy and increasing that being's total Action.
1439 me_enhance_action_2 Metabolic Accelerators (Mark 2): Temporarily increases a being's metabolism allowing for more efficient conversion of stored calories to energy and increasing that being's total Action.
1440 me_enhance_action_3 Metabolic Accelerators (Mark 3): Temporarily increases a being's metabolism allowing for more efficient conversion of stored calories to energy and increasing that being's total Action.
1441 me_enhance_agility_1 Enhance Agility (Mark 1): Enhances the target's Agility statistic.
1442 me_enhance_agility_2 Enhance Agility (Mark 2): Enhances the target's Agility statistic.
1443 me_enhance_agility_3 Enhance Agility (Mark 3): Enhances the target's Agility statistic.
1444 me_enhance_block_1 Enhance Block: Melee attacks made against the target have an increased chance at being a Glancing Blow.
1445 me_enhance_dodge_1 Enhance Dodge: Ranged attacks made against the target have an increased chance at being a Glancing Blow.
1446 me_enhance_precision_1 Enhance Precision (Mark 1): Enhances the target's Precision statistic.
1447 me_enhance_precision_2 Enhance Precision (Mark 2): Enhances the target's Precision statistic.
1448 me_enhance_precision_3 Enhance Precision (Mark 3): Enhances the target's Precision statistic.
1449 me_enhance_strength_1 Enhance Strength (Mark 1): Enhances the target's Strength statistic.
1450 me_enhance_strength_2 Enhance Strength (Mark 2): Enhances the target's Strength statistic.
1451 me_enhance_strength_3 Enhance Strength (Mark 3): Enhances the target's Strength statistic.
1452 me_evasion_1 Evasion: You attempt to elude all foes currently angry with you, ending combat. Also provides a defensive bonus for a short period of time regardless if you were successful or not.
1459 me_induce_insanity_1 Rheumatic Calamity: Connective tissues swell and surrounding areas fill with fluid resulting in intense pain and joint dislocations. The target loses Health whenever Action is spent.
1460 me_reckless_stimulation_1 Reckless Stimulation (Mark 1): Restores some Action to you. Though effective, it is extremely painful and causes a loss of Health.
1461 me_reckless_stimulation_2 Reckless Stimulation (Mark 2): Restores some Action to you. Though effective, it is extremely painful and causes a loss of Health.
1462 me_reckless_stimulation_3 Reckless Stimulation (Mark 3): Restores some Action to you. Though effective, it is extremely painful and causes a loss of Health.
1463 me_reckless_stimulation_4 Reckless Stimulation (Mark 4): Restores some Action to you. Though effective, it is extremely painful and causes a loss of Health.
1464 me_reckless_stimulation_5 Reckless Stimulation (Mark 5): Restores some Action to you. Though effective, it is extremely painful and causes a loss of Health.
1465 me_reckless_stimulation_6 Reckless Stimulation (Mark 6): Restores some Action to you. Though effective, it is extremely painful and causes a loss of Health.
1469 me_serotonin_boost_1 Serotonin Boost: Induces a feeling of well being and allows the target to remain upbeat in the face of extreme adversity. Removes a harmful debuff effect. Note that some effects, such as Cloning Sickness and Weakness, are too strong to be removed by this ability.
1470 me_serotonin_purge_1 Serotonin Purge: Induces depression and feelings of hopelessness on an enemy, shaking their will to fight. Removes a beneficial buff effect.
1472 me_stasis_1 Stasis Field: The target receives an extreme defensive increase while movement is extremely hampered and offense capability all but negated.
1473 me_stasis_self_1 Stasis Field (Self): You receive an extreme defensive increase while movement is extremely hampered and offense capability all but negated.
1474 me_thyroid_rupture_1 Thyroid Rupture: Impedes the functioning of a number of vital organs reducing the target's damage output.
1475 me_traumatize_1 Traumatize (Mark 1): Induces extreme trauma to sensory systems reducing the target's Action pool.
1476 me_traumatize_2 Traumatize (Mark 2): Induces extreme trauma to sensory systems reducing the target's Action pool.
1477 me_traumatize_3 Traumatize (Mark 3): Induces extreme trauma to sensory systems reducing the target's Action pool.
1478 me_traumatize_4 Traumatize (Mark 4): Induces extreme trauma to sensory systems reducing the target's Action pool.
1479 me_traumatize_5 Traumatize (Mark 5): Induces extreme trauma to sensory systems reducing the target's Action pool.
1527 milkcreature This allows you to attempt to milk a creature.
1579 of_buff_def_4 Tactics (Mark 4): Decisive battlefield commands provide your group with bonus defenses.
1580 of_buff_def_5 Tactics (Mark 5): Decisive battlefield commands provide your group with bonus defenses.
1581 of_buff_def_6 Tactics (Mark 6): Decisive battlefield commands provide your group with bonus defenses.
1582 of_buff_def_7 Tactics (Mark 7): Decisive battlefield commands provide your group with bonus defenses.
1583 of_buff_def_8 Tactics (Mark 8): Decisive battlefield commands provide your group with bonus defenses.
1584 of_buff_def_9 Tactics (Mark 9): Decisive battlefield commands provide your group with bonus defenses.
1585 of_charge_1 Charge!: Increases damage output, reduces action cost, provides a speed boost and removes snaring effects for all members of your party.
1589 of_deb_def_4 Paint Target (Mark 4): A command directing your group's fire at a single target, lowering their defenses.
1590 of_deb_def_5 Paint Target (Mark 5): A command directing your group's fire at a single target, lowering their defenses.
1591 of_deb_def_6 Paint Target (Mark 6): A command directing your group's fire at a single target, lowering their defenses.
1592 of_deb_def_7 Paint Target (Mark 7): A command directing your group's fire at a single target, lowering their defenses.
1593 of_deb_def_8 Paint Target (Mark 8): A command directing your group's fire at a single target, lowering their defenses.
1594 of_decapitate_1 Decapitate (Mark 1): A brutal slice to the neck damages your opponent and leaves them bleeding.
1595 of_decapitate_2 Decapitate (Mark 2): A brutal slice to the neck damages your opponent and leaves them bleeding.
1596 of_decapitate_3 Decapitate (Mark 3): A brutal slice to the neck damages your opponent and leaves them bleeding.
1597 of_decapitate_4 Decapitate (Mark 4): A brutal slice to the neck damages your opponent and leaves them bleeding.
1598 of_decapitate_5 Decapitate (Mark 5): A brutal slice to the neck damages your opponent and leaves them bleeding.
1599 of_decapitate_6 Decapitate (Mark 6): A brutal slice to the neck damages your opponent and leaves them bleeding.
1615 of_drillmaster_1 Pistol Drillmaster: Your group members benefit from your advanced skill in Pistol use and gain increased damage output and reduced action cost.
1617 of_firepower_1 Superior Firepower: When you absolutely positively have to level an area, it's time to break out the good stuff. While active this buff dramatically increases the damage output and critical hit chance of all grenade and artillery area effect special attacks.
1618 of_focus_fire_1 Focus Fire (Mark 1): Your group takes up a disciplined attack posture resulting in an increase in offensive statistics.
1619 of_focus_fire_2 Focus Fire (Mark 2): Your group takes up a disciplined attack posture resulting in an increase in offensive statistics.
1620 of_focus_fire_3 Focus Fire (Mark 3): Your group takes up a disciplined attack posture resulting in an increase in offensive statistics.
1621 of_focus_fire_4 Focus Fire (Mark 4): Your group takes up a disciplined attack posture resulting in an increase in offensive statistics.
1622 of_focus_fire_5 Focus Fire (Mark 5): Your group takes up a disciplined attack posture resulting in an increase in offensive statistics.
1623 of_focus_fire_6 Focus Fire (Mark 6): Your group takes up a disciplined attack posture resulting in an increase in offensive statistics.
1624 of_inspiration_1 Inspiration (Mark 1): Your leadership inspires those in your group resulting in some action restoration and a decrease in action cost for a short period of time.
1625 of_inspiration_2 Inspiration (Mark 2): Your leadership inspires those in your group resulting in some action restoration and a decrease in action cost for a short period of time.
1626 of_inspiration_3 Inspiration (Mark 3): Your leadership inspires those in your group resulting in some action restoration and a decrease in action cost for a short period of time.
1627 of_inspiration_4 Inspiration (Mark 4): Your leadership inspires those in your group resulting in some action restoration and a decrease in action cost for a short period of time.
1628 of_inspiration_5 Inspiration (Mark 5): Your leadership inspires those in your group resulting in some action restoration and a decrease in action cost for a short period of time.
1629 of_inspiration_6 Inspiration (Mark 6): Your leadership inspires those in your group resulting in some action restoration and a decrease in action cost for a short period of time.
1630 of_medical_sup_1 Medical Supply Drop (Mark 1): Calls in a supply transport for delivery of medical supplies in the field.
1631 of_medical_sup_2 Medical Supply Drop (Mark 2): Calls in a supply transport for delivery of medical supplies in the field.
1632 of_medical_sup_3 Medical Supply Drop (Mark 3): Calls in a supply transport for delivery of medical supplies in the field.
1633 of_medical_sup_4 Medical Supply Drop (Mark 4): Calls in a supply transport for delivery of medical supplies in the field.
1634 of_medical_sup_5 Medical Supply Drop (Mark 5): Calls in a supply transport for delivery of medical supplies in the field.
1635 of_medical_sup_6 Medical Supply Drop (Mark 6): Calls in a supply transport for delivery of medical supplies in the field.
1636 of_purge_1 Environmental Purge: Nanites in your armor cleanse your body of various deleterious conditions, removing damage over time effects such as bleeding, disease, poison and being set on fire.
1637 of_reinforcements_1 Reinforcements (Mark 1): Deploys a soldier from headquarters who will serve under your command and assist you in combat until dismissed or killed in action.
1638 of_reinforcements_2 Reinforcements (Mark 2): Deploys a soldier from headquarters who will serve under your command and assist you in combat until dismissed or killed in action.
1639 of_reinforcements_3 Reinforcements (Mark 3): Deploys a soldier from headquarters who will serve under your command and assist you in combat until dismissed or killed in action.
1640 of_reinforcements_4 Reinforcements (Mark 4): Deploys a soldier from headquarters who will serve under your command and assist you in combat until dismissed or killed in action.
1641 of_reinforcements_5 Reinforcements (Mark 5): Deploys a soldier from headquarters who will serve under your command and assist you in combat until dismissed or killed in action.
1642 of_reinforcements_6 Reinforcements (Mark 6): Deploys a soldier from headquarters who will serve under your command and assist you in combat until dismissed or killed in action.
1643 of_scatter_1 Scatter!: A defensive command that increases run speed, glancing blow chance and removes snare effects for all group members.
1644 of_sh_0 Heal (Mark 1): A healing ability used to recover health.
1648 of_stimulator_1 Synaptic Stimulator: Electrodes implanted in your helmet can be activated to shake you out of a variety of harmful states so you can return to full leadership capacity. This ability will attempt to remove up to two debuffs.
1649 of_tactical_sup_1 Tactical Supply Drop (Mark 1): You call in to headquarters for delivery of tactical supplies in the field.
1650 of_tactical_sup_2 Tactical Supply Drop (Mark 2): You call in to headquarters for delivery of tactical supplies in the field.
1651 of_tactical_sup_3 Tactical Supply Drop (Mark 3): You call in to headquarters for delivery of tactical supplies in the field.
1652 of_tactical_sup_4 Tactical Supply Drop (Mark 4): You call in to headquarters for delivery of tactical supplies in the field.
1653 of_tactical_sup_5 Tactical Supply Drop (Mark 5): You call in to headquarters for delivery of tactical supplies in the field.
1654 of_tactical_sup_6 Tactical Supply Drop (Mark 6): You call in to headquarters for delivery of tactical supplies in the field.
1655 of_vortex_1 Crippling Vortex (Mark 1): A lightning fast sweeping attack punishes every enemy in your immediate area, leaving them bleeding and severely hampering their movement for a period of time.
1656 of_vortex_2 Crippling Vortex (Mark 2): A lightning fast sweeping attack punishes every enemy in your immediate area, leaving them bleeding and severely hampering their movement for a period of time.
1657 of_vortex_3 Crippling Vortex (Mark 3): A lightning fast sweeping attack punishes every enemy in your immediate area, leaving them bleeding and severely hampering their movement for a period of time.
1658 of_vortex_4 Crippling Vortex (Mark 4): A lightning fast sweeping attack punishes every enemy in your immediate area, leaving them bleeding and severely hampering their movement for a period of time.
1659 of_vortex_5 Crippling Vortex (Mark 5): A lightning fast sweeping attack punishes every enemy in your immediate area, leaving them bleeding and severely hampering their movement for a period of time.
1660 of_vortex_6 Crippling Vortex (Mark 6): A lightning fast sweeping attack punishes every enemy in your immediate area, leaving them bleeding and severely hampering their movement for a period of time.
1719 pistol_drillmaster Pistol Drillmaster: Through instruction in advanced combat techniques, your group members and you gain increased damage output and reduced action cost while using Pistols.
1819 pvp If you are aligned with either the Rebel or Imperial factions, this ability will allow you to join or leave the Special Forces unit when in the field.
1820 pvp_airstrike_ability Airstrike: Your high rank in the Imperial army lets you call down a TIE Bomber to take care of the enemy. For obvious reasons, this ability can not be used indoors.
1821 pvp_airstrike_rebel_ability Airstrike: Your high rank in the Rebel Alliance lets you call down a X-Wing to take care of the enemy. For obvious reasons, this ability can not be used indoors.
1822 pvp_aura_buff_rebel_self Legendary Warrior: The warrior able to use this effect has won so many battles that he's become a legend among his faction. His presence alone will have a dramatic effect on the combat ability of soldiers near him.
1823 pvp_aura_buff_rebel_target You're in the presence of a legendary warrior of your faction and feel like nothing can stop you now.
1824 pvp_aura_buff_self Legendary Warrior: The warrior able to use this effect has won so many battles that he's become a legend among his faction. His presence alone will have a dramatic effect on the combat ability of soldiers near him.
1825 pvp_aura_buff_target You're in the presence of a legendary warrior of your faction and feel like nothing can stop you now.
1971 searchlair Use this command to search the targeted lair for hidden treasures.
2007 sm_ae_cover_fire Cover Fire 1: A hail of gunfire used to slow the enemies' advance with a level 7 attack.
2011 sm_ae_dm_4 Fan Shot 4: A blaze of shots in a cone to hit multiple targets with a level 66 attack.
2012 sm_ae_dm_5 Fan Shot 5: A blaze of shots in a cone to hit multiple targets with a level 80 attack.
2013 sm_ae_dm_6 Fan Shot 6: A blaze of shots in a cone to hit multiple targets with a level 90 attack.
2017 sm_ae_dm_cc_4 Cover Fire 5: A hail of gunfire used to slow the enemies' advance with a level 48 attack.
2018 sm_ae_dm_cc_5 Cover Fire 6: A hail of gunfire used to slow the enemies' advance with a level 60 attack.
2019 sm_ae_dm_cc_melee_1 Pin Down 2: A level 14 melee attack that strikes multiple enemies and slows their advance.
2020 sm_ae_dm_cc_melee_2 Pin Down 3: A level 28 melee attack that strikes multiple enemies and slows their advance.
2021 sm_ae_dm_cc_melee_3 Pin Down 4: A level 40 melee attack that strikes multiple enemies and slows their advance.
2022 sm_ae_dm_cc_melee_4 Pin Down 5: A level 52 melee attack that strikes multiple enemies and slows their advance.
2023 sm_ae_dm_cc_melee_5 Pin Down 6: A level 66 melee attack that strikes multiple enemies and slows their advance.
2024 sm_ae_dm_melee_1 Brawler Swipe 1: A wild level 38 swipe that does bonus damage to nearby enemies.
2025 sm_ae_dm_melee_2 Brawler Swipe 2: A wild level 48 swipe that does bonus damage to nearby enemies.
2026 sm_ae_dm_melee_3 Brawler Swipe 3: A wild level 60 swipe that does bonus damage to nearby enemies.
2027 sm_ae_dm_melee_4 Brawler Swipe 4: A wild level 70 swipe that does bonus damage to nearby enemies.
2028 sm_ae_dm_melee_5 Brawler Swipe 5: A wild level 80 swipe that does bonus damage to nearby enemies.
2029 sm_ae_dm_melee_6 Brawler Swipe 6: A wild level 90 swipe that does bonus damage to nearby enemies.
2030 sm_ae_pin_down Pin Down 1: A level 7 melee attack that strikes multiple enemies and slows their advance.
2031 sm_bad_odds_1 Bad Odds 1: A level 34 poisonous attack that causes your opponent to take damage over time.
2032 sm_bad_odds_2 Bad Odds 2: A level 46 poisonous attack that causes your opponent to take damage over time.
2033 sm_bad_odds_3 Bad Odds 3: A level 58 poisonous attack that causes your opponent to take damage over time.
2034 sm_bad_odds_4 Bad Odds 4: A level 74 poisonous attack that causes your opponent to take damage over time.
2035 sm_bad_odds_5 Bad Odds 5: A level 84 poisonous attack that causes your opponent to take damage over time.
2036 sm_break_the_deal Break the Deal: An ability that befuddles your target causing all attacks to deal only 25% damage.
2038 sm_concussion_shot Concussion Shot 1: A powerful level 4 blast that slows the target.
2042 sm_del_dm_cc_4 Dirty Trick 4: A level 66 trap that can be used to slow down an enemy.
2043 sm_del_dm_cc_5 Dirty Trick 5: A level 78 trap that can be used to slow down an enemy.
2044 sm_del_dm_cc_6 Dirty Trick 6: A level 90 trap that can be used to slow down an enemy.
2046 sm_dizzy Dizzy 1: A dizzying level 4 attack that slows your opponent.
2057 sm_dm_cc_4 Concussion Shot 5: A powerful level 38 blast that slows the target.
2058 sm_dm_cc_5 Concussion Shot 6: A powerful level 52 blast that slows the target.
2059 sm_dm_cc_6 Concussion Shot 7: A powerful level 62 blast that slows the target.
2060 sm_dm_cc_melee_1 Dizzy 2: A dizzying level 12 attack that slows your opponent.
2061 sm_dm_cc_melee_2 Dizzy 3: A dizzying level 20 attack that slows your opponent.
2062 sm_dm_cc_melee_3 Dizzy 4: A dizzying level 32 attack that slows your opponent.
2063 sm_dm_cc_melee_4 Dizzy 5: A dizzying level 42 attack that slows your opponent.
2064 sm_dm_cc_melee_5 Dizzy 6: A dizzying level 54 attack that slows your opponent.
2065 sm_dm_cc_melee_6 Dizzy 7: A dizzying level 68 attack that slows your opponent.
2068 sm_dm_dot_3 Bleed 3: A level 72 strike to a vital area causing the target to bleed.
2069 sm_dm_dot_4 Bleed 4: A level 88 strike to a vital area causing the target to bleed.
2070 sm_dm_dot_melee_1 Crush 1: A crushing level 46 melee attack that causes internal bleeding.
2071 sm_dm_dot_melee_2 Crush 2: A crushing level 62 melee attack that causes internal bleeding.
2072 sm_dm_dot_melee_3 Crush 3: A crushing level 78 melee attack that causes internal bleeding.
2073 sm_dm_dot_melee_4 Crush 4: A crushing level 88 melee attack that causes internal bleeding.
2074 sm_dm_melee_1 Precision Strike 2: A precise level 10 strike that causes bonus damage.
2075 sm_dm_melee_2 Precision Strike 3: A precise level 16 strike that causes bonus damage.
2076 sm_dm_melee_3 Precision Strike 4: A precise level 30 strike that causes bonus damage.
2077 sm_dm_melee_4 Precision Strike 5: A precise level 44 strike that causes bonus damage.
2078 sm_dm_melee_5 Precision Strike 6: A precise level 56 strike that causes bonus damage.
2079 sm_dm_melee_6 Precision Strike 7: A precise level 72 strike that causes bonus damage.
2080 sm_dm_melee_7 Precision Strike 8: A precise level 82 strike that causes bonus damage.
2081 sm_end_of_the_line End of the Line: Buffs you with the ability to deal double damage once, when you critical hit.
2082 sm_false_hope False Hope: Toss a fake crate of goods booby trapped with a stun device.
2083 sm_fast_draw Fast Draw: A quick level 1 attack that causes bonus damage.
2084 sm_fast_talk Fast Talk: During combat on a smuggling run, you can Fast Talk to confuse your attackers about your illegal cargo.
2085 sm_inside_information Inside Information: Communicates with a contact within Jabba's palace to get information on bounties.
2086 sm_inspect_cargo Find Illicit Goods allows you to search a corpse for contraband.
2087 sm_narrow_escape_1 Narrow Escape 1: A level 34 buff that cures you of snares and makes you temporarily immune to being snared.
2088 sm_narrow_escape_2 Narrow Escape 2: A level 50 buff that cures you of snares and makes you temporarily immune to being snared.
2089 sm_narrow_escape_3 Narrow Escape 3: A level 66 buff that cures you of snares and makes you temporarily immune to being snared.
2090 sm_narrow_escape_4 Narrow Escape 4: A level 82 buff that cures you of snares and makes you temporarily immune to being snared.
2091 sm_off_the_books Off the Books: Communicates with a junk dealer to visit your location for party members to sell to.
2092 sm_off_the_cuff Off the Cuff: Buffs you with the ability to strike a critical hit with your next attack.
2093 sm_precision_strike Precision Strike 1: A precise level 1 strike that causes bonus damage.
2094 sm_sh_0 Heal: A level 7 healing ability used to recover a small amount of health
2098 sm_sly_lie Sly Lie: While on a smuggler quest, Sly Lie can be used before combat by telling a lie that your cargo is not illegal.
2099 sm_spot_a_sucker_1 Spot a Sucker 1: A powerful debuff that lowers precision on the target.
2100 sm_spot_a_sucker_2 Spot a Sucker 2: A powerful debuff that lowers precision on the target.
2101 sm_spot_a_sucker_3 Spot a Sucker 3: A powerful debuff that lowers precision on the target.
2102 sm_spot_a_sucker_4 Spot a Sucker 4: A powerful debuff that lowers precision on the target.
2103 sm_summon_medic Call a Favor 2: The smuggler calls in a favor for a medic to aid in combat.
2104 sm_summon_smuggler Call a Favor 1: Smuggler calls in a favor for aid in combat.
2129 sp_avoid_damage Avoid Damage: This level 34 ability grants the spy a brief protection buff making half of all incoming attacks trivial hits.
2137 sp_burst_of_shadows Burst of Shadows: This level 18 ability greatly increases the spy's movement speed for a short period while stealthed.
2139 sp_cloaked_recovery_0 Cloaked Recovery 1: A level 10 healing ability used to recover a small amount of health while stealthed.
2140 sp_cloaked_recovery_1 Cloaked Recovery 2: A level 28 healing ability used to recover a small amount of health while stealthed.
2141 sp_cloaked_recovery_2 Cloaked Recovery 3: A level 54 healing ability used to recover a small amount of health while stealthed.
2142 sp_cloaked_recovery_3 Cloaked Recovery 4: A level 70 healing ability used to recover a small amount of health while stealthed.
2143 sp_cloaked_recovery_4 Cloaked Recovery 5: A level 86 healing ability used to recover a small amount of health while stealthed.
2144 sp_decoy Decoy: This level 10 ability places a short debuff on the target making it more likely to do trivial hits.
2153 sp_dot_0 Spy's Fang 1: This level 10 ability allows the spy to cause extra acid damage over time to the target.
2155 sp_dot_2 Spy's Fang 2: This level 28 ability allows the spy to cause extra acid damage over time to the target.
2156 sp_dot_3 Spy's Fang 4: This level 58 ability allows the spy to cause extra acid damage over time to the target.
2157 sp_dot_4 Spy's Fang 5: This level 72 ability allows the spy to cause extra acid damage over time to the target.
2158 sp_dot_5 Spy's Fang 6: This level 88 ability allows the spy to cause extra acid damage over time to the target.
2163 sp_hd_melee_0 Razor Slash 1: A powerful level 10 melee attack that causes a large increase in damage.
2164 sp_hd_melee_1 Razor Slash 2: A powerful level 18 melee attack that causes a large increase in damage.
2165 sp_hd_melee_2 Razor Slash 3: A powerful level 32 melee attack that causes a large increase in damage.
2166 sp_hd_melee_3 Razor Slash 4: A powerful level 46 melee attack that causes a large increase in damage.
2167 sp_hd_melee_4 Razor Slash 5: A powerful level 58 melee attack that causes a large increase in damage.
2168 sp_hd_melee_5 Razor Slash 6: A powerful level 70 melee attack that causes a large increase in damage.
2169 sp_hd_melee_6 Razor Slash 7: A powerful level 84 melee attack that causes a large increase in damage.
2171 sp_improved_cc_dot_0 Arachne's Web 1: This level 10 attack applies poison damage and slows the movement speed of the target.
2172 sp_improved_cc_dot_1 Arachne's Web 2: This level 38 attack applies poison damage and slows the movement speed of the target.
2173 sp_improved_cc_dot_2 Arachne's Web 3: This level 54 attack applies poison damage and slows the movement speed of the target.
2174 sp_improved_cc_dot_3 Arachne's Web 5: This level 88 attack applies poison damage and slows the movement speed of the target.
2176 sp_preparation Preparation: This level 34 ability grants a short damage increase buff for a burst of damage output.
2177 sp_ranged_stealth_4 Snipe 5: A powerful level 60 ranged attack from stealth that causes a very large increase in damage.
2178 sp_reveal_shadows Reveal Shadows: This level 10 ability will attempt to reveal all hidden targets in the vicinity of the spy.
2179 sp_run_its_course Run its Course: This Level 10 ability removes all poison DOT effects from the spy but applies 20% of the remaining dot damage instantly.
2180 sp_sh_0 Spy's Respite 1: A level 7 healing ability used to recover a small amount of health
2184 sp_stealth_melee_0 Ambush 1: A powerful level 10 melee attack from stealth that causes a very large increase in damage and applies a bleed to the target.
2185 sp_stealth_melee_1 Ambush 2: A powerful level 20 melee attack from stealth that causes a very large increase in damage and applies a bleed to the target.
2186 sp_stealth_melee_2 Ambush 3: A powerful level 32 melee attack from stealth that causes a very large increase in damage and applies a bleed to the target.
2187 sp_stealth_melee_3 Ambush 4: A powerful level 46 melee attack from stealth that causes a very large increase in damage and applies a bleed to the target.
2188 sp_stealth_melee_4 Ambush 5: A powerful level 60 melee attack from stealth that causes a very large increase in damage and applies a bleed to the target.
2189 sp_stealth_melee_5 Ambush 6: A powerful level 70 melee attack from stealth that causes a very large increase in damage and applies a bleed to the target.
2190 sp_stealth_melee_6 Ambush 7: A powerful level 86 melee attack from stealth that causes a very large increase in damage and applies a bleed to the target.
2191 sp_stealth_ranged_0 Snipe 1: A powerful level 10 ranged attack from stealth that causes a very large increase in damage.
2192 sp_stealth_ranged_1 Snipe 2: A powerful level 22 ranged attack from stealth that causes a very large increase in damage.
2193 sp_stealth_ranged_2 Snipe 3: A powerful level 34 ranged attack from stealth that causes a very large increase in damage.
2194 sp_stealth_ranged_3 Snipe 4: A powerful level 48 ranged attack from stealth that causes a very large increase in damage.
2195 sp_stealth_ranged_4 Snipe 5: A powerful level 60 ranged attack from stealth that causes a very large increase in damage.
2196 sp_stealth_ranged_5 Snipe 6: A powerful level 72 ranged attack from stealth that causes a very large increase in damage.
2197 sp_stealth_ranged_6 Snipe 7: A powerful level 86 ranged attack from stealth that causes a very large increase in damage.
2198 sp_without_a_trace Without a Trace: This level 34 improved smoke bomb can allow the spy to escape from combat and hide from enemy detection for a short time.
2231 startdance+freestyle Freestyle Starts the Freestyle dance.
2232 startdance+freestyle2 Freestyle 2 Starts the Freestyle 2 dance.
2233 startdance+jazzy Jazzy Starts the Jazzy dance.
2234 startdance+jazzy2 Jazzy 2 Starts the Jazzy 2 dance.
2497 startmusic+boogie Starts the Boogie song.
2498 startmusic+carnival Starts the Carnival song.
2501 startmusic+pop Starts the Pop song.
2502 startmusic+zydeco Starts the Zydeco song.
2612 storyassistantinvite Invite a player to be your assistant in running your story.
2614 storyassistantquit Stop being a storyteller assistant.
2613 storyassistantremoval Remove one of your storyteller assistants.
2615 storyinvite Invite someone to your story.
2618 storyobjectmove Move a storyteller object.
2619 storyobjectrotate Rotate a storyteller object.
2616 storyquit Leave the story of which you are currently a member.
2617 storyremoval Remove a player from your story.
2516 storyteller Storyteller help.
2336 tellpetattack Attack Order: Order all active pets within 100m to attack your target.
2337 tellpetfollow Fall In: Order all active pets within 100m to follow you.
2517 togglebeastdefensive Beast Defensive: Your beast will respond to you being attacked.
2518 togglebeastpassive Beast Passive: Your beast will not respond to you being attacked.
2438 wear_all_armor Your training has given you the strength and flexibility necessary to wear most types of armor.
2496 xantha This ability allows you to play songs with the Xantha instrument.

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