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タグ 翻訳待ち

75 autodeclineduelrequests This command will cause you to automatically decline any duel requests that you receive. Using the command again will allow you to receive duel requests normally.
133 bh_armor_duelist_1 Duelist Stance (Mark 1): When used you enter an advanced combat posture increasing your defense versus ranged attacks.
134 bh_armor_duelist_2 Duelist Stance (Mark 2): When used you enter an advanced combat posture increasing your defense versus ranged attacks.
135 bh_armor_duelist_3 Duelist Stance (Mark 3): When used you enter an advanced combat posture increasing your defense versus ranged attacks.
136 bh_armor_duelist_4 Duelist Stance (Mark 4): When used you enter an advanced combat posture increasing your defense versus ranged attacks.
137 bh_armor_duelist_5 Duelist Stance (Mark 5): When used you enter an advanced combat posture increasing your defense versus ranged attacks.
138 bh_armor_sprint_1 Power Assisted Sprint: When used servos built into your armor give you the ability to run very fast.
140 bh_cover_1 Take Cover: You gain exceptional protection versus ranged attacks when this ability is used. This ability requires an equipped rifle and the prone posture.
163 bh_dm_crit_5 Ambush (Mark5): A quick high powered attack that increases your target's vulnerability to critical hits.
164 bh_dm_crit_6 Ambush (Mark 6): A quick high powered attack that increases your target's vulnerability to critical hits.
165 bh_dm_crit_7 Ambush (Mark 7): A quick high powered attack that increases your target's vulnerability to critical hits.
166 bh_dm_crit_8 Ambush (Mark 8): A quick high powered attack that increases your target's vulnerability to critical hits.
167 bh_dread_strike_1 Dread Strike: An attack that instills a sense of dread in your target and reduces their damage potential.
168 bh_dread_strike_2 Dread Strike (Mark 2): An attack that instills a sense of dread in your target and reduces their damage potential.
169 bh_dread_strike_3 Dread Strike (Mark 3): An attack that instills a sense of dread in your target and reduces their damage potential.
170 bh_dread_strike_4 Dread Strike (Mark 4): An attack that instills a sense of dread in your target and reduces their damage potential.
171 bh_dread_strike_5 Dread Strike (Mark 5): An attack that instills a sense of dread in your target and reduces their damage potential.
172 bh_fumble_1 Fumble: This attack does little damage but unnerves your target so much that their attacks are more likely to be glancing blows. This attack generates a large amount of hate and is likely to cause the target to attack you rather than your allies.
173 bh_fumble_2 Fumble (Mark 2): This attack does little damage but unnerves your target so much that their attacks are more likely to be glancing blows. This attack generates a large amount of hate and is likely to cause the target to attack you rather than your allies.
174 bh_fumble_3 Fumble (Mark 3): This attack does little damage but unnerves your target so much that their attacks are more likely to be glancing blows. This attack generates a large amount of hate and is likely to cause the target to attack you rather than your allies.
175 bh_fumble_4 Fumble (Mark 4): This attack does little damage but unnerves your target so much that their attacks are more likely to be glancing blows. This attack generates a large amount of hate and is likely to cause the target to attack you rather than your allies.
176 bh_fumble_5 Fumble (Mark 5): This attack does little damage but unnerves your target so much that their attacks are more likely to be glancing blows. This attack generates a large amount of hate and is likely to cause the target to attack you rather than your allies.
177 bh_fumble_6 Fumble (Mark 6): This attack does little damage but unnerves your target so much that their attacks are more likely to be glancing blows. This attack generates a large amount of hate and is likely to cause the target to attack you rather than your allies.
178 bh_innate_assault_1 Innate Assault: Your Assault specials have a chance to cost 0 action when fired.
179 bh_intimidate_1 Intimidating Strike (Mark 1): An attack that saps your opponent's will to fight and drains them of action.
180 bh_intimidate_2 Intimidating Strike (Mark 2): An attack that saps your opponent's will to fight and drains them of action.
181 bh_intimidate_3 Intimidating Strike (Mark 3): An attack that saps your opponent's will to fight and drains them of action.
182 bh_intimidate_4 Intimidating Strike (Mark 4): An attack that saps your opponent's will to fight and drains them of action.
183 bh_intimidate_5 Intimidating Strike (Mark 5): An attack that saps your opponent's will to fight and drains them of action.
184 bh_intimidate_6 Intimidating Strike (Mark 6): An attack that saps your opponent's will to fight and drains them of action.
185 bh_relentless_1 Relentless Onslaught: When activated this ability will dramatically reduce or eliminate all action costs for a short period of time. This ability requires an equipped carbine to activate.
186 bh_return_fire_1 Return Fire: When activated this ability will automatically execute a bonus attack against any enemy that strikes you.
187 bh_return_fire_command_1 Return Fire: When activated this ability will automatically execute a bonus attack against any enemy that strikes you.
188 bh_sh_0 Heal (Mark 1): A level 7 healing ability used to recover a small amount of health.
192 bh_shields_1 Shields: Surrounds you in a powerful energy shield that dramatically increases your mitigation versus Kinetic and Energy attacks for a short period of time. It takes quite a bit of time to recharge after the energy is depleted.
193 bh_sniper_1 Sniper Shot (Mark 1): A deadly high damage attack. Requires a rifle and the prone position to activate.
194 bh_sniper_2 Sniper Shot (Mark 2): A deadly high damage attack. Requires a rifle and the prone position to activate.
195 bh_sniper_3 Sniper Shot (Mark 3): A deadly high damage attack. Requires a rifle and the prone position to activate.
196 bh_sniper_4 Sniper Shot (Mark 4): A deadly high damage attack. Requires a rifle and the prone position to activate.
197 bh_sniper_5 Sniper Shot (Mark 5): A deadly high damage attack. Requires a rifle and the prone position to activate.
198 bh_sniper_6 Sniper Shot (Mark 6): A deadly high damage attack. Requires a rifle and the prone position to activate.
199 bh_stun_1 Stun: This attack does little damage but stuns the target rendering them unable to move or attack effectively for a short period of time. This ability generates a large amount of hate and may cause your target to focus on attacking you rather than your allies.
200 bh_stun_2 Stun (Mark 2): This attack does little damage but stuns the target rendering them unable to move or attack effectively for a short period of time. This ability generates a large amount of hate and may cause your target focus on attacking you rather than your allies.
201 bh_stun_3 Stun (Mark 3): This attack does little damage but stuns the target rendering them unable to move or attack effectively for a short period of time. This ability generates a large amount of hate and may cause your target focus on attacking you rather than your allies.
202 bh_stun_4 Stun (Mark 4): This attack does little damage but stuns the target rendering them unable to move or attack effectively for a short period of time. This ability generates a large amount of hate and may cause your target focus on attacking you rather than your allies.
203 bh_stun_5 Stun (Mark 5): This attack does little damage but stuns the target rendering them unable to move or attack effectively for a short period of time. This ability generates a large amount of hate and may cause your target focus on attacking you rather than your allies.
204 bh_taunt_1 Antagonize (Mark 1): This attack does little damage but makes your target extremely angry with you so they are more likely to attack you rather than your allies.
205 bh_taunt_2 Antagonize (Mark 2): This attack does little damage but makes your target extremely angry with you so they are more likely to attack you rather than your allies.
206 bh_taunt_3 Antagonize (Mark 3): This attack does little damage but makes your target extremely angry with you so they are more likely to attack you rather than your allies.
207 bh_taunt_4 Antagonize (Mark 4): This attack does little damage but makes your target extremely angry with you so they are more likely to attack you rather than your allies.
208 bh_taunt_5 Antagonize (Mark 5): This attack does little damage but makes your target extremely angry with you so they are more likely to attack you rather than your allies.
209 bh_taunt_6 Antagonize (Mark 6): This attack does little damage but makes your target extremely angry with you so they are more likely to attack you rather than your allies.
2519 bm_bite_1 Bite (1): A beast bite attack.
2520 bm_bite_2 Bite (2): A beast bite attack.
2521 bm_bite_3 Bite (3): A beast bite attack.
2522 bm_bite_4 Bite (4): A beast bite attack.
2523 bm_bite_5 Bite (5): A beast bite attack.
2524 bm_bolster_armor_1 Bolster Armor (1): A temporary increase in beast armor.
2525 bm_bolster_armor_2 Bolster Armor (2): A temporary increase in beast armor.
2526 bm_bolster_armor_3 Bolster Armor (3): A temporary increase in beast armor.
2527 bm_bolster_armor_4 Bolster Armor (4): A temporary increase in beast armor.
2528 bm_bolster_armor_5 Bolster Armor (5): A temporary increase in beast armor.
2529 bm_charge_1 Charge (1): A beast charge attack that causes damage and temporarily roots the enemy.
2530 bm_charge_2 Charge (2): A beast charge attack that causes damage and temporarily roots the enemy.
2531 bm_charge_3 Charge (3): A beast charge attack that causes damage and temporarily roots the enemy.
2533 bm_charge_4 Charge (4): A beast charge attack that causes damage and temporarily roots the enemy.
2532 bm_charge_5 Charge (5): A beast charge attack that causes damage and temporarily roots the enemy.
2534 bm_claw_1 Claw (1): A beast claw attack.
2535 bm_claw_2 Claw (2): A beast claw attack.
2536 bm_claw_3 Claw (3): A beast claw attack.
2537 bm_claw_4 Claw (4): A beast claw attack.
2538 bm_claw_5 Claw (5): A beast claw attack.
2510 bm_collect_dna Extract DNA: Ability used by Beast Masters to extract DNA of creatures. The DNA is stored in containers to keep the sample viable.
2514 bm_creature_knowledge_command_1 Creature Knowledge: Enables you to gather detailed knowledge about a creature. This ability is also used to attempt to learn an ability a creature is using against you as well as to observe an ability the creature is using on themselves that you may later teach to your Beast Master pets.
2539 bm_damage_disease_1 Disease (1): A beast disease attack that drains action over time.
2540 bm_damage_disease_2 Disease (2): A beast disease attack that drains action over time.
2541 bm_damage_disease_3 Disease (3): A beast disease attack that drains action over time.
2542 bm_damage_disease_4 Disease (4): A beast disease attack that drains action over time.
2543 bm_damage_disease_5 Disease (5): A beast disease attack that drains action over time.
2544 bm_damage_poison_1 Damage Poison (1): A beast poison attack that does damage over time.
2545 bm_damage_poison_2 Damage Poison (2): A beast poison attack that does damage over time.
2546 bm_damage_poison_3 Damage Poison (3): A beast poison attack that does damage over time.
2547 bm_damage_poison_4 Damage Poison (4): A beast poison attack that does damage over time.
2548 bm_damage_poison_5 Damage Poison (5): A beast poison attack that does damage over time.
2549 bm_dampen_pain_1 Dampen Pain (1): A beast ability that reduces the amount of damage received.
2550 bm_dampen_pain_2 Dampen Pain (2): A beast ability that reduces the amount of damage received.
2551 bm_dampen_pain_3 Dampen Pain (3): A beast ability that reduces the amount of damage received.
2552 bm_dampen_pain_4 Dampen Pain (4): A beast ability that reduces the amount of damage received.
2553 bm_dampen_pain_5 Dampen Pain (5): A beast ability that reduces the amount of damage received.
2554 bm_defensive_1 Defensive (1): A beast ability that increases the chance to receive glancing blows from an enemy.
2555 bm_defensive_2 Defensive (2): A beast ability that increases the chance to receive glancing blows from an enemy.
2556 bm_defensive_3 Defensive (3): A beast ability that increases the chance to receive glancing blows from an enemy.
2557 bm_defensive_4 Defensive (4): A beast ability that increases the chance to receive glancing blows from an enemy.
2558 bm_defensive_5 Defensive (5): A beast ability that increases the chance to receive glancing blows from an enemy.
2559 bm_deflective_hide Deflective Hide: A special beast ability that temporarily deflects ranged attacks.
2560 bm_enfeeble_1 Enfeeble (1): A beast attack that reduces the enemy's ability to damage effectively.
2561 bm_enfeeble_2 Enfeeble (2): A beast attack that reduces the enemy's ability to damage effectively.
2562 bm_enfeeble_3 Enfeeble (3): A beast attack that reduces the enemy's ability to damage effectively.
2563 bm_enfeeble_4 Enfeeble (4): A beast attack that reduces the enemy's ability to damage effectively.
2564 bm_enfeeble_5 Enfeeble (5): A beast attack that reduces the enemy's ability to damage effectively.
2565 bm_enrage Enrage: A special beast ability that temporarily increases attack damage.
2566 bm_flank_1 Flank (1): A beast ability that increases the chance to land a critical attack on an enemy.
2567 bm_flank_2 Flank (2): A beast ability that increases the chance to land a critical attack on an enemy.
2568 bm_flank_3 Flank (3): A beast ability that increases the chance to land a critical attack on an enemy.
2512 bm_follow_1 Beast Follow: Order your beast to follow you.
2569 bm_frenzy Frenzy: A special beast ability that temporarily increases attack speed.
2570 bm_hamstring_1 Hamstring (1): A beast attack that temporarily slows an enemy's ability to move.
2571 bm_hamstring_2 Hamstring (2): A beast attack that temporarily slows an enemy's ability to move.
2572 bm_hamstring_3 Hamstring (3): A beast attack that temporarily slows an enemy's ability to move.
2573 bm_hamstring_4 Hamstring (4): A beast attack that temporarily slows an enemy's ability to move.
2574 bm_hamstring_5 Hamstring (5): A beast attack that temporarily slows an enemy's ability to move.
2608 bm_helper_monkey_domestic Domestic Helper Monkey Your monkey has been trained to help you craft your items.
2611 bm_helper_monkey_engineering Engineering Helper Monkey Your monkey has been trained to help you craft your items.
2620 bm_helper_monkey_jedi Jedi Helper Monkey Your monkey has been trained to help you craft your lightsaber.
2609 bm_helper_monkey_munitions Munitions Helper Monkey Your monkey has been trained to help you craft your items.
2610 bm_helper_monkey_structure Structure Helper Monkey Your monkey has been trained to help you craft your items.
2505 bm_mend_pet_1 Heal Beast (Mark1): Restores some of your beast's health.
2507 bm_mend_pet_2 Heal Beast (Mark2): Restores some of your beast's health.
2508 bm_mend_pet_3 Heal Beast (Mark3): Restores some of your beast's health.
2575 bm_paralytic_poison Paralytic Poison: A special beast attack that causes poison damage over time and finishes in paralysis.
2504 bm_pet_attack_1 Attack: Order your beast to attack any target you are able to attack yourself.
2503 bm_pet_trick_1 Trick 1: Asks your beast to perform a trick.
2509 bm_pet_trick_2 Trick 2: Asks your beast to perform a trick.
2515 bm_pig_forage Sniff out plant enzymes Order your pig to help you find buried plant enzymes.
2576 bm_preperation Preparation: A special signal you have taught the beast that significantly increases the next attack.
2577 bm_provoke_1 Provoke (1): A beast ability that increases the chance to taunt an enemy.
2578 bm_provoke_2 Provoke (2): A beast ability that increases the chance to taunt an enemy.
2579 bm_provoke_3 Provoke (3): A beast ability that increases the chance to taunt an enemy.
2580 bm_provoke_4 Provoke (4): A beast ability that increases the chance to taunt an enemy.
2581 bm_provoke_5 Provoke (5): A beast ability that increases the chance to taunt an enemy.
2582 bm_puncture_1 Puncture (1): A beast attack that bypasses enemy armor.
2583 bm_puncture_2 Puncture (2): A beast attack that bypasses enemy armor.
2584 bm_puncture_3 Puncture (3): A beast attack that bypasses enemy armor.
2511 bm_revive_pet_1 Revive Beast: Awakens a beast that is for all intents and purposes, slain.
2585 bm_shaken_1 Shaken (1): A beast attack that lowers the defenses and increases the damage received by an enemy.
2586 bm_shaken_2 Shaken (2): A beast attack that lowers the defenses and increases the damage received by an enemy.
2587 bm_shaken_3 Shaken (3): A beast attack that lowers the defenses and increases the damage received by an enemy.
2588 bm_shield_master Shield Master: You have taught your beast to protect it's master by intercepting enemy attacks.
2589 bm_siphon_1 Health Leech (1): A beast ability that increases it's own health based on the damage it delivers to an enemy.
2590 bm_siphon_2 Health Leech (2): A beast ability that increases it's own health based on the damage it delivers to an enemy.
2591 bm_siphon_3 Health Leech (3): A beast ability that increases it's own health based on the damage it delivers to an enemy.
2592 bm_slash_1 Slash (1): A beast attack that causes a temporary bleeding wound on an enemy.
2593 bm_slash_2 Slash (2): A beast attack that causes a temporary bleeding wound on an enemy.
2594 bm_slash_3 Slash (3): A beast attack that causes a temporary bleeding wound on an enemy.
2595 bm_slash_4 Slash (4): A beast attack that causes a temporary bleeding wound on an enemy.
2596 bm_slash_5 Slash (5): A beast attack that causes a temporary bleeding wound on an enemy.
2506 bm_soothing_comfort_1 Soothing Comfort: Removes a harmful state, effect or damage over time effect from your beast.
2513 bm_stay_1 Beast Stay: Order your beast to stay where it is.
2597 bm_stomp_1 Stomp (1): A powerful beast attack that causes damage to all enemies within a certain radius.
2598 bm_stomp_2 Stomp (2): A powerful beast attack that causes damage to all enemies within a certain radius.
2599 bm_stomp_3 Stomp (3): A powerful beast attack that causes damage to all enemies within a certain radius.
2600 bm_stomp_4 Stomp (4): A powerful beast attack that causes damage to all enemies within a certain radius.
2601 bm_stomp_5 Stomp (5): A powerful beast attack that causes damage to all enemies within a certain radius.
2602 bm_trample Trample: You have taught your beast to charge and attack all enemies in it's path.
2603 bm_wing_buffet_1 Wind Buffet (1): A beast attack that increases the enemy's chance to deliver a glancing blow.
2604 bm_wing_buffet_2 Wind Buffet (2): A beast attack that increases the enemy's chance to deliver a glancing blow.
2605 bm_wing_buffet_3 Wind Buffet (3): A beast attack that increases the enemy's chance to deliver a glancing blow.
2606 bm_wing_buffet_4 Wind Buffet (4): A beast attack that increases the enemy's chance to deliver a glancing blow.
2607 bm_wing_buffet_5 Wind Buffet (5): A beast attack that increases the enemy's chance to deliver a glancing blow.
277 callforprivateerpickup Call For Privateer Pickup: Calls a privateer ship to pick you up and take you to another location on the planet you are currently on.
458 cert_starships_tieinterceptorimperialguard Imperial Guard TIE Interceptor Piloting Certification
583 co_base_of_operations Base of Operations: A powerful shield surrounds your group, which increases their armor by 500.
604 co_mirror_armor Mirror Armor: This ability allows your armor to cloak you from radar detection.
605 co_position_secured Position Secured: This ability digs you in and increases your precision by 200.
606 co_remote_detonator_1 Remote Detonator 1: A level 10 remote detonation device that damages all targets in the blast area, after being triggered.
607 co_remote_detonator_2 Remote Detonator 2: A level 30 remote detonation device that damages all targets in the blast area, after being triggered.
608 co_remote_detonator_3 Remote Detonator 3: A level 50 remote detonation device that damages all targets in the blast area, after being triggered.
609 co_remote_detonator_4 Remote Detonator 4: A level 70 remote detonation device that damages all targets in the blast area, after being triggered.
610 co_remote_detonator_5 Remote Detonator 5: A level 90 remote detonation device that damages all targets in the blast area, after being triggered.
611 co_riddle_armor Riddle Armor: An ability to damage a target's armor by 1000 (3000 maximum with expertise).
612 co_sh_0 Heal 1: A level 7 healing ability used to recover a small amount of health.
616 co_shock_grenade_1 Shock Grenade 1: A level 10 grenade that damages and electrifies all targets in the blast area.
617 co_shock_grenade_2 Shock Grenade 2: A level 34 grenade that damages and electrifies all targets in the blast area.
618 co_shock_grenade_3 Shock Grenade 3: A level 58 grenade that damages and electrifies all targets in the blast area.
619 co_shock_grenade_4 Shock Grenade 4: A level 82 grenade that damages and electrifies all targets in the blast area.
620 co_shock_tracer_1 Shock Tracer 1: A level 10 electrical tracer shot, which shocks and electrifies a target.
621 co_shock_tracer_2 Shock Tracer 2: A level 34 electrical tracer shot, which shocks and electrifies a target.
622 co_shock_tracer_3 Shock Tracer 3: A level 58 electrical tracer shot, which shocks and electrifies a target.
623 co_shock_tracer_4 Shock Tracer 4: A level 82 electrical tracer shot, which shocks and electrifies a target.
624 co_stim_armor Stim Armor: A heal over time buff through modified armor.
625 co_suppressing_fire Suppressing Fire: An area of effect spray of fire, which lowers your enemy's ability to fire accurately.
637 command_pvp_adrenaline_ability Adrenaline Rush: Through countless battles, fear has been replaced by the ability to utilize your adrenaline rush and speed up your combat skills in the face of danger.
638 command_pvp_adrenaline_rebel_ability Adrenaline Rush: Through countless battles, fear has been replaced by the ability to utilize your adrenaline rush and speed up your combat skills in the face of danger.
639 command_pvp_last_man_ability Last Man Standing: Many a time you have been the deciding factor between victory and defeat, pushing yourself beyond the ability of mere mortals to be the last man standing.
640 command_pvp_last_man_rebel_ability Last Man Standing: Many a time you have been the deciding factor between victory and defeat, pushing yourself beyond the ability of mere mortals to be the last man standing.
641 command_pvp_retaliation_ability Retaliation: After years in the battlefield your mind has instinctively learned to retaliate pain by immediately counter attacking the source of your wounds.
642 command_pvp_retaliation_rebel_ability Retaliation: After years in the battlefield your mind has instinctively learned to retaliate pain by immediately counter attacking the source of your wounds.
643 command_pvp_unstoppable_ability Unstoppable: Your body has become so used to pain and wounds that you ignore all but the most severe; allowing you to keep fighting when a mere mortal would be on his knees begging for mercy.
644 command_pvp_unstoppable_rebel_ability Unstoppable: Your body has become so used to pain and wounds that you ignore all but the most severe; allowing you to keep fighting when a mere mortal would be on his knees begging for mercy.
894 en_dm_1 Snap Shot: A high powered level 1 attack that causes bonus damage.
895 en_dm_2 Rapid Shot: A high powered level 10 attack that causes bonus damage.
896 en_dm_3 Swift Shot: A high powered level 22 attack that causes bonus damage.
897 en_dm_4 Aimed Shot: A high powered level 42 attack that causes bonus damage.
898 en_dm_5 Critical Shot: A high powered level 54 attack that causes bonus damage.
899 en_dm_6 Vital Shot: A high powered level 66 attack that causes bonus damage.
900 en_dm_7 Debilitating Shot: A high powered level 78 attack that causes bonus damage.
901 en_dm_8 Precision Shot: A high powered level 90 attack that causes bonus damage.
2461 en_flush_with_success_buff_package An inspiration buff effect increasing experience earned.
2462 en_go_with_the_flow_buff_package An inspiration buff effect that increases movement rate.
2463 en_harvest_faire_buff_package An inspiration buff effect that increases the number of resources collected while using harvesters.
2464 en_healer_buff_package An inspiration buff effect that increases healing potency.
2465 en_holographic_image Create Holographic Backup Image: A level 26 command that calls 1 Holographic backup image to perform with the Entertainer.
2495 en_holographic_recall Holographic Recall: Destroys all of your Holographic Backup Images.
2466 en_project_will_0 Project Will 1: A level 18 H2H attack with extended range of 20m.
2467 en_project_will_1 Project Will 2: A level 30 H2H attack with extended range of 20m.
2468 en_project_will_2 Project Will 3: A level 42 H2H attack with extended range of 20m.
2469 en_project_will_3 Project Will 4: A level 54 H2H attack with extended range of 20m.
2470 en_project_will_4 Project Will 5: A level 66 H2H attack with extended range of 20m.
2471 en_project_will_5 Project Will 6: A level 78 H2H attack with extended range of 20m.
2472 en_project_will_6 Project Will 7: A level 90 H2H attack with extended range of 20m.
2473 en_second_chance_buff_package An inspiration buff effect giving the recipient a chance to automatically heal when struck in combat.
902 en_sh_1 First Aid: A level 34 self-healing ability that recovers some health.
903 en_sh_2 Remedy: A level 58 self-healing ability that recovers some health.
904 en_sh_3 Treatment: A level 82 self-healing ability that recovers some health.
2474 en_spiral_kick_0 Spiral Kick 1: A level 34 H2H attack that causes bonus damage and snares the target.
2475 en_spiral_kick_1 Spiral Kick 2: A level 48 H2H attack that causes bonus damage and snares the target.
2476 en_spiral_kick_2 Spiral Kick 3: A level 62 H2H attack that causes bonus damage and snares the target.
2477 en_spiral_kick_3 Spiral Kick 4: A level 76 H2H attack that causes bonus damage and snares the target.
2478 en_spiral_kick_4 Spiral Kick 5: A level 90 H2H attack that causes bonus damage and snares the target.
2479 en_strike_0 Strike 1: A level 10 basic H2H attack that causes bonus damage.
2480 en_strike_1 Strike 2: A level 22 basic H2H attack that causes bonus damage.
2481 en_strike_2 Strike 3: A level 34 basic H2H attack that causes bonus damage.
2482 en_strike_3 Strike 4: A level 46 basic H2H attack that causes bonus damage.
2483 en_strike_4 Strike 5: A level 58 basic H2H attack that causes bonus damage.
2484 en_strike_5 Strike 6: A level 70 basic H2H attack that causes bonus damage.
2485 en_strike_6 Strike 7: A level 82 basic H2H attack that causes bonus damage.
2486 en_sweeping_pirouette_0 Sweeping Pirouette 1: A level 26 H2H attack that causes bonus damage and roots the target.
2487 en_sweeping_pirouette_1 Sweeping Pirouette 2: A level 38 H2H attack that causes bonus damage and roots the target.
2488 en_sweeping_pirouette_2 Sweeping Pirouette 3: A level 50 H2H attack that causes bonus damage and roots the target.
2489 en_sweeping_pirouette_3 Sweeping Pirouette 4: A level 62 H2H attack that causes bonus damage and roots the target.
2490 en_sweeping_pirouette_4 Sweeping Pirouette 5: A level 74 H2H attack that causes bonus damage and roots the target.
2491 en_sweeping_pirouette_5 Sweeping Pirouette 6: A level 86 H2H attack that causes bonus damage and roots the target.
2492 en_thrill Thrill: A level 10 ability that thrills the target. A thrilled target is more likely to do glancing blows on all attacks.
2493 en_unhealthy_fixation Unhealthy Fixation: A level 26 ability that causes the target to fixate on the Entertainer and thus be rooted and stunned for the duration.
2494 en_void_dance Void Dance: Makes all incoming attacks have a 30% chance to be a glancing blow for 10 seconds.
1102 fs_ae_dm_cc_6 Force Hurricane: This surge of Force power shreds your opponent's Central Nervous System, causing tremendous damage. Weaker attacks: Force Spark, Force Shock, Force Bolt, Force Lightning, Force Storm, and Force Tempest.
1133 fs_dm_cc_4 Force Choke: A Dark Side Force attack that causes your opponent to choke and take damage. Weaker Choke attacks: Force Grapple, Force Grasp and Force Grip
1134 fs_dm_cc_5 Force Strangle: A powerful Dark Side Force attack that damages your opponent through choking. Weaker Choke attacks: Force Grapple, Force Grasp, Force Grip, and Force Choke
1135 fs_dm_cc_6 Force Garrote: The highest choking attack a Dark Side Jedi can use to damage an opponent. Weaker Choke attacks: Force Grapple, Force Grasp, Force Grip, Force Choke, and Force Strangle
1137 fs_dm_cc_crit_1 Force Crumple: A crushing Force cone effect attack that causes damage to your opponents in front of you.
1138 fs_dm_cc_crit_2 Force Pummel: A crushing Force cone effect attack that causes damage to opponents in front of you. Weaker Shockwave attack: Force Crumple
1139 fs_dm_cc_crit_3 Force Crush: A crushing Force cone effect attack that causes damage to opponents in front of you. Weaker Shockwave attacks: Force Crumple and Force Pummel
1140 fs_dm_cc_crit_4 Force Blastwave: A blast of Force cone effect attack that causes damage to opponents in front of you. Weaker Shockwave attacks: Force Crumple, Force Pummel and Force Crush
1141 fs_dm_cc_crit_5 Force Shockwave: A blast of Force cone effect attack that causes damage to opponents in front of you. Weaker Shockwave attacks: Force Crumple, Force Pummel, Force Crush and Force Blastwave
1142 fs_force_maelstrom Force Maelstrom: This Dark Force power is the strongest cone effect attack in the Force Lightning series. Unlike its weaker forms, the surge of Force channeled by a Dark Jedi into the maelstrom strikes multiple opponents with a blast of lightning. Weaker attacks: Force Spark, Force Shock, Force Bolt, Force Lightning, Force Storm, and Force Maelstrom
1143 fs_force_spark Force Spark: Channel the Force into a level 7 electric spark that strikes your opponent.
1144 fs_forsake_fear Forsake Fear: A meditative state that focuses the Force to nearby party members and yourself to regenerate action. Combat damage does not interrupt this meditative state.
1145 fs_maelstrom_1 Force Maelstrom 1: A cone effect Force Lightning attack.
1146 fs_maelstrom_2 Force Maelstrom 2: A cone effect Force Lightning attack.
1147 fs_maelstrom_3 Force Maelstrom 3: A cone effect Force Lightning attack.
1148 fs_maelstrom_4 Force Maelstrom 4: A cone effect Force Lightning attack.
1149 fs_maelstrom_5 Force Maelstrom 5: A cone effect Force Lightning attack.
1161 fs_sweep_5 Mou kei Jung Ma: A level 54 melee attack that strikes all targets in the immediate area.
1162 fs_sweep_6 Cho mak Jung Ma: A level 68 melee attack that strikes all targets in the immediate area.
1163 fs_sweep_7 Sai tok Jung Ma: A level 82 melee attack that strikes all targets in the immediate area.
1398 me_bacta_bomb_1 Bacta Bomb (Mark 1): Long ranged healing ability that restores a large amount of Health to your target. This ability draws from the same bacta supply as your Bacta Jab and though much more efficient, takes longer to recharge.
1399 me_bacta_bomb_2 Bacta Bomb (Mark 2): Long ranged healing ability that restores a large amount of Health to your target. This ability draws from the same bacta supply as your Bacta Jab and though much more efficient, takes longer to recharge.
1400 me_bacta_bomb_3 Bacta Bomb (Mark 3): Long ranged healing ability that restores a large amount of Health to your target. This ability draws from the same bacta supply as your Bacta Jab and though much more efficient, takes longer to recharge.
1401 me_bacta_bomb_4 Bacta Bomb (Mark 4): Long ranged healing ability that restores a large amount of Health to your target. This ability draws from the same bacta supply as your Bacta Jab and though much more efficient, takes longer to recharge.
1402 me_bacta_bomb_5 Bacta Bomb (Mark 5): Long ranged healing ability that restores a large amount of Health to your target. This ability draws from the same bacta supply as your Bacta Jab and though much more efficient, takes longer to recharge.
1403 me_bacta_grenade_1 Bacta Grenade (Mark 1): Restores some Health to your target from long range. This ability draws from the same bacta supply as your Bacta Spray, however it recharges much more quickly.
1404 me_bacta_grenade_2 Bacta Grenade (Mark 2): Restores some Health to your target from long range. This ability draws from the same bacta supply as your Bacta Spray, however it recharges more quickly.
1405 me_bacta_grenade_3 Bacta Grenade (Mark 3): Restores some Health to your target from long range. This ability draws from the same bacta supply as your Bacta Spray, however it recharges more quickly.
1406 me_bacta_grenade_4 Bacta Grenade (Mark 4): Restores some Health to your target from long range. This ability draws from the same bacta supply as your Bacta Spray, however it recharges more quickly.
1407 me_bacta_grenade_5 Bacta Grenade (Mark 5): Restores some Health to your target from long range. This ability draws from the same bacta supply as your Bacta Spray, however it recharges more quickly.
1408 me_bacta_resistance_1 Bacta Corruption: Reduces the effectiveness of the target's healing abilities.
1409 me_blood_cleaners_1 Blood Cleansers: Removes the "Weakened" state, which is incurred upon incapacitation.

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