PU > 魔法 > 成長するアイテム

成長するアイテム Scaling Items

 Typically, player characters find themselves buying and selling magic items as they gain levels to keep up with the increasing threats they face. Items come and go from each character's inventory with such frequency that they hardly have the chance to impact the game's story. Scaling items, however, increase in power along with the characters who carry them, allowing an old and cherished item to develop and retain its utility rather than being sold and forgotten.
 Scaling items work like normal magic items, but they gain new powers as their wielders gain levels, and their existing powers sometimes also improve. Additional item powers appear in a scaling magic item's entry with a header indicating the character level at which they unlock.
 The caster level of the item scales up as well. A scaling item's effective caster level is its listed caster level or the character level of its wielder, whichever is higher, to a maximum of the item's highest-level ability. For instance, if an item has a base caster level of 5th and additional abilities at 7th and 9th levels, it's treated as caster level 8th in the hands of an 8th-level character, but is treated as only caster level 9th in the hands of a 10th-level character.
 Each scaling item has a base price that represents its value to a character whose level is equal to or less than the item's caster level. As the item's caster level increases in the hands of a more powerful character, the item's value increases as well. The values of such items fall into three categories (baubles, prizes, and wonders), which indicate the rough percentage of the character's wealth a scaling item represents.
 The weakest items, baubles, represent 5% of a PC's character wealth at her level and can be compared to consumable magic items (even though baubles aren't destroyed by use). Items in the middle category, prizes, represent 15% of a PC's suggested wealth and correspond to magic items of moderate power. An item of the most valuable category, wonders, represents 30% of a PC's suggested wealth and corresponds to a major magic item, such as a fighter's most beloved and powerful sword. Wonders exceed the normal cost assumptions of the game at their highest level. Such items approach the power of minor artifacts, though they're not indestructible and can still be created normally.

Adjusting Treasure Adjusting Treasure

 Since scaling items improve as characters level up, they effectively add wealth to their owners over time. To balance this out, the Game Master should reduce treasure awards in proportion to how many scaling items the party has. This can be done per character or for the whole group, as described below. Note that the original level and price of a scaling item don't matter once the character's level exceeds the minimum caster level of the item, since the item accrues value based on its category (bauble, prize, or wonder), not on its original price. The adjustments to treasure awards are the same for all items in a category.

Value of Scaling Items
レベル Bauble(5%) Prize(15%) Wonder(30%)
1 15gp 45gp 90gp
2 50gp 150gp 300gp
3 150gp 450gp 900gp
4 300gp 900gp 1,800gp
5 525gp 1,575gp 3,150gp
6 800gp 2,400gp 4,800gp
7 1,175gp 3,525gp 7,050gp
8 1,650gp 4,950gp 9,900gp
9 2,300gp 6,900gp 13,800gp
10 3,100gp 9,300gp 18,600gp
11 4,100gp 12,300gp 24,600gp
12 5,400gp 16,200gp 32,400gp
13 7,000gp 21,000gp 42,000gp
14 9,250gp 27,750gp 55,500gp
15 12,000gp 36,000gp 72,000gp
16 15,750gp 47,250gp 94,500gp
17 20,500gp 61,500gp 129,000gp
18 26,500gp 79,500gp 159,000gp
19 34,250gp 102,750gp 205,500gp
20 44,000gp 132,000gp 264,000gp

 Per Character:If you apply the scaling item treasure reduction for each character, do so after dividing up shares of treasure for the characters. Reduce the treasure received by a character with a scaling item by the percentage listed for the item's category (5% for baubles, 15% for prizes, and 30% for wonders). If the character has multiple scaling items, combine the percentages before adjusting the amount of treasure.
 For example, a PC with a wonder and a prize would receive 45% less treasure, because the PC has effectively already received that amount of treasure in the form of the items' increased values. Since the value of a scaling item is based on wealth for an entire level, apply this adjustment to every treasure allotment the character receives. If you'd prefer to keep the adjustments more tied to the game world, you can instead replace the character's lost treasure share with a magical substance that must be used to increase the power of scaling items. This might be magical residue, vibrant crystals, or spellbook-style pages of magical phrases that increase the item's power. In any case, this substance should be treated as almost worthless to sell, and therefore useful only for upgrading scaling items.
 Group Basis:You can use the scaling items of the whole party to adjust treasure. This implementation works best if all or most of the characters possess scaling items, and no character possesses a far higher number than the others. This method has the advantage of hiding behind the scenes, requiring no in-game justification. Add up the percentages of all scaling items owned by all PCs. Divide this percentage by the number of PCs, and reduce the total value of treasure the party finds by that percentage before dividing it among the characters. For example, if a group of four PCs have between them one bauble, three prizes, and a wonder, their treasure is reduced by 20% (80% divided by 4).

最大レベル Maximum Level

 Many scaling items unlock new powers all the way up to 20th level. Others reach the caps on their abilities at lower levels. Once an item reaches the level of its most powerful ability, stop adjusting treasure for that item. At that point, the scaling item is considered fully "paid for."

Mismatched Levels Mismatched Levels

 If a PC receives a scaling item of a caster level lower than her character level, she effectively receives an item that's worth more than the price listed in the stat block. Reference Table: Value of Scaling Items and use the PC's level to estimate how much the item is really worth to that PC, and use that purchase price as its treasure value. Giving an item with a caster level higher than the character's level doesn't present the same problems; it just means the PC won't be unlocking the item's higher-level powers for some time. Don't reduce treasure for such an item until the PC's level exceeds the item's caster level.

Buying and Selling Buying and Selling

 Selling a scaling item presents a tricky balance proposition. Such an item is worth more to a higher-level buyer, and a high-level seller has spent more effective wealth acquiring and keeping the item. The maximum amount a PC can get for a scaling item is half the value (as normal for selling magic items) listed on Table: Value of Scaling Items for the item's category and the PC's current level. To get this amount, the PC must find a motivated buyer of her level or higher, which may involve considerable time and effort. If the PC must sell in a hurry, she might get 25% of the listed value, or even less. A PC can't sell a scaling item for more than 50% of the item's value for her current level, even if she sells it to a higher-level NPC.

〈製作〉 Crafting

 Scaling items must be crafted at their highest level of power, with a cost determined by referencing Table: Value of Scaling Items. Start with the value listed on the table for the item's category and its highest-level ability. Divide this by 2 to get the crafting cost, and add the value of any nonmagical armor or weapon component. The crafting cost is always much higher than the market price of a scaling item, since the crafting cost is based on the full set of abilities but the market price is based on the minimum caster level. When a PC crafts a scaling item, he doesn't need to pay any further cost in reduced treasure for keeping the item, because the full value of the item has already been accounted for. When setting the DC for crafting a scaling item, use the item's highest-level ability instead of its base caster level.

Pricing New Scaling Items Pricing New Scaling Items

 To determine the price when creating a new scaling item, determine the cost of the base item without any of the level-based upgrades, and increase that price based on each additional ability as described below.
 Pricing the Base Item:First, decide whether the new item is a wonder (best for major items), a prize (best for utility items), or a bauble (suitable for items that are interesting but not significant). Price the base item according to the normal rules for creating magic items. Then, using the column on Table: Value of Scaling Items that corresponds to the item's category, find the lowest gp value that includes that initial price. Use that value to determine the item's starting caster level.
 Adding Scaling Abilities:Use the following steps to assign additional abilities and spells, and the levels at which those abilities unlock.
 Adding Unlockable Abilities:Determine the first unlockable ability or increase in power. Price the item again, using the new ability plus all the abilities of the base item; you will use this price to determine the level at which the ability unlocks (see below). However, because many scaling items have a large range of limited-use abilities, following the standard rules can result in items that are too expensive for their actual utility. Therefore, on worn items, you should typically waive the 50% increase in price for an additional power unless it's a particularly useful ability or has a strong synergy with the item's other abilities. For instance, if you create a set of gloves with a burning hands effect, you wouldn't need to pay the extra cost for a higher-level ability that grants you fire resistance, but you would for an ability that grants fire resistance to all allies within 10 feet of you since that ability complements burning hands so well.
 Adding Spells:Assign a price for any spells the item allows its owner to use. Table: Spell Prices includes the typical prices of one daily use of spells at different caster levels. Because the price of spells varies based on the item's caster level, it's usually best to price other abilities first, then estimate the finished caster level, then price the spell at that caster level. If a spell doesn't improve significantly at higher caster levels, price it using the item's minimum caster level. If the spell becomes more powerful with level increases (as does fireball), use the caster level of the level at which it's unlocked to determine its price. Cap a spell's caster level at the highest level that makes a significant difference, such as 10th level for fireball. Generally, if only the spell's duration changes with caster level, spells with a duration of 1 minute per level or 1 round per level should use the full caster level, but those with longer durations (10 minutes per level or more) should use the minimum caster level.
 Remember to readjust the price at each further power unlock level, since the caster level of the item will match the owner's level. On a worn item, waive the standard 50% price increase on the additional spells.
 Assigning an Unlock Level:Now that you have a cost for the next scaling ability, assign a level at which that ability unlocks. This follows the same process as the Pricing the Base Item step, but using the new cost. You should usually round down, but if you're almost at the higher-level price, bump up the level. For example, a prize that priced out at 8,000gp at a given set of powers would unlock those powers at 9th level (6,900gp), but if the price hits 9,000gp, the abilities should instead unlock at 10th level (9,300gp).
 Completing the Item:Repeat this process for each set of new powers. Try to add a new unlockable ability every 2 to 4 levels. It's not necessary to scale every item all the way to 20th level, however――stop when the set of abilities feels complete.

Spell Prices (One Use per Day)
呪文レベル
術者レベル 0 1 2 3 4 5 6 7 8 9
1 180gp 360gp
2 360gp 720gp
3 540gp 1,080gp 2,160gp
4 720gp 1,440gp 2,880gp
5 900gp 1,800gp 3,600gp 5,400gp
6 1,080gp 2,160gp 4,320gp 6,480gp
7 1,260gp 2,520gp 5,040gp 7,560gp 10,080gp
8 1,440gp 2,880gp 5,760gp 8,640gp 11,520gp
9 1,620gp 3,240gp 6,480gp 9,720gp 12,960gp 16,200gp
10 1,800gp 3,600gp 7,200gp 10,800gp 14,400gp 18,000gp
11 1,980gp 3,960gp 7,920gp 11,880gp 15,840gp 19,800gp 23,760gp
12 2,160gp 4,320gp 8,640gp 12,960gp 17,280gp 21,600gp 25,920gp
13 2,340gp 4,680gp 9,360gp 14,040gp 18,720gp 23,400gp 28,080gp 32,760gp
14 2,520gp 5,040gp 10,080gp 15,120gp 20,160gp 25,200gp 30,240gp 35,280gp
15 2,700gp 5,400gp 10,800gp 16,200gp 21,600gp 27,000gp 32,400gp 37,800gp 43,200gp
16 2,880gp 5,760gp 11,520gp 17,280gp 23,040gp 28,800gp 34,560gp 40,320gp 46,080gp
17 3,060gp 6,120gp 12,240gp 18,360gp 24,480gp 30,600gp 36,720gp 42,840gp 48,960gp 55,080gp
18 3,240gp 6,480gp 12,960gp 19,440gp 25,920gp 32,400gp 38,880gp 45,360gp 51,840gp 58,320gp
19 3,420gp 6,840gp 13,680gp 20,520gp 27,360gp 34,200gp 41,040gp 47,880gp 54,720gp 61,560gp
20 3,600gp 7,200gp 14,400gp 21,600gp 28,800gp 36,000gp 43,200gp 50,400gp 57,600gp 64,800gp

Standalone Scaling Items Standalone Scaling Items

 A GM can include specific scaling items as individual pieces of treasure even if she isn't using the scaling items system in her game. The base item can be used without any of the higher-level upgrades, or the GM can pick a higher level and create an individual item that has the base abilities plus one or more unlocked levels. She should use the standard price for that level of scaling item, as described on Table: Value of Scaling Items.
 For example, a GM could give out a spear of the huntmaster as a CL 6th item worth 3,202gp with just the base abilities, a CL 8th item worth 4,950gp with the base abilities plus the 8th-level unlockable ability, a CL 10th item worth 9,300gp with the base abilities plus the 8th- and 10th-level unlockable abilities, and so on.

Scaling Items Scaling Items

 The following scaling items include several examples of wonders, prizes, and baubles.

特定の鎧と盾 Specific Armor and Shields

 The following section includes armor and shields with unusual powers and magical abilities. Magic armor can have abilities that need to be activated to function or powers that work passively and constantly.


アーマゲドン・プレート

         (Armageddon Plate/)
市価 2,650gp; 装備部位 鎧; 術者レベル 5レベル; 重量 50ポンド; オーラ 微弱・変成術; Scaling wonder

 A suit of armageddon plate acts as +1 full plate for nearly any wearer――it automatically resizes when donned to fit wearers of size Small to Large. The armor is blackened, with joints and helm in a style reminiscent of the legendary tarrasque.
 6レベルArmageddon plate is +1 light fortification full plate.
 8レベルArmageddon plate retaliates against melee attackers when its fortification ability triggers. When an attacker strikes the wearer with a melee weapon and the armor negates a critical hit or sneak attack, the power of the armor leaves the attacker shaken for 1d4 rounds (Will DC 16 negates). This is a mind-affecting fear effect, and can stack with itself to make an attacker frightened or panicked.
 11レベルArmageddon plate is +1 moderate fortification full plate.
 13レベルArmageddon plate is +2 moderate fortification full plate. The save DC of its fear effect increases to 20, and it affects attackers who use both ranged and melee weapons.
 16レベルArmageddon plate is +2 moderate fortification full plate of invulnerability. Armageddon plate grants DR 5/― instead of DR 5/magic.
 18レベルArmageddon plate is +2 moderate fortification adamantine full plate of determinationUE and invulnerability. The damage reduction from adamantine stacks with the modified invulnerability effect for a total of DR 8/―.
 20レベルArmageddon plate is +2 heavy fortification adamantine full plate of determinationUE and invulnerability. Once per day, the wearer can lengthen the spines of the armor and release a volley of six spines as a full-attack action, all at the wearer's highest base attack bonus with a range increment of 120 feet. Each spine that hits deals 2d10 damage + the wearer's Strength bonus. If the spines attack multiple targets, all targets must be within 30 feet of each other. Once per day, the wearer can change her base land speed to 150 feet for 1 round as a free action. If she chooses to do so, she does not apply any other modifications that increase her movement speed for that round.

作成条件
コスト 133,650gp
《魔法の武器防具作成》、フィアーブレス・オヴ・ライフ、either ミラクル or リミテッド・ウィッシュ

アーマー・オヴ・ザ・セレスチャル・ホスト

         (Armor of the Celestial Host/)
市価 6,900gp; 装備部位 鎧; 術者レベル 9レベル; 重量 20ポンド; オーラ 中程度・変成術; Scaling prize

 This bright, silver-and-gold +1 chainmail is so fine and light that it can be worn under normal clothing without betraying its presence. It has a maximum Dexterity bonus of +5, an armor check penalty of -2, and an arcane spell failure chance of 15%. It is considered light armor.
 11レベル:The wearer can use fly on command once per day.
 13レベル:The armor is +3 chainmail, and the maximum Dexterity bonus increases to +7.
 15レベル:The armor is +4 chainmail, the maximum Dexterity bonus increases to +8, and the armor check penalty decreases to -1.
 17レベル:The armor is +5 chainmail, and the wearer can activate the fly ability on command as a swift action.
 19レベル:The armor causes the wearer to grow feathery white wings, granting her a constant fly speed of 60 feet with good maneuverability.

作成条件
コスト 51,375gp
《魔法の武器防具作成》、フライ、作成者は善属性でなければならない

ドラゴンシールド

         (Dragonshield/)
市価 28,557gp; 装備部位 盾; 術者レベル 14レベル; 重量 10ポンド; オーラ 強力・防御術; Scaling prize

 This +1 heavy wooden shield is covered in stretched dragonhide and reinforced with petrified plates carved from a dragon's thickest scales. A dragonshield'senhancement bonus to AC increases by 1 against any creature with the dragon type, or by 2 against a dragon of the specific type used in the creation of the dragonshield. The enhancement bonus also applies on saving throws against dragons' breath weapons. If the wielder succeeds at a saving throw against a dragon's breath weapon, she takes no damage.
 12レベル:The shield gains the bolstering shield special ability. The saving throw bonus granted by this ability is increased by 1 against creatures of the dragon type and by 2 against dragons of the same type as the shield's dragonhide.
 14レベル:The shield gains the energy resistance special ability. The type of resistance matches the breath weapon energy type of the dragon whose dragonhide was used in the shield's construction.
 16レベル:The shield's enhancement bonus increases to +2, and the wearer gains a +6 morale bonus on saving throws against a dragon's frightful presence.

作成条件
コスト 47,557gp
《魔法の武器防具作成》、ヒロイズムリムーヴ・フィアーレジスト・エナジー



特定の武器 Specific Weapons

 The following section includes weapons with unusual powers and magical abilities. Magic weapons can have abilities that need to be activated to function or powers that work passively and constantly.

レガシー・アロー

         (Legacy Arrow/)
市価 305gp; 装備部位 なし; 術者レベル 4レベル; 重量 1/10ポンド; オーラ 微弱・変成術; Scaling bauble

 This ornately carved arrow always survives being fired. By concentrating as a standard action, the last person to shoot the arrow can sense the direction in which it lies, up to a distance of 1 mile. This effect fades 24 hours after firing. Initially, a legacy arrow acts merely as a masterwork arrow, but it always retains its ability to survive and be recovered after use. Legacy arrows can be found as other sorts of ammunition, including bolts, shuriken, sling bullets, and even firearm bullets.
 6レベル:The arrow has the distance special ability, normally not available to ammunition. When fired, it loses this weapon special ability and any gained at higher levels for 1 day.
 9レベル:The arrow has the distance and seeking special abilities.
 11レベル:When fired, the arrow regains its special abilities after 10 minutes instead of 1 day.
 14レベル:Once per day as a standard action, the arrow's wielder can designate it as a bane arrow for a category of her choice. It retains its current bane properties until they are changed. The arrow still takes 10 minutes to regain the use of bane, as usual.
 16レベル:The arrow retains its bane, distance, and seeking special abilities after being fired.
 18レベル:Once per week, the wielder can take a standard action to fire the arrow, giving it the properties of a greater slaying arrow (keyed to the same category as its bane ability) in addition to its other special abilities. After being fired, the arrow loses all special abilities for 1 week.
 20レベル:The greater slaying ability can be used once per day (after which the arrow loses all special abilities for 1 day) rather than once per week. The arrow overcomes damage reduction as though adamantine.

作成条件
コスト 22,000gp
《魔法の武器防具作成》、《呪文レベル上昇》、クレアオーディエンス/クレアヴォイアンスサモン・モンスターIトゥルー・シーイングフィンガー・オヴ・デス

マルティメタル・メイス

         (Multimetal Mace/)
市価 2,650gp; 装備部位 なし; 術者レベル 6レベル; 重量 4ポンド; オーラ 中程度・変成術; Scaling prize

 This +1 light mace has bands of several different metals around its hilt, each band one inch thick. Once per day, the mace's owner can transform the mace into a different metal as a standard action. The multimetal mace remains that type of metal until transformed again. To begin with, it can transform to silver or back to steel. It retains all magical abilities when it transforms, along with any ongoing spells and effects currently affecting it.
 8レベル:The multimetal mace can be transformed into cold iron.
 10レベル:The multimetal mace can be transformed into adamantine.
 12レベル:The multimetal mace is a +2 light mace.

作成条件
コスト 11,405gp
《魔法の武器防具作成》、ハート・オヴ・ザ・メタル

セイクリッド・アヴェンジャー

         (Sacred Avenger/)
市価 4,800gp; 装備部位 なし; 術者レベル 6レベル; 重量 4ポンド; オーラ 中程度・防御術 [good]; Scaling wonder

 This masterwork cold iron longsword becomes a +1 cold iron longsword in the hands of a paladin.
 8レベル:The sacred avenger is a +1 cold iron longsword that becomes a +2 cold iron longsword in the hands of a paladin.
 10レベル:The sacred avenger becomes a +3 cold iron longsword in the hands of a paladin.
 12レベル:The sacred avenger is a +2 cold iron longsword that becomes a +4 cold iron longsword in the hands of a paladin.
 14レベル:The sacred avenger becomes a +5 cold iron longsword in the hands of a paladin.
 17レベル:The sacred avenger allows a paladin to use the area dispel version of greater dispel magic at will as a standard action and grants the paladin and adjacent allies spell resistance equal to 5 + her paladin level.

作成条件
コスト 64,500gp
《魔法の武器防具作成》、ホーリィ・オーラ、作成者は善属性でなければならない

スピア・オヴ・ザ・ハントマスター

         (Spear of the Huntmaster/)
市価 2,650gp; 装備部位 なし; 術者レベル 6レベル; 重量 6ポンド; オーラ 中程度・占術; Scaling prize

 This +1 spear of jet-black wood has a head of polished amber. The spear's wielder can use know direction at will.
 8レベル:With the spear in hand, the wielder gains a +5 competence bonus on Survival checks.
 10レベル:A wielder with the quarry class feature (Core Rulebook 67) can use the spear to use locate creature once per day to find his quarry. If his quarry is within range, the amber spearhead glows brightly when pointed in the proper direction.
 12レベル:The spear gains the returning weapon special ability.

作成条件
コスト 10,380gp
《魔法の武器防具作成》、ディテクト・アニマルズ・オア・プランツテレキネシスノウ・ディレクションロケート・クリーチャー

サースティング・ブレード

         (Thirsting Blade/)
市価 4,800gp; 装備部位 なし; 術者レベル 6レベル; 重量 2ポンド; オーラ 中程度・死霊術; Scaling wonder

 This long, curved +1 dagger gives off a contented hum when soaked with blood. It can be thrown normally despite its length and has a critical threat range of 18~20.
 8レベル:The thirsting blade is a +1 keen dagger.
 10レベル:The thirsting blade deals 1 point of bleed damage on a successful critical hit.
 14レベル:The thirsting blade is a +1 keen wounding dagger. On a successful critical hit, the dagger deals 2 points of bleed damage instead of 1.
 15レベル:The thirsting blade is a +2 keen wounding dagger.
 16レベル:The thirsting blade is a +3 keen wounding dagger.
 17レベル:The thirsting blade is a +4 keen wounding dagger.
 19レベル:On a successful critical hit against an opponent with blood, the thirsting blade's wielder recovers 2 hit points. This ability functions only for the first wielder each day to score a critical hit with the thirsting blade. The wielder can recover a number of hit points in this way each day up to that wielder's normal maximum hit points. On a successful critical hit against an opponent with blood, that opponent is flat-footed against the wielder's attacks with the thirsting blade as long as it continues to take the bleed damage from the critical hit.
 20レベル:The thirsting blade is a +5 keen vicious wounding dagger.

作成条件
コスト 132,000gp
《魔法の武器防具作成》、ヴァンピリック・タッチエナヴェイションキーン・エッジブリード



Rings Rings

 Rings bestow magical powers upon their wearers. Anyone can use a ring, but a character can gain the benefits of only two magic rings at a time.

ファイヴフォールド・リングス・オヴ・ファイアー

         (Fivefold Rings of Fire/)
市価 10,800gp; 装備部位 指輪; 術者レベル 10レベル; 重量 ―; オーラ 中程度・力術; Scaling prize

 These five golden rings are each set with a fire opal and are linked together by thin golden chains (making them take up only a single ring item slot). The wearer can release up to five scorching rays each day, one from each of the five rings. She can release one ray as a standard action or two rays (from two different rings) as a full-round action.
 12レベル:Each day, the wearer can ignore up to 40 points of fire damage as if using protection from energy. This fire damage is absorbed into the fivefold rings of fire; when this happens, if the wearer has already expended one or more of her scorching rays for the day, she can recharge one of the rings for every 20 points of fire damage she absorbs.
 14レベル:In place of a scorching ray, the wearer can choose to create a flaming sphere. The effect takes the form of hollow rings of flame instead of a sphere, but otherwise functions as the spell.
 16レベル:The amount of fire damage the wearer can absorb each day increases to 100 points.

作成条件
コスト 23,625gp
《その他の魔法のアイテム作成》、スコーチング・レイフレイミング・スフィアープロテクション・フロム・エナジー

リング・オヴ・ザ・ドレイク(フレイム)

         (Ring of the Drake(Flame)/)
市価 6,000gp; 装備部位 指輪; 術者レベル 9レベル; 重量 ―; オーラ 中程度・防御術; Scaling prize

 Carved from a red stone in the shape of a dragon with glowing wings, this ring grants its wearer fire resistance 5. The ring has a sulfuric smell that lingers when it protects its wearer.
 11レベル:The ring grants fire resistance 10.
 14レベル:The ring grants fire resistance 20.
 17レベル:The ring grants fire resistance 30. The wearer increases her land speed by 5 feet. Once per day, the ring's wearer can make a primary bite attack as a swift action. If she does not already possess a bite attack, her teeth elongate into draconic fangs as part of the swift action, granting a bite attack that deals 1d6 points of damage for a Medium wearer (1d4 for a Small wearer).
 20レベル:The ring's wearer can transform into a flame drake once per day. This functions as transforming into a red dragon via form of the dragon II, except that the wearer's fire breath weapon damages a 20-foot-radius spread within 180 feet of her.

作成条件
コスト 66,000gp
《魔法の指輪作成》、フォーム・オヴ・ザ・ドラゴンIIヘイスト、レジスト・エナジー

リング・オヴ・ザ・ドレイク(フォレスト)

         (Ring of the Drake(Forest)/)
市価 6,000gp; 装備部位 指輪; 術者レベル 9レベル; 重量 ―; オーラ 中程度・防御術; Scaling prize

 Carved from a gray-green stone in the shape of a drake's head, this rings grants its wearer acid resistance 5. The stone ring has an acidic smell that lingers when it protects its wearer.
 11レベル:The ring grants acid resistance 10.
 14レベル:The ring grants acid resistance 20.
 17レベル:The ring grants acid resistance 30. The wearer gains the ability to breathe underwater. Once per day, the ring's wearer can make a primary bite attack as a swift action. If she does not possess a bite attack, her teeth elongate into draconic fangs as part of the swift action, granting a bite attack that deals 1d6 damage for a Medium wearer (1d4 for a Small wearer).
 20レベル:The ring's wearer can transform into a forest drake once per day. This functions as transforming into a green dragon via form of the dragon II, except that the wearer's acid breath weapon damages a 10-foot-radius spread within 60 feet of her and remains in place as an obscuring mist for 1d4 rounds.

作成条件
コスト 66,000gp
《魔法の指輪作成》、フォーム・オヴ・ザ・ドラゴンIIヘイスト、レジスト・エナジー

リング・オヴ・ザ・ドレイク(フロスト)

         (Ring of the Drake(Frost)/)
市価 6,000gp; 装備部位 指輪; 術者レベル 9レベル; 重量 ―; オーラ 中程度・防御術; Scaling prize

 Carved from a white stone in the shape of a coiled dragon, this ring grants its wearer cold resistance 5. The ring has a crisp smell that lingers when it protects its wearer.
 11レベル:The ring grants cold resistance 10.
 14レベル:The ring grants cold resistance 20.
 17レベル:The ring grants cold resistance 30. The wearer can see perfectly in snowy conditions, and does not take any penalties on Perception checks while in snow. Once per day, the ring's wearer can make a primary bite attack as a swift action. If she does not possess a bite attack, her teeth elongate into draconic fangs as part of the swift action, granting a bite attack that deals 1d6 points of damage for a Medium wearer (1d4 for a Small wearer).
 20レベル:The ring's wearer can transform into a frost drake once per day. This functions as transforming into a white dragon via form of the dragon II, except that the wearer's cold breath weapon affects a 10-foot-radius spread within 60 feet of her. All surfaces within the spread are coated with slippery ice that turns the area into difficult terrain for 2d4 rounds.

作成条件
コスト 66,000gp
《魔法の指輪作成》、フォーム・オヴ・ザ・ドラゴンIIヘイスト、レジスト・エナジー

リング・オヴ・ザ・ドレイク(シー)

         (Ring of the Drake(Sea)/)
市価 6,000gp; 装備部位 指輪; 術者レベル 9レベル; 重量 ―; オーラ 中程度・防御術; Scaling prize

 Carved from a blue-green stone in the shape of a swimming dragon, this ring grants its wearer electricity resistance 5. The ring exudes a smell of the sea that lingers when it protects its wearer.
 11レベル:The ring grants electricity resistance 10.
 14レベル:The ring grants electricity resistance 20.
 17レベル:The ring grants electricity resistance 30. The wearer gains the ability to breathe underwater. Once per day, the ring's wearer can make a primary bite attack as a swift action. If she does not already possess a bite attack, her teeth elongate into draconic fangs as part of the swift action, granting a bite attack that deals 1d6 points of damage for a Medium wearer (1d4 for a Small wearer).
 20レベル:The ring's wearer can transform into a sea drake once per day. This functions as transforming into a blue dragon via form of the dragon II, except that the wearer's electricity breath weapon targets one creature within 100 feet of her, then arcs to up to seven secondary targets within 20 feet of the primary target. The secondary bolts each strike one target and deal as much damage as the primary bolt.

作成条件
コスト 66,000gp
《魔法の指輪作成》、フォーム・オヴ・ザ・ドラゴンIIヘイスト、レジスト・エナジー

リング・オヴ・ジ・アースロード

         (Ring of the Earthlord/)
市価 4,800gp; 装備部位 指輪; 術者レベル 6レベル; 重量 ―; オーラ 中程度・召喚術; Scaling wonder

 This stone ring is constantly covered in a thin layer of dirt. It grants its wearer the ability to meld into stone once per day.
 8レベル:The wearer can also use soften earth and stone once per day. She can speak Terran, and she gains a +2 resistance bonus on saving throws against attacks by creatures from the Plane of Earth and a +4 morale bonus on attack rolls against such creatures. Additionally, these creatures take a -1 penalty on attack rolls against her. The wearer takes a -2 penalty on all saving throws against air or electricity effects.
 11レベル:Earth elementals can't attack the wearer or even approach within 5 feet of her. If she wishes, the wearer can attempt to use charm monster on an earth elemental (DC 17 Will save negates). If she fails the attempt, she loses the protection against that elemental and can't attempt to charm that elemental again.
 14レベル:The wearer can use stone shape twice per day and use stoneskin on herself once per week.
 16レベル:The wearer can use wall of stone once per day and can now use meld into stone three times per day.
 17レベル:The wearer can use passwall once per week and can now use meld into stone at will.
 18レベル:The wearer can now use passwall twice per week and soften earth and stone at will.

作成条件
コスト 79,500gp
《魔法の指輪作成》、ウォール・オヴ・ストーンサモン・モンスターVIストーン・シェイプストーンスキンソフン・アース・アンド・ストーンパスウォールメルド・イントゥ・ストーン

リング・オヴ・ザ・トリックスター

         (Ring of the Trickster/)
市価 1,080gp; 装備部位 指輪; 術者レベル 4レベル; 重量 ―; オーラ 微弱・幻術; Scaling prize

 This five-piece puzzle ring must be properly assembled before it can be placed on a finger. Once per day as a move action, the wearer can create a single mirror image as if using the Trickery domain's copycat power. If the wearer is a cleric with the Trickery domain and the copycat power, she instead gains two additional uses of that ability.
 6レベル:The wearer can use prestidigitation at will.
 8レベル:By spending 1 full round reconfiguring the ring's puzzle, the wearer can find a way to solve the puzzle with four of the pieces while twisting the final piece into a tiny shape that grows into another simple object. Treat the result as if the wearer had reconfigured a traveler's any-tool, except that the resulting object additionally grants a +2 competence bonus on a skill check of the wearer's choice that could conceivably involve the object. As long as she does not lose the object, the wearer can return the fifth piece to the ring by spending another full round. The wearer cannot use any of the ring's creation powers without all five pieces.
 10レベル:By spending 1 minute reconfiguring the ring's puzzle, the wearer can find a way to solve the puzzle with four of the pieces while twisting the final piece into a tiny shape that grows into a new object as minor creation, except that the wearer uses Disable Device rather than Craft to create a complex object. The fifth piece of the ring mysteriously reappears 24 hours after the new object vanishes. The wearer cannot use any of the ring's creation powers without all five pieces.
 12レベル:By spending 10 minutes reconfiguring the ring's puzzle, the wearer can find a way to solve the puzzle with four of the pieces while twisting the final piece into a tiny shape that grows into a new object as major creation, except that the wearer uses Disable Device rather than Craft to create a complex object. The fifth piece mysteriously reappears 24 hours after the new object vanishes. The wearer cannot use any of the ring's creation powers without all five pieces.
 15レベル:Once per day as a standard action, the wearer can create a duplicate while becoming invisible, as mislead.

作成条件
コスト 18,000gp
《魔法の指輪作成》、メジャー・クリエイション、ミラー・イメージ、プレスティディジテイション



ロッド Rods

 Rods are scepterlike devices that have unique magical powers and usually do not have any charges. Anyone can use a rod.

ミメティック・ロッド

         (Mimetic Rod/)
市価 1,350gp; 装備部位 なし; 術者レベル 7レベル; 重量 2ポンド; オーラ 中程度・占術; Scaling bauble

 The smooth surface of this rod is polished to a mirror sheen. Two cabochons――one amber and one viridian――set into the ends of the rod control its functions. A creature can press the viridian stone and roll the rod across a piece of writing on a flat surface to copy that writing into the rod, leaving the original text intact. By pressing the amber cabochon and rolling the rod across a different flat surface, a creature can replicate the original text. The text remains stored in the rod until the viridian stone is pressed again. The rod can copy a text the size of its surface area: 10 inches by 12 inches. Spellbook pages can be copied into a mimetic rod, but this is only useful for saving the text to transcribe later; the caster must still pay the full price for copying the spell into a spellbook. The rod can't copy traps that use magical writing, such as explosive runes, but attempting to do so doesn't trigger the trap unless the movement of the magic item over the text would normally trigger it.
 9レベル:The rod can be used to copy faces. It must first be waved in front of either a person's actual face or a high-quality reproduction while the wielder presses the viridian cabochon. The stored face can then be replicated over someone else's face as though they'd been affected by disguise self (though this can change only the face――not height, weight, or other features). This effect lasts for 10 minutes per character level possessed by the person activating the rod (to a maximum of 140 minutes). The rod can store only one face at a time, and can't store a face while it's storing text.
 11レベル:If the rod's user speaks the name of a language, the rod automatically translates any text stored in it to that language. When that text is reproduced, it comes out in the language it has been translated to. A piece of text can be translated any number of times while stored in the rod.
 14レベル:The rod can copy and reproduce magical traps that rely on text, including symbols. The rod's user must succeed at a caster level check (caster level 14th) with a DC equal to 11 + the targeted spell's caster level to do so. If she succeeds, the trap is stored harmlessly in the rod and can be replicated just as text would. Unlike with normal text, the spell is erased from inside the rod when it's replicated. The size of the rod's surface area doesn't limit the size of magical trap text it can copy. When the rod reproduces the magical writing, any decisions made by the original caster are unchanged. The rod's wielder can also press the viridian cabochon to harmlessly extinguish the spell instead of reproducing it.

作成条件
コスト 4,625gp
《ロッド作成》、タンズディスガイズ・セルフメモライズ・ページ

ロッド・オヴ・ザ・デッドロード

         (Rod of the Deadlord/)
市価 16,005gp; 装備部位 なし; 術者レベル 9レベル; 重量 4ポンド; オーラ 中程度・死霊術; Scaling wonder

 This baton and the small skull that tops it are both made of blackened adamantine. The rod can be wielded as a +1 conductive light mace. At the wielder's command, it transforms into a morningstar, heavy mace, flail, or heavy flail. It returns to its normal shape if left unattended for 1 round. Commanders of undead legions often wield such rods as symbols of authority. Changing the weapon's type can be used to signal a change in strategy for the undead horde, with the mace indicating a steady march, the morningstar calling for an aggressive assault, a flail indicating a retreat, and so on.
 11レベル:The rod's enhancement bonus increases to +2.
 13レベル:Any creature hit by the rod of the deadlord gains a temporary negative level. The target avoids this negative level if it succeeds at a Fortitude save with a DC equal to 6 + the wielder's Hit Dice (maximum 21). This negative level lasts for 12 hours, and can't become a permanent negative level.
 15レベル:If the wielder confirms a critical hit, instead of gaining a temporary negative level the target gains a permanent negative level with no saving throw. Each day thereafter, the target must succeed at a Fortitude save (using the same DC as the 13th-level unlockable ability) or acquire another negative level. This is a curse effect that continues until removed (DC 23) or until the target dies. A target slain by this curse cannot be revived from death until the curse is removed.
 17レベル:The rod's enhancement bonus increases to +3. Once per day, the rod's owner can tap the rod on the ground as a standard action to duplicate the effects of animate dead. The total HD of undead the owner can control in this way is equal to her level. If she controls other undead from castings of animate dead, she uses only the highest maximum she can control――the values do not stack. She ceases to control undead created by the rod if the rod leaves her possession.

作成条件
コスト 67,505gp
《ロッド作成》、エナヴェイションスペクトラル・ハンドビストウ・カースメジャー・クリエイション



スタッフ Staves

 A staff is a long shaft that stores several spells. Staves usually hold spells grouped by a theme and sometimes possess other abilities that they grant to the wielder. A staff has 10 charges when created but can be recharged by a spellcaster with the appropriate spells.

スタッフ・オヴ・ザ・パイアー・ロード

         (Staff of the Pyre Lord/)
市価 8,800gp; 装備部位 なし; 術者レベル 8レベル; 重量 1ポンド; オーラ 中程度・力術; Scaling wonder

 This staff is carved entirely of polished obsidian inset with rubies. Flickering flames seem to dance across its surface. As the wielder goes up in level, the illusory flames grow larger and change in color, starting out a faint yellow and eventually becoming a deep blue. This staff allows the use of the following spells.
  • スパーク(1チャージ)
  • スコーチング・レイ(2チャージ)

 10レベルscorching ray now costs only 1 charge, and the staff allows the use of fireball for 2 charges.
 12レベル:The staff's fireball spells become empowered fireball. The staff counts as a +1 flaming quarterstaff when used as a weapon.
 14レベル:The staff allows the use of summon monster VI for 2 charges to summon fire elementals only.
 16レベル:The staff replaces summon monster VI with summon monster VIII for 3 charges to summon fire elementals only. It also allows the use of fire storm for 2 charges.
 18レベル:The staff allows the use of meteor swarm for 3 charges. The cost for summon monster VIII decreases to 2 charges, and empowered fireball now costs 1 charge.
 20レベル:The cost of meteor swarm and fire storm each decrease to 1 charge.

作成条件
コスト 132,000gp
《スタッフ作成》、《呪文威力強化》、サモン・モンスターVIサモン・モンスターVIIIスコーチング・レイスパークファイアー・ストームファイアーボールメテオ・スウォーム

スタッフ・オヴ・ウェイズ

         (Staff of Ways/)
市価 8,000gp; 装備部位 なし; 術者レベル 10レベル; 重量 1ポンド; オーラ 中程度・変成術; Scaling prize

 This wooden staff is carved with intricate patterns of waves, wind, trails, and vines. As the wielder goes up in level, the patterns begin to move, slowly at first, but gradually increasing in speed and magnitude. At the highest levels, the staff appears to be filled with a twisting and complex nature scene, with forking paths and raging tsunamis. This staff allows the use of the following spells.
  • ロングストライダー(1チャージ)
  • エクスペディシャス・リトリート(2チャージ)
  • モンキー・フィッシュ(2チャージ)

 12レベル:The staff allows the use of spider climb for 2 charges. The cost of expeditious retreat and monkey fish each reduce to 1 charge.
 14レベル:The staff allows the use of fly for 2 charges. The cost of spider climb decreases to 1 charge.
 16レベル:The staff grants its owner a permanent +10-foot enhancement bonus to her base movement speed, a swim speed of 10 feet, and a climb speed of 10 feet. The staff can no longer be used to cast longstrider or monkey fish. The staff allows the use of freedom of movement for 2 charges and water breathing for 3 charges. The cost of fly decreases to 1 charge.
 18レベル:The staff allows the use of find the path for 3 charges. The cost for water breathing decreases to 1 charge.
 20レベル:The staff grants its owner a fly speed of 30 feet (poor maneuverability). Find the path now costs 2 charges, and freedom of movement costs only 1 charge. If the staff's wielder breaks the staff in two as a full-round action, she can transport herself and up to 19 allies to a safe location she knows extremely well. This ability ignores local conditions as if it were the transport travelers effect of a wish.

作成条件
コスト 66,500gp
《スタッフ作成》、ウォーター・ブリージングエクスペディシャス・リトリートスパイダー・クライムファインド・ザ・パスフライフリーダム・オヴ・ムーヴメントモンキー・フィッシュロングストライダー



その他の魔法のアイテム Wondrous Items

 Wondrous items are diverse. Some must be worn in a specific magic item slot in order to work, while others must merely be possessed and used. "Wondrous item" is a catchall category for anything that doesn't fall into other groups, such as weapons, staves, and so on. Anyone can use a wondrous item, unless the item specifies otherwise.
 There are two main categories of wondrous items: slotted and slotless. Slotted items take up a magic item slot, and must be worn by those who want to benefit from them.

アラクニッド・クローク

         (Arachnid CLoak/)
市価 900gp; 装備部位 肩周り; 術者レベル 4レベル; 重量 1ポンド; オーラ 微弱・変成術; Scaling prize

 This red-and-violet silk garment, delicately embroidered with a barely perceptible weblike pattern, grants its wearer a +2 luck bonus on saving throws against spider poison.
 7レベル:The cloak allows its wearer to move at half speed among spider webs without any chance of being trapped by them.
 10レベル:The wearer is treated as if constantly under the effects of a spider climb spell.
 12レベル:The wearer cannot be entrapped by web spells or webs of any sort, and can climb along webs like a spider, moving at her full climb speed.
 14レベル:Normal spiders, including spider swarms and unusually large spiders, will not attack the cloak's wearer unless she attacks them first or they are instructed to do so by some other creature, such as through a use of vermin empathy or a spell. The cloak's wearer can summon forth a swarm of spiders once per day as the spell summon swarm.
 16レベル:The cloak's wearer can attempt to influence spiders, as the mite's vermin empathy ability. The wearer does not gain a racial bonus to vermin empathy. She can change into the form of a Small or Medium spider and back at will as a standard action, as vermin shape I.
 17レベル:The cloak's wearer can summon a swarm of spiders at will, instead of once per day. When she changes into the form of a spider, she can change into the form of a Tiny, Small, Medium, or Large spider as vermin shape II.

作成条件
コスト 30,750gp
《その他の魔法のアイテム作成》、ヴァーミン・シェイプIIウェブサモン・スウォームスパイダー・クライム

バッグ・オヴ・エンドレス・ホールディング

         (Bag of Endless Holding/)
市価 3,100gp; 装備部位 なし; 術者レベル 10レベル; 重量 15ポンド; オーラ 中程度・変成術; Scaling bauble

 This appears to be a common cloth sack about 2 feet by 4 feet in size. However, it opens into a nondimensional space far larger than its outside dimensions. It acts as a bag of holding (type I), but retrieving an item from the bag does not provoke an attack of opportunity.
 12レベル:The bag's capacity and weight increase as a bag of holding (type II).
 14レベル:The bag's capacity and weight increase as a bag of holding (type III).
 15レベル:The bag's capacity and weight increase as a bag of holding (type IV).

作成条件
コスト 6,000gp
《その他の魔法のアイテム作成》、シークレット・チェスト

バット・クローク

         (Bat Cloak/)
市価 900gp; 装備部位 肩周り; 術者レベル 4レベル; 重量 1ポンド; オーラ 微弱・変成術; Scaling prize

 Fashioned of dark brown or black cloth, this cloak resembles gigantic bat wings. It allows its wearer to hang upside down from the ceiling like a bat.
 7レベル:The cloak grants its wearer a +5 competence bonus on Stealth checks.
 10レベル:The wearer can grasp the edges of the cloak to fly(as the fly spell) for up to 7 minutes three times per day, but only in dim light or lower. After each use of this ability, the wearer must wait for at least as long as the fly effect lasted until using this ability again.
 12レベル:For each daily use of fly, the wearer can instead choose to transform into an ordinary bat as beast shape III for the same duration.
 14レベル:The wearer can use fly or beast shape III any number of times per day, but is still subject to the dim light restriction and the limit on using the ability again after a previous use.
 16レベル:The wearer can also transform into a dire bat with beast shape III, and he can summon a swarm of bats at will as summon swarm.
 18レベル:The wearer constantly gains the echolocation of a bat. He can hear high-pitched sounds such as bat echolocation, and he gains blindsense 20 feet. This blindsense is sound-based, and is blocked by spells such as silence.
 20レベル:The wearer's blindsense increases to blindsense 60 feet, like that of a dire bat. Instead of using beast shape or fly, he can transform himself into a bat swarm, gaining the abilities of a bat as beast shape III plus the bat swarm's distraction, immunity to weapon damage, swarm traits, and wounding abilities.

作成条件
コスト 66,000gp
《その他の魔法のアイテム作成》、エコーロケーションサモン・スウォームビースト・シェイプIIIフライ

ビーカー・オヴ・プレンティフル・ポイズンズ

         (Beaker of Plentiful Poisons/)
市価 3,600gp; 装備部位 なし; 術者レベル 7レベル; 重量 1ポンド; オーラ 中程度・召喚術; Scaling prize

 This flared and stoppered flask of tempered glass can store up to 5 doses of poison, all of which can be different types. The owner can craft up to 5 doses of poison simultaneously using the beaker. She must still attempt separate Craft (alchemy) checks for each dose of poison to ensure successful crafting, but she can make progress on all five poisons simultaneously (making checks for the week's or day's progress at the same time).
 The user can also add already-completed doses of poison to the beaker. All poisons remain separate and unmixed as long as they remain within the beaker, and the user can decant any of the poisons (including incomplete poisons) by naming the poison she wishes to pour forth.
 9レベル:When crafting a poison within the beaker, the crafter uses the poison's gp value instead of its sp value when determining her progress.
 11レベル:Once per day, the owner of a beaker of plentiful poisons can produce 1 additional dose of any completed poison stored in the flask. The additional dose loses its efficacy 1 minute after being decanted. The market price of the duplicated poison can't exceed an amount equal to 20gp × the beaker's caster level; any unused value is lost. A creature must have had the beaker of plentiful poisons in its possession for at least 24 hours to create poisons in this way.
 13レベル:The beaker can create 2 doses of poison per day, with a total market price up to 40gp × the beaker's caster level.
 15レベル:The beaker can create 3 doses of poison per day, with a total market price of up to 60gp × the beaker's caster level.

作成条件
コスト 18,000gp
《その他の魔法のアイテム作成》、ポイズンマイナー・クリエイション

ブーツ・オヴ・レディネス

         (Boots of Readiness/)
市価 2,650gp; 装備部位 両足; 術者レベル 9レベル; 重量 1ポンド; オーラ 中程度・占術; Scaling bauble

 These tight-fitting, black leather boots make their wearer more prepared before she acts in battle. When the wearer has not yet acted at the beginning of a fight, the boots provide a +2 luck bonus on saving throws and 12 temporary hit points. Both effects fade when the wearer's first turn arrives, even if she delays.
 11レベル:The wearer of these boots can't be caught flat-footed.
 13レベル:Before the wearer has taken her first turn in combat, she can move up to her speed as an immediate action without provoking attacks of opportunity. She can no longer use this ability once her first turn arrives, even if she delays.

作成条件
コスト 3,500gp
《その他の魔法のアイテム作成》、ヘイストモーメント・オヴ・プレシャンス

ブーツ・オヴ・ジ・エルヴン・スピリット

         (Boots of the Elven Spirit/)
市価 3,100gp; 装備部位 両足; 術者レベル 10レベル; 重量 1ポンド; オーラ 中程度・変成術; Scaling bauble

 These elegant, lightweight boots are durable yet soft in texture, being partially made of living leaves and other natural materials. They grant the wearer a +5 competence bonus on Acrobatics checks and allow her to treat the first square of difficult terrain she enters each round as if it weren't difficult terrain.
 12レベル:The boots allow the wearer to ignore the adverse movement effects of difficult terrain entirely.
 14レベル:The boots grant the wearer a +10-foot enhancement bonus to her base movement speed, and she leaves no tracks.
 17レベル:The boots allow the wearer to walk so lightly that she doesn't trigger pressure plate traps and can walk across any surface――including water, but not air――as long as she ends her movement each round on a surface that can support her weight.
 20レベル:The boots allow the wearer to gain the effects of haste for 10 rounds per day, as boots of speed. If the wearer also wears the cloak of the elven spirit, the boots grant her the ability to use tree stride as the spell, entering up to 20 trees each day.

作成条件
コスト 22,000gp
《その他の魔法のアイテム作成》、エクスペディシャス・リトリートツリー・ストライドフェザー・ステップヘイスト、作成者はエルフでなければならない

ブレスレッツ・オヴ・ザ・フェイ・タッチ

         (Bracelets of the Fey Touch/)
市価 480gp; 装備部位 wrists; 術者レベル 4レベル; 重量 ―; オーラ 微弱・心術; Scaling bauble

 These bracelets are crafted from thin yet surprisingly durable silver, and they glitter and sparkle faintly in moonlight or shadow. The wearer can activate the bracelets once per day as a free action to gain a +4 competence bonus on a Bluff or Stealth check.
 6レベル:The wearer can activate the bracelets to increase the DC of the next enchantment spell she casts by 1 instead of gaining a bonus on a skill check.
 8レベル:The bracelets can be used twice per day, but no more than once per hour.

作成条件
コスト 825gp
《その他の魔法のアイテム作成》、インヴィジビリティチャーム・パースン、作成者はフェイでなければならない

ブルーティッシュ・ブーツ

         (Brutish Boots/)
市価 5,814gp; 装備部位 両足; 術者レベル 8レベル; 重量 6ポンド; オーラ 中程度・変成術; Scaling wonder

 These coarse, heavy boots are fitted with numerous iron plates and rusted spikes that give them an intimidating appearance. The wearer can use brutish boots to attack as if using a masterwork cold iron gauntlet or masterwork cold iron spiked gauntlet, depending on which portion of the boot he uses.
 These boots also protect the wearer's feet as if they had hardness 8. This hardness applies only against effects that directly affect the target's feet, such as caltrops, spike growth, spike stones, or stepping into a puddle of acid. It also applies against effects that deal damage to an attacker, such as fire shield, thorn body, or the barbed defense of a barbed devil, but only if the wearer is using the brutish boots to make the attack.
 10レベル:If the wearer confirms a critical hit on an attack using the boots, he can attempt a combat maneuver check to trip the target. This maneuver doesn't provoke an attack of opportunity.
 12レベル:Attack and damage rolls made with the boots gain a +1 enhancement bonus.
 14レベル:If a creature within the wearer's reach is knocked prone, that creature provokes an attack of opportunity from the wearer. This attack of opportunity must be made with the brutish boots.

作成条件
コスト 13,200gp
《その他の魔法のアイテム作成》、テレキネシス

クローク・オヴ・ジ・エルヴン・スピリット

         (Cloak of the Elven Spirit/)
市価 5,400gp; 装備部位 肩周り; 術者レベル 12レベル; 重量 1ポンド; オーラ 強力・変成術; Scaling bauble

 When this plain gray cloak is worn with the hood drawn up around the head, the wearer gains a +5 competence bonus on Stealth checks. If the wearer spends at least 1 minute concentrating on blending the cloak's colors to match her surroundings, she can attempt Stealth checks without cover or concealment until she makes an attack or moves more than half her base speed on her turn. Once she breaks this effect, she must spend another minute to reactivate it.
 14レベル:The cloak grants its wearer the camouflage ranger ability in forested areas.
 18レベル:At will, when the wearer envelops herself in the cloak as a standard action, she can become invisible as invisibility.
 20レベル:If the wearer also wears the boots of the elven spirit, she can focus the cloak's invisibility effect. As a free action, she can choose to make it so her attacks do not end the invisibility effect for 1 round. She can use this ability for 10 rounds per day, but the rounds need not be consecutive.

作成条件
コスト 22,000gp
《その他の魔法のアイテム作成》、インヴィジビリティグレーター・インヴィジビリティブレンド、作成者はフェイでなければならない

コード・オヴ・アンナースリー・グレイス

         (Cord of Unearthly Grace/)
市価 5,000gp; 装備部位 belt; 術者レベル 8レベル; 重量 1ポンド; オーラ 中程度・変成術; Scaling prize

 When tied around the waist, this humble, coarse rope grants its wearer a +10 competence bonus on Acrobatics checks relating to balance.
 9レベル:Once per day as a swift action, the wearer can gain a +30-foot enhancement bonus to his base speed for 1 round. During this round, he ignores the adverse movement effects of terrain and his movement doesn't provoke attacks of opportunity.
 11レベル:The wearer can stand from prone as an immediate action that does not provoke attacks of opportunity.
 12レベル:The wearer can use the belt's ability to increase his speed and ignore difficult terrain three times per day.

作成条件
コスト 8,100gp
《その他の魔法のアイテム作成》、キャッツ・グレイスグレイス、作成者は〈軽業〉を5ランク以上持っていなければならない

クリスタル・ティアラ

         (Crystal Tiara/)
市価 1,000gp; 装備部位 頭部; 術者レベル 3レベル; 重量 ―; オーラ 微弱・召喚術; Scaling wonder

 This elaborate tiara looks as though it's made of intricately carved ice adorned with small, crystalline gemstones. Despite the item's fragile appearance, it has hardness 12 and 10 hit points. Its wearer gains the constant effects of endure elements against cold conditions only.
 5レベル:Once per day, the wearer can summon a Small ice elemental as summon monster II.
 7レベル:As a standard action, the wearer can launch an icicle at a foe within 30 feet as a ranged attack. On a hit, the icicle deals 1d6 points of piercing damage and 1d6 points of cold damage. In addition, the wearer can walk across icy ground without slipping.
 10レベル:As part of her move action, the wearer can step into the air, creating crystalline stairs beneath her feat, adding new steps in whichever direction she travels. These steps melt away behind her. If others try to climb the steps, they crumble away, leaving only the portions beneath the wearer's feet intact. This otherwise acts as the air walk spell. She can use this ability each day for 10 minutes per level, divided any way she chooses in 10-minute intervals.
 12レベル:Once per day, the wearer can call forth an ice storm. When she uses the tiara to summon ice elementals, she can summon either 1d4 Small ice elementals or one Medium ice elemental as summon monster IV.
 14レベル:Once per day, the wearer can travel to a safe, very familiar location, as if she had cast ice crystal teleporton herself. When she uses the tiara to summon ice elementals, she can choose to summon 1d3 Medium ice elementals or one Large ice elemental as summon monster V.
 16レベル:The wearer can use the tiara to call up a tower of ice, as an instant fortress (except that the tiara does not transform into the tower, the tower takes 1 minute to rise instead of 1 round, the walls of the tower have only hardness 12, and damage to the tower does not carry over between multiple uses of this ability).
 18レベル:When the wearer calls forth a tower of ice, if there is enough open space, she can choose to call forth a small palace instead, 100 feet square at the base with 20-foot-high rooms, with a central tower 20 feet square and 100 feet high. At will, she can spend 5 rounds to transform into a flurry of snowflakes that can move at incredible speed. Treat this as wind walk except she gains vulnerability to fire. It normally takes 5 rounds to transform back into her normal shape. However, she can revert to her original form early as a standard action. If she does so, she cannot transform into snowflakes again for 24 hours. When she uses the tiara to summon ice elementals, she can choose to summon 1d4+1 Medium ice elementals, 1d3 Large ice elementals, or one Huge ice elemental as summon monster VI.
 20レベル:The wearer gains cold resistance 30. When she uses the tiara to summon ice elementals, she can also choose to summon 1d4+1 Huge ice elementals, 1d3 greater ice elementals, or one elder ice elemental as summon monster VIII. She can create ice stairs without a daily limit, and if she wishes, they last for 1 minute before melting, even if another creature tries to climb them. If she chooses to make them last longer, she can dismiss the stairs behind her as a swift action, potentially causing creatures climbing the stairs to fall.

作成条件
コスト 132,000gp
《その他の魔法のアイテム作成》、アイス・クリスタル・テレポートアイス・ストームウィンド・ウォークエア・ウォークサモン・モンスターVIII

ドラゴン・ローブ

         (Dragon Robe/)
市価 38,000gp; 装備部位 全身; 術者レベル 12レベル; 重量 1ポンド; オーラ 強力・変成術; Scaling wonder

 Embroidered dragons of gold thread adorn this red silk robe. The wearer gains a +3 enhancement bonus to natural armor and fire resistance 10. Once per day, the wearer can gain the benefit of darkvision, as the spell. A typical dragon robe is attuned to red dragons, though variants attuned to other types of dragons exist.
 14レベル:The wearer can use dragon's breath (red dragon) once per day. The save DC is equal to 13 + the wearer's Constitution modifier, and spell resistance does not apply.
 16レベル:The wearer's enhancement bonus to natural armor increases to +4, and his fire resistance increases to 20.
 18レベル:The wearer can use dragon's breath three times per day. The wearer can also use form of the dragon III once per day, with a save DC equal to 22 + the wearer's Constitution modifier.
 20レベル:The wearer's enhancement bonus to natural armor increases to +5 and his fire resistance to 30. In addition, any dragon's breath effect created by this item is maximized.

作成条件
コスト 132,000gp
《その他の魔法のアイテム作成》、《呪文威力最大化》、ダークヴィジョンドラゴンズ・ブレスフォーム・オヴ・ザ・ドラゴンIIIレジスト・エナジー

エターナル・フェザー・トークン

         (Eternal Feather Token/)
市価 2,650gp; 装備部位 なし; 術者レベル 4レベル; 重量 ―; オーラ 微弱・召喚術; Scaling bauble

 This small, colorful feather waves gently as if blown by a constant breeze. As a standard action, the feather's owner can change its form into another variety of feather token. Any owner can use an eternal feather token to duplicate the effects of an anchor feather token. Higher-level owners have additional options. The token remains transformed until its owner commands it to change again, or until it is activated in that form like a normal feather token. Once activated, the token reverts to the appearance of a normal feather of a dingy gray color. Over the next week, it slowly regains its color. A week after its last activation, it can be used again.
 7レベル:The feather can become a fan feather token.
 9レベル:The feather can become a bird feather token.
 11レベル:The feather can become a tree feather token.
 13レベル:The feather can become a swan boat feather token or whip feather token.
 15レベル:The feather recharges its color and is usable after 1 day instead of 1 week.

作成条件
コスト 6,000gp
《その他の魔法のアイテム作成》、メイク・ホウルメジャー・クリエイション

フィルシー・ラグズ

         (Filthy Rags/)
市価 5,000gp; 装備部位 全身; 術者レベル 8レベル; 重量 6ポンド; オーラ 中程度・死霊術; Scaling prize

 These ragged robes are threadbare and frayed, caked with dirt and grime. Through constant exposure to innocuous forms of disease, the wearer becomes inured to sickness and filth, gaining a +4 alchemical bonus on saving throws versus disease and effects that cause the nauseated or sickened condition. Filthy rags can be worn in conjunction with armor.
 10レベル:The rags begin to crawl with insects and spiders, granting the wearer familiarity with the feeling of tiny creatures crawling over her body. After wearing the rags for 24 consecutive hours, the wearer gains a +2 circumstance bonus on saving throws against the distraction ability of swarms. Once per day, she can make the spiders in her rags swarm out and attack her foes, causing the rags to expel spiders as the spell vomit swarm.
 11レベル:Wasps build a small hive somewhere in the rags' interior. When the wearer uses vomit swarm, she can choose between spiders and wasps.
 13レベル:The rags' diseases become more communicable. Any living creature striking the wearer with a bite attack contracts filth fever. A successful DC 14 Fortitude negates the disease. Oozes and vermin are immune to this effect, as are creatures such as otyughs and rats that are at home in exceptional filth.
 16レベル:Army ants build a colony within the rags, and the rags' filth becomes utterly vile. The wearer can also choose army ants when using vomit swarm. Any biting creature that fails its saving throw against the rags' filth fever becomes nauseated for 1d4 rounds, and even on a successful save, the creature is still sickened for 1 round.

作成条件
コスト 23,625gp
《その他の魔法のアイテム作成》、コンテイジョンスティンキング・クラウド、ヴァーミット・スウォームリムーヴ・シックネス

フラスク・オヴ・リコンコクション

         (Flask of Reconcoction/)
市価 2,650gp; 装備部位 なし; 術者レベル 4レベル; 重量 ―; オーラ 微弱・召喚術 and 占術; Scaling bauble

 This thin silver flask can hold a single ounce of liquid. If a potion of a 1st-level spell is poured into the flask, the flask's interior analyzes and bonds to that potion. Once the potion is drunk, the flask begins to hiss and bubble, as strange liquids and reagents slowly mix within it. After 1 full week, the flask has produced a new potion of the same 1st-level spell at minimum caster level. If anyone drinks or empties the flask before the week is over, they gain no benefit, the nascent potion is lost, and the flask ceases concocting until it is filled with a new 1st-level potion. If a potion in the flask is poured out of the flask, rather than drunk directly from it, the flask does not reconcoct that potion.
 6レベル:The flask takes only 1 day to reconcoct a 1st-level potion, rather than 1 week.
 8レベル:The flask can reconcoct a potion of a 2nd-level spell, but it takes 1 week.
 10レベル:The flask takes only 1 day to reconcoct a 2nd-level potion, rather than 1 week.
 12レベル:The flask can reconcoct a potion of a 3rd-level spell, but it takes 1 week.
 14レベル:The flask takes only 1 day to reconcoct a 3rd-level potion, rather than 1 week.

作成条件
コスト 6,000gp
《その他の魔法のアイテム作成》、アルケミカル・アロケーション

フォース・ブレイサーズ

         (Force Bracers/)
市価 5,950gp; 装備部位 wrists; 術者レベル 8レベル; 重量 2ポンド; オーラ 中程度・力術; Scaling prize

 These crystal-accented bracers are bound with metallic straps and a fine lacework of embedded wire. The wearer can cause the bracers to create a shield of force to protect him. Each bracer can create a shield for up to 10 total minutes per day. This duration must be used in 1-minute increments. If only one force bracer is used, it creates a buckler, light shield, or heavy shield of force. If the wearer activates both force bracers, the shield of force is the equivalent of a tower shield.
 Regardless of which type of force shield is created, the shield is weightless and has only half the normal armor check penalty, but otherwise follows all of the normal rules for shield use and proficiency. The shield grants the corresponding shield bonus to AC. Because the shield is made of force, its bonus applies against incorporeal touch attacks.
 10レベル:If the wearer has created a heavy shield of force, the wearer can expend 1 minute of the shield's duration to make a single shield bash attack as if the shield had the bashing shield special ability, with an enhancement bonus on the attack roll equal to 1/4 the wearer's Hit Dice (maximum +5).
 12レベル:If the wearer has created a tower shield of force, the wearer can release the tower shield from his person and use it as a forceful hand with hit points equal to 1/2 the wearer's hit points. The wearer gains none of the benefits of using a tower shield while the forceful hand exists. Each round of using the forceful hand consumes 1 minute of duration from each bracer.

作成条件
コスト 8,100gp
《その他の魔法のアイテム作成》、シールドフォースフル・ハンド

フォージマスターズ・ガントレッツ

         (Forgemaster's Gauntlets/)
市価 3,750gp; 装備部位 両手; 術者レベル 7レベル; 重量 4ポンド; オーラ 中程度・防御術; Scaling prize

 These scorched gauntlets of heavy padded leather are reinforced with metallic mesh and ceramic pads to diffuse heat. The wearer gains a +5 competence bonus on Craft (armor) and Craft (weapons) checks.
 8レベル:The wearer can use spark at will.
 10レベル:The wearer gains fire resistance 5, and her hands are immune to fire damage, so she can pick up hot objects or touch flames without being harmed. Weapons affected by heat metal or similar effects deal no damage to the wearer, and the wearer likewise ignores damage from effects like fire shield (hot flames version) that deal fire damage to a creature attacking in melee.
 11レベル:The forgemaster's gauntlets are +1 gauntlets.
 12レベル:The wearer of the forgemaster's gauntlets can heat objects she touches. She can use heat metal (DC 13) at will. If she's targeting a metal object worn by a foe, she must succeed at a melee touch attack. If the targeted item is being held or wielded, the wearer of the forgemaster's gauntlets must attempt a combat maneuver check as if she were attempting to sunder the item. This maneuver does not provoke attacks of opportunity, even if the wearer does not have the Improved Sunder feat.
 13レベル:The wearer's fire resistance increases to 10.
 14レベル:The forgemaster's gauntlets are +1 flaming gauntlets.
 15レベル:The forgemaster's gauntlets are +1 flaming burst gauntlets.

作成条件
コスト 18,000gp
《その他の魔法のアイテム作成》、フレイム・ブレードフレイム・ストライク、またはファイアーボールヒート・メタルレジスト・エナジースパーク; 作成者は〈製作:防具〉および〈製作:武器〉を5ランク以上持っていなければならない

フルートフル・サッシュ

         (Fruitful Sash/)
市価 710gp; 装備部位 belt; 術者レベル 5レベル; 重量 1ポンド; オーラ 微弱・召喚術; Scaling bauble

 This colorful sash seems to be the sort normally worn by any common sailor or traveler, yet within its folds is a bountiful pocket. The wearer can reach into this hidden pocket and remove a piece of fruit a number of times per day equal to his character level. The type of fruit varies. One piece of fruit has enough nourishment and water to sustain one humanoid for 24 hours. After 24 hours, the fruit rots and cannot nourish anyone.
 Once removed from its wearer, the sash doesn't produce fruit for anyone else for 24 hours. If redonned by its most recent wearer during that time, the sash resumes function normally (and the amount of fruit remaining within it isn't reset).
 6レベル:Consuming a fruit produced from the sash cures a creature of 1 point of damage as if it were a goodberry. A given creature can recover a maximum of 8 hit points in this way in a 24-hour period.
 8レベル:Three times per day, the wearer can draw forth a large, ripe piece of healing fruit that explodes when thrown. This functions as a splash weapon, but cures a target it hits of 1d6 points of damage and cures each creature it splashes on of 1 point of damage. This counts against the total number of pieces of fruit the sash can produce per day.
 10レベル:Once per day, the wearer can draw forth one piece of fruit that acts as a potion of cure moderate wounds, delay poison, lesser restoration, or remove paralysis. This counts against the total number of pieces of fruit the sash can produce per day.
 13レベル:The fruits produced by the sash cure 1d4 points of damage each instead of 1 point. An exploding fruit's healing power is unchanged.
 15レベル:Once per week, the sash can produce the effects of heroes' feast.

作成条件
コスト 6,000gp
《その他の魔法のアイテム作成》、キュア・モデレット・ウーンズグッドベリークリエイト・フード・アンド・ウォーターディレイ・ポイズンヒーローズ・フィーストリムーヴ・パラリシスレッサー・レストレーション

ガルヴァニック・ガントレッツ

         (Galvanic Gauntlets/)
市価 1,882gp; 装備部位 両手; 術者レベル 5レベル; 重量 2ポンド; オーラ 微弱・力術; Scaling prize

 These gloves are woven of a fine copper mesh and wire, and infuse the wearer's hands with an electric charge. The wearer can use the galvanic gauntlets to make a melee touch attack dealing 1d6 points of electricity damage. She gains a +3 bonus on the attack if the target is wearing metal armor or is composed of metal.
 7レベル:The touch attack's damage increases to 2d6 points of electricity damage.
 9レベル:If the wearer uses her hands to make unarmed strikes (including when making a combat maneuver check to damage an opponent in a grapple), those attacks deal an additional 1d6 points of electricity damage on each hit, as if she were using a weapon with the shock weapon special ability.
 11レベル:Any item held in the wearer's hands gains a powerful static charge, and any creature attempting to disarm the wearer of an object she is holding (or to make a steal combat maneuver against the gloves themselves) takes 1d6 points of electrical damage and must succeed at a DC 19 Fortitude save or be staggered for 1 round by the shock. This static charge does not harm items the wearer is holding.
 13レベル:The shock ability of the gauntlets improves to the shocking burst weapon special ability.
 15レベル:Once per day when the wearer hits a creature with the gauntlets' touch attack, she can create electric arcs that strike nearby creatures. This functions as though the target of the attack had been the primary target of a chain lightning spell (Reflex DC 19 half), though the hit creature doesn't take any additional damage.

作成条件
コスト 18,302gp
《その他の魔法のアイテム作成》、ショッキング・グラスプチェイン・ライトニング

グローリアス・ゴージット

         (Glorious Gorget/)
市価 5,000gp; 装備部位 首周り; 術者レベル 8レベル; 重量 2ポンド; オーラ 中程度・心術; Scaling prize

 This gilded neckpiece is inlaid with sunstone and diamond and engraved with wreaths of laurel. The wearer possesses great eloquence and gravitas, gaining a +5 competence bonus on Diplomacy, Intimidate, and Perform (oratory) checks.
 10レベル:The wearer's speeches can fill her allies with purpose. As a full-round action, she can attempt a DC 20 Perform (oratory) check to affect all allies who can hear her with good hope for 1 round. If she fails the check, all allies who heard her ineloquent speech cannot benefit from this ability for 24 hours.
 12レベル:The wearer can improve someone's attitude up to three steps when using Diplomacy. When she uses Intimidate to influence someone, she can present herself as glorious and powerful without threatening them, causing the attempt to operate like a Diplomacy check to influence instead.
 14レベル:When the wearer uses the gorget's good hope ability, it lasts 1 additional round for every 10 by which her result exceeds the Perform (oratory) check DC. Once per day, she can extend the duration to the full duration of good hope.

作成条件
コスト 13,875gp
《その他の魔法のアイテム作成》、グッド・ホープ

グラヴズ・オヴ・クラウド・シェイピング

         (Gloves of Cloud Shaping/)
市価 5,400gp; 装備部位 両手; 術者レベル 8レベル; 重量 1ポンド; オーラ 中程度・変成術; Scaling prize

 The wearer of these cloud-blue, cool-to-the-touch gloves can sculpt and shape creations of cloud and mist― both her own and those of others. The wearer can call upon the power of the gloves up to three times per day when creating a cloud of gas or mist with a spell, spell-like ability, supernatural ability, or magical item in order to make the area of effect shapeable (Core Rulebook 215).
 Alternatively, the wearer can use the gloves to disperse an existing cloud of gas or mist by touch, as if using dispel magic. If the effect is nonmagical, it is automatically dispersed in a 20-foot-radius spread centered on the wearer.
 10レベル:The wearer can use fog cloud twice per day.
 12レベル:The wearer can disrupt a creature under the effects of gaseous form. To do so, she must succeed at a melee touch attack against the gaseous target. If the attack hits, the wearer can choose to either lock the gaseous creature in place as if using hold monster or disperse the target, dealing 5d6 points of damage and nauseating the target for 5 rounds. In either case, the target is also locked into its gaseous form and can't resume solid form until the effect expires. A successful DC 17 Will saving throw negates this effect.
 14レベル:The wearer can use cloudkill once per day.

作成条件
コスト 13,875gp
《その他の魔法のアイテム作成》、クラウドキルコントロール・ウェザーフォッグ・クラウド

ハート・オヴ・ジ・エルダー・ツリー

         (Heart of the Elder Tree/)
市価 14,000gp; 装備部位 首周り; 術者レベル 9レベル; 重量 ―; オーラ 中程度・変成術; Scaling wonder

 This carved darkwood amulet resembles a human heart. As a move action while standing on earth, stone, or wood, its wearer can sprout woody, rootlike tendrils from his legs that anchor his feet to the ground. While so anchored, he gains a +4 bonus to his CMD against bull rush, drag, grapple, overrun, reposition, trip, and other combat maneuvers that would force him from his space, as well as on saving throws against effects that would force him from his space on a failed save. The roots fall away if the wearer moves from his space, even involuntarily.
 11レベル:When anchored to the ground, the wearer's roots interfere with adjacent foes. Foes adjacent to the wearer must succeed at a DC 13 Reflex save each round or be entangled by the roots as if by the spell entangle. If the wearer's roots fall away due to movement, all entangled enemies are immediately released.
 13レベル:When struck by a nonliving wooden or wooden-hafted weapon of Huge size or smaller, the wearer can lash back and affect that weapon with warp wood as an immediate action (Will DC 20 negates). This ability is usable three times per day.
 15レベル:The wearer can make a secondary natural attack with his roots, dealing an amount of damage equal to 1d4 + 1/2 the user's Strength bonus. At the beginning of the wearer's turn, if he still possesses roots from a previous round, the secondary root attack gains 5 feet of reach. This increase stacks with itself to a maximum of triple the wearer's natural reach, but it doesn't stack with any other increases. The reach resets whenever the roots fall away.
 17レベル:The wearer gains the pull (root, 10 feet) universal monster ability.
 20レベル:As long as the wearer's roots are planted in the ground, he gains the effect of a ring of regeneration. When the roots fall away, it counts as removing the ring, so he only regenerates damage taken after planting the roots and before moving. As long as the wearer activates his roots for at least 8 hours each day, he does not need to sleep. The wearer's +4 bonus on saving throws for planting his roots now also applies to paralysis, poison,polymorph effects, sleep effects, and stun.

作成条件
コスト 132,000gp
《その他の魔法のアイテム作成》、ウォープ・ウッドエンタングルプラント・シェイプIII

ヒロイック・サドル

         (Heroic Saddle/)
市価 6,000gp; 装備部位 なし; 術者レベル 8レベル; 重量 40ポンド; オーラ 中程度・防御術; Scaling prize

 This elaborate military saddle is embellished with intricate tooling and a panoply of tassels, ribbons, and bells fit to announce a mighty hero's marvelous return. A new tassel, ribbon, or bell appears on the saddle after each victory. Whenever the rider of a mount wearing a heroic saddle is targeted with a conjuration (healing) effect, that effect also affects the mount. Use the rider's level to determine the scaling abilities of this item.
 10レベル:The mount gains a +1 resistance bonus on saving throws and a +1 deflection bonus to Armor Class.
 11レベル:Once per day as a full-round action, the rider of a mount wearing a heroic saddle can command the heroic saddle to grant the mount 1d8 + 10 temporary hit points. These temporary hit points last for 24 hours or until expended, and they do not stack with themselves but do stack with temporary hit points from other sources.
 13レベル:The saddle's bonuses on saving throws and to AC increase to +2.
 15レベル:The saddle's bonuses on saving throws and to AC increase to +3. When the rider commands the saddle to grant his mount temporary hit points, the rider also gains a number of temporary hit points equal to half the amount his mount gains.

作成条件
コスト 18,000gp
《その他の魔法のアイテム作成》、エイドシールド・アザーレジスタンス

ランタン・ペンダント

         (Lantern Pendant/)
市価 1,000gp; 装備部位 首周り; 術者レベル 4レベル; 重量 ―; オーラ 微弱・力術; Scaling prize

 This small pendant of brass and glass is crafted in the shape of a lantern and continuously sheds light as a light spell. As a move action, the wearer can open the miniature lantern pendant and direct the tiny phantasmal fire within to float to any point within 110 feet. This functions as dancing lights, but the wearer can create a number of lights equal to 1/2 his character level, up to a maximum of four, and can create only torchlike lights, not glowing spheres or humanoid shapes. While the dancing lights are active, the light of the lantern pendant itself is extinguished.
 6レベル:Once per day, the wearer can command the phantasmal fire to fly forth and limn all creatures in an area as faerie fire. Just as when using dancing lights, the pendant's light is extinguished throughout the duration.
 8レベル:The wearer can choose between faerie fire and glitterdust (Will DC 13) when he uses the 6th-level ability.
 10レベル:Once per day, the wearer can focus the lantern's power, causing its light to increase from the light spell to the daylight spell, with a duration as daylight. The daylight is suppressed whenever he activates any other ability that extinguishes the pendant's light, but such time still counts against its duration.
 13レベル:Once per day, the wearer can release the lantern's lights in the form of wandering star motes(Will DC 16). During the duration, the pendant's light is extinguished.

作成条件
コスト 10,500gp
《その他の魔法のアイテム作成》、ダンシング・ライツデイライトフェアリー・ファイアーライトワンダリング・スター・モーツ

マーク・オヴ・ザ・グリニング・スカル

         (Mark of the Grinning Skull/)
市価 2,000gp; 装備部位 額周り; 術者レベル 8レベル; 重量 1ポンド; オーラ 中程度・死霊術; Scaling bauble

 An ebony skull adorns this tarnished silver band. When the wearer successfully demoralizes a creature with an Intimidate check, the penalties for being shaken increase by 2 on checks and rolls involving the wearer. For example, attacks made against the wearer and saves against her spells would take a -4 penalty rather than a -2 penalty.
 11レベル:Once per day, the wearer can attempt to frighten a creature with an Intimidate check instead of demoralizing it. She must declare she is doing so before attempting the Intimidate check. The penalty increase for checks and rolls involving the wearer also applies if the creature is frightened in this way.
 14レベル:The wearer can attempt to demoralize opponents as a move action instead of as a standard action. If the wearer can already do so because of the intimidating glare barbarian power or a similar ability, she can instead demoralize opponents as a swift action.

作成条件
コスト 4,625gp
《その他の魔法のアイテム作成》、コーズ・フィアードゥーム

マスク・オヴ・マッド・メモリーズ

         (Mask of Mad Memories/)
市価 2,500gp; 装備部位 頭部; 術者レベル 6レベル; 重量 1ポンド; オーラ 中程度・占術; Scaling prize

 This mask of malleable mithral can be attached to any helmet and worn in conjunction with it. The mask can be placed over the face of a helpless humanoid or monstrous humanoid creature, living or dead, and activated with a command word. The mask absorbs the creature's thoughts and memories and reshapes itself into the creature's likeness――a process that takes 10 minutes. Anyone wearing the mask after it has been activated gains a +5 competence bonus on Knowledge checks, Charisma checks, and Charisma-based skill checks relating to the creature whose memories were absorbed, including checks made to impersonate that creature.
 8レベル:The wearer can transform into the target creature's shape, as disguise self. Additionally, 10 minutes after the command word is spoken, the mask can alter the target's memories as well as absorb them, as modify memory (Will DC 17 negates).
 10レベル:The creature speaking the command can substitute nightmare for modify memory,with the same DC. Additionally, the mask's wearer can understand and read (but not speak) all languages the target creature knows.
 12レベル:The mask's wearer can also speak the languages the target creature knows. Additionally, she can attempt to pry the answers to specific questions from the absorbed memories once per day. Treat this as speak with dead if the target creature was dead, and otherwise as contact other plane to contact a creature from the Astral Plane with no chance of ability score decrease.
 14レベル:If the target creature is a humanoid, the wearer can take its form as alter self instead of disguise self.
 17レベル:If the target creature is a Small or Medium monstrous humanoid, the wearer can take its form as monstrous physique I instead of disguise self.

作成条件
コスト 30,750gp
《その他の魔法のアイテム作成》、オルター・セルフコンタクト・アザー・プレインスピーク・ウィズ・デッドタンズディスガイズ・セルフディテクト・ソウツナイトメアモディファイ・メモリーモンストラス・フィジック

ネックレス・オヴ・インファーノズ

         (Necklace of Infernos/)
市価 9,300gp; 装備部位 首周り; 術者レベル 10レベル; 重量 ―; オーラ 中程度・力術; Scaling prize

 This golden chain is strung with glowing red-golden spheres of various sizes. It does not count as an item worn around the neck for the purpose of determining which of a character's worn magic items is effective. It acts as a necklace of fireballs (type I)with a 6d6 sphere instead of the 5d6 sphere. After a bead explodes, a tiny new sphere of the same type that exploded begins to bloom along the chain, growing in size and intensity over the course of 1 week, after which it is ready to detonate again.
 12レベル:The necklace acts as a necklace of fireballs (type II) with an additional 4d6 sphere.
 14レベル:The necklace acts as a necklace of fireballs (type IV) with a 9d6 sphere instead of the 8d6 sphere.
 16レベル:The necklace acts as a necklace of fireballs (type VII) with an additional 5d6 sphere.
 18レベル:The spheres grow back in 1 day instead of 1 week.

作成条件
コスト 39,750gp
《その他の魔法のアイテム作成》、ファイアーボール

パール・オヴ・ピュイサンス

         (Pearl of Puissance/)
市価 1,575gp; 装備部位 なし; 術者レベル 5レベル; 重量 ―; オーラ 微弱・変成術; Scaling prize

 This seemingly normal pearl of average size and luster holds the secret to endless magical power. It acts as a pearl of power (1st level), and the user gains a +1 bonus to her caster level when she casts the spell from the slot she recalled with the pearl.
 9レベル:The pearl acts as a pearl of power (2nd level).
 11レベル:The pearl acts as a pearl of power (3rd level).
 14レベル:The pearl acts as a pearl of power (5th level), but it grants the +1 caster level bonus only if used to recall a spell of 4th level or lower.
 15レベル:The pearl acts as a pearl of power (6th level), but it grants the +1 caster level bonus only if used to recall a spell of 5th level or lower.
 16レベル:The pearl acts as a pearl of power (7th level), but it grants the +1 caster level bonus only if used to recall a spell of 6th level or lower.
 17レベル:The pearl acts as a pearl of power (8th level), but it grants the +1 caster level bonus only if used to recall a spell of 7th level or lower.
 19レベル:The pearl acts as a pearl of power (9th level), but it grants the +1 caster level bonus only if used to recall a spell of 8th level or lower. Alternatively, the pearl can act as a pearl of power (two spells), but when used in this way, it doesn't provide a caster level boost.

作成条件
コスト 51,375gp
《その他の魔法のアイテム作成》、作成者は9レベル呪文を発動できなければならない

ポーチ・オヴ・ピクシー・ダスト

         (Pouch of Pixie Dust/)
市価 15gp; 装備部位 なし; 術者レベル 1レベル; 重量 1ポンド; オーラ 微弱・変成術; Scaling bauble

 This delicate pouch contains sparkling dust of various iridescent colors. The owner can withdraw the dust and use it as an unlimited supply of normal colorful powder. She always withdraws powder of the color she desires.
 4レベル:Once per day, the owner can imbue the pixie dust she draws from the pouch with fey power to reveal the unseen. This functions as faerie fire with a 1-minute duration, but she must throw the powder as a thrown weapon with a range increment of 10 feet against an AC of 5 to hit the correct grid intersection. On a miss, treat the dust as a splash weapon to determine the center of the effect.
 6レベル:The owner can use the faerie fire ability three times per day.
 8レベル:The owner can use the faerie fire ability at will.
 10レベル:The owner can increase the power of the pixie dust once per day, producing a glitterdust effect (Will DC 13 negates the blindness) for 3 rounds. She must throw the powder as a thrown weapon with a range increment of 10 feet against an AC of 5 to hit the correct grid intersection. On a miss, treat the dust as a splash weapon to determine the center of the effect.
 13レベル:The owner can use the glitterdust ability three times per day.
 15レベル:The owner can sprinkle the pixie duston herself or an adjacent willing target once per day, granting the target the ability to fly (as the fly spell) for 5 minutes.
 18レベル:The owner can use the fly ability three times per day, and she can also throw the pixie dust to grant fly to a non-adjacent target. To hit a willing non-adjacent target with the pixie dust, she must throw the dust as a thrown weapon with a range increment of 10 feet and hit an AC of 5 + any modifiers that add to both the target's flat-footed and touch AC, such as deflection bonuses and cover bonuses. On a miss, treat the dust as a splash weapon; if there are creatures in the resulting square, randomly determine which creature in that square is targeted by the fly effect.

作成条件
コスト 13,250gp
《その他の魔法のアイテム作成》、グリッターダストフェアリー・ファイアーフライ

ローブ・オヴ・ザ・フェアリー・クイーン

         (Robe of the Faerie Queen/)
市価 4,800gp; 装備部位 全身; 術者レベル 6レベル; 重量 1ポンド; オーラ 中程度・変成術; Scaling wonder

 When donned, this sheer, sleeved robe fades to near invisibility. It grants the wearer a +4 competence bonus on Bluff, Diplomacy, Intimidate, and Sense Motive checks against fey. On command, the mantle glows in delicate faerie fire of any color of the wearer's choice, and a second command word ends the glow.
 8レベル:The mantle magnifies and sharpens the wearer's beauty such that her +4 competence bonus now applies on all Charisma checks, Charisma-based skill checks, and Sense Motive checks against any creature. Against fey, the bonus increases to +6.
 10レベル:The mantle's wearer becomes manipulative and eloquent in social situations. Whenever she converses with creatures, she can insert a suggestion (Will DC 14 negates) for every 10 minutes of conversation by succeeding at a DC 14 Perform (oratory) check. If she ever fails the Perform (oratory) check to use this ability, all creatures who witnessed her misstep are immune to this ability for 24 hours.
 12レベル:Once per day, the wearer can release the glow within the mantle in a single coruscating burst of color. This blinds creatures in a 10-foot radius (Reflex DC 19 negates) for 1d4 rounds and completely dispels any darkness spells of 6th level or lower whose source is within its area.
 14レベル:The wearer grows a pair of gossamer wings. The wings are delicate and weak, carrying the wearer only with difficulty. She gains a fly speed of 30 feet (poor maneuverability).
 16レベル:The wearer's wings grow stronger, more agile, and more beautiful, and iridescent patterns trace along them. Her fly speed increases to 60 feet (good maneuverability), and she gains a +5 competence bonus on Fly checks.
 18レベル:The wearer gains a small domain in the fey realm. She can access her domain from any location, creating a silvery gateway. Treat her domain as a mage's magnificent mansion except that its size equals 20 10-foot cubes/level, the domain appears as wilderness instead of a mansion, and the servants are tiny fey instead of nearly transparent liveried servants.
 20レベル:The wearer's type changes to fey, and she gains DR 10/cold iron. If the wearer's type was already fey and she already possessed DR/cold iron, her DR increases by 10 and magic weapons with enhancement bonuses of +3 or greater do not count as cold iron for the purpose of bypassing her DR.

作成条件
コスト 132,000gp
《その他の魔法のアイテム作成》、イーグルズ・スプレンダーサジェスチョンサンバーストフェアリー・ファイアーフライメイジズ・マグニフィシャント・マンション、作成者はフェイでなければならない

スペクタクルズ・オヴ・ソウトシーイング

         (Spectacles of Thought-Seeing/)
市価 3,600gp; 装備部位 両目; 術者レベル 7レベル; 重量 ―; オーラ 中程度・占術; Scaling prize

 The wearer of these ornate crystal lenses gains a +6 competence bonus on Sense Motive checks. When she uses Sense Motive to determine whether someone is lying to her, she gets a brief flash of the liar's thoughts at that instant.
 9レベル:When the wearer concentrates, she can perceive the thoughts of a single creature as writing in the air, rendered in the subject's native language. This functions as though the wearer had concentrated on the creature for 3 rounds using detect thoughts, and can be blocked with a successful Will save with a DC equal to the wearer's character level + 6 (to a maximum DC of 20). A creature that succeeds at its save can't be affected again for 24 hours. Maintaining concentration requires a standard action each round (as for a spell), and once the wearer ceases concentrating on a creature, she cannot observe thoughts again for 1 minute. This ability can be used for a total of 5 minutes per day. These minutes do not need to be consecutive, but must be used in 1-minute increments. The glasses fail to function against creatures with an Intelligence score of 2 or lower or without a written language.
 11レベル:The competence bonus on Sense Motive checks increases to +8. The detect thoughts effect can be used for 10 minutes per day. In addition to seeing the creature's thoughts in its native language, the wearer gets visual impressions of the creature's thoughts. She might see the face of someone the creature is thinking about, for instance, or see an image of that creature stabbing someone if it's planning an attack.
 13レベル:The competence bonus on Sense Motive checks increases to +10. The detect thoughts effect is constant――the wearer no longer needs to concentrate to maintain it, and there is no longer a limit on the number of rounds per day.

作成条件
コスト 15,250gp
《その他の魔法のアイテム作成》、ディテクト・ソウツ、作成者は〈真意看破〉を10ランク以上持っていなければならない

スター・オヴ・ヴィジョン

         (Star of Vision/)
市価 14,400gp; 装備部位 両目; 術者レベル 11レベル; 重量 ―; オーラ 中程度・占術; Scaling prize

 When touched to an eye, this star-shaped gem affixes itself until willingly removed or pried from an unconscious wearer. On command, the wearer can share her vision of her surroundings with allies within 60 feet. This gives them the benefit of any special visual sense she has (such as darkvision or see invisibility) and even allows blind allies to see, assuming the wearer is not herself blind. This effect lasts for 1 minute, and once used, can't be activated again for 30 minutes. While the effect is active, an ally of the wearer can switch back and forth at will between sharing the wearer's vision and seeing through his own eyes.
 12レベル:The shared senses effect lasts for 10 minutes. While sharing senses, the wearer automatically discovers the number and location of secret doors in a 60-foot cone in front of her, as though she had been studying the area for 2 rounds with detect secret doors. (This effect doesn't grant any of the other benefits of detect secret doors.)
 14レベル:While sharing senses, the wearer gains the benefit of see invisibility.
 16レベル:Once per day, when the wearer activates the star of vision, she gains the benefit of true seeing for the duration of the effect.

作成条件
コスト 23,625gp
《その他の魔法のアイテム作成》、シー・インヴィジビリティディテクト・シークレット・ドアーズテレパシック・ボンドトゥルー・シーイング

スターゲイザーズ・グラス

         (Stargazer's Glass/)
市価 1,250gp; 装備部位 なし; 術者レベル 7レベル; 重量 1ポンド; オーラ 中程度・占術; Scaling bauble

 This spyglass grants enhanced vision of celestial bodies and the movements of the cosmos in the dark of night. Anyone looking through the spyglass gains a +5 competence bonus on skill checks to learn about the movements of the heavens or the constellations. These are typically Knowledge (nature) checks.
 9レベル:Objects viewed through the spyglass are magnified to 4 times their size instead of 2 times their size. This ability functions at all times, not just at night.
 11レベル:Looking through the spyglass also grants the viewer low-light vision at night, and objects viewed through the spyglass are magnified to 6 times their size.
 13レベル:While outdoors at night and looking through the stargazer's glass, the user can increase the range of a spell she casts of the pattern subschool or with the light descriptor as if using the Reach Spell metamagic feat (Pathfinder RPG Advanced Player's Guide 168). She increases the spell's range by one category――from touch to close range, close to medium range, or medium to long range――without increasing the spell's level. This ability can be used once per night. Objects viewed through the spyglass are magnified to 8 times their size.
 15レベル:The user can extend the range of the spell by two categories instead of one. Objects viewed through the spyglass are magnified to 10 times their size.

作成条件
コスト 6,000gp
《その他の魔法のアイテム作成》、《呪文射程伸長》、キーン・センシズクレアオーディエンス/クレアヴォイアンス

ストランド・オヴ・メニー・プレイヤー・ビーズ

         (Strand of many Prayer Beads/)
市価 900gp; 装備部位 なし; 術者レベル 4レベル; 重量 1/2ポンド; オーラ 微弱 (many schools); Scaling prize

 This item appears to be a simple string of prayer beads until the owner casts a divine spell while carrying the beads. Once that occurs, she learns how to activate one of the strand's special beads――a bead of blessing―to cast bless once per day.
 9レベル:The owner can also activate the strand's bead of healing to cast cure serious wounds once per day.
 10レベル:The owner can also activate the strand's bead of healing to cast remove blindness/deafness or remove disease instead of cure serious wounds.
 14レベル:The owner can also activate the strand's bead of smiting to cast chaos hammer, holy smite, order's wrath, or unholy blight (whichever was used to craft the item) once per day.
 16レベル:The owner can also activate the strand's bead of karma to cast her spells with a +4 caster level bonus for 10 minutes once per day.
 19レベル:The owner can also activate the strand's bead of wind walking to cast wind walk once per day.

作成条件
コスト 51,375gp
《その他の魔法のアイテム作成》、ウィンド・ウォークキュア・シリアス・ウーンズブレスリムーヴ・ディジーズリムーヴ・ブラインドネス/デフネスライチャス・マイト、and either アンホーリィ・ブライトオーダーズ・ラスケイオス・ハンマー、or ホーリィ・スマイト

ヴェスト・オヴ・ゴールデン・リーヴス

         (Vest of Golden Leaves/)
市価 2,400gp; 装備部位 胸部; 術者レベル 6レベル; 重量 4ポンド; オーラ 中程度・変成術; Scaling prize

 This garment is lined with gilded leaves, magically preserved in their autumnal splendor. The leaves retain this natural appearance in urban areas or natural settings other than forests or wooded areas. When the wearer is in a forest environment, the vest's leaves change to match the local flora. As long as the wearer moves no more than half her base speed in a given round, she gains a +4 bonus on Stealth checks and can attempt Stealth checks without cover or concealment. Each time the wearer attacks, the leaves turn blood red, negating this effect for 1 minute.
 8レベル:Once per day, the wearer can detach one of the leaves of the garment and send it floating toward a location she specifies, borne on the wind but otherwise identical in effect to an animal messenger.
 11レベル:Once per day, the wearer can either assume tree shape or transform herself into a cloud of leaves floating, falling, and swirling about in a mass the same size as the wearer's actual body. This leaf form is equivalent to gaseous form, but the wearer also gains vulnerability to fire.
 13レベル:The wearer can, in place of using either of the vest's 11th-level abilities, choose to release a number of leaves equal to 1/2 her Hit Dice as remote magical sensors. These leaves are identical in effect to prying eyes, except that they have vulnerability to fire.
 16レベル:The leaves warp and distort the wearer's location as blur, providing a 20% miss chance.
 20レベル:The wearer can step into any tree that possesses leaves and out of another tree of the same kind that also possesses leaves, as tree stride. She can use this ability a number of times per day equal to her Hit Dice.

作成条件
コスト 66,000gp
《その他の魔法のアイテム作成》、アーケイン・アイコマンド・プランツツリー・シェイプツリー・ストライドブラープライング・アイズブレンド

ヴェスト・オヴ・エルドリッチ・プレザヴェーション

         (Vest of Eldritch Preservation/)
市価 8,000gp; 装備部位 胸部; 術者レベル 9レベル; 重量 1ポンド; オーラ 中程度・防御術; Scaling prize

 Woven of aranea silk, this vest grants potent protection against spells that would warp the wearer's mind or body. Its wearer gains a +2 bonus on saving throws against curses, enchantments, and transmutations.
 11レベル:Once per day, the wearer can remove the shaken or sickened condition from himself or an ally with a touch. This is a standard action, or a swift action if he cures himself. In addition, the wearer can't be compelled to keep a cursed item. This doesn't prevent the cursed item's effects, but does allow the wearer to freely discard the item.
 13レベル:Once per day as an immediate action, the wearer can use break enchantment against an effect that has just taken hold of him, even if the effect causes him to lose consciousness or control of his actions. Only a single effect can be targeted by this use of break enchantment. This protection can be recharged by casting break enchantment on the vest.
 15レベル:The conditions the wearer can remove with a touch now also include cursed (as remove curse), dazed, and frightened.

作成条件
コスト 18,000gp
《その他の魔法のアイテム作成》、ブレイク・エンチャントメント