信仰特徴 > 2

〔破壊の一振り〕(ロヴァググ) Destructive Blows

出典 Inner Sea Gods 219ページ、Faiths of Corruption 11ページ
 あなたはその神に破壊を希う。
 利益:あなたは物品を破壊するための【筋力】判定と武器破壊のための戦技判定に+2の特徴ボーナスを得る。

3.5 Material〔蜂の囁き〕(カリストリア、エルフ) Wasp Whisperer

出典 Elves of Golarion 15ページ
 カリストリアの教会によりあなたの身体は毒に対し強くなり、蜂や同種の害虫と心を通わす能力の祝福を受けた。
 利益:毒に対する頑健セーヴに+1の特徴ボーナスを得る。あなたは蟲の態度を敵対的もしくは非協力的から中立的に変えるために、〈交渉〉判定(ドルイドもしくはレンジャーならば、“野生動物との共感”による判定でもよい)を使用してもよい。

〔母の怒り〕(オークまたはハーフオーク、ラマシュトゥ) Mother's Rage

出典 Orcs of Golarion 23ページ
 野獣の血脈は君の五体に色濃く流れ、君の容貌は獣じみている。
 利益:君は〈生存〉判定に+1の特徴ボーナスを得、クリーチャーを召喚する場合、君の術者レベルは1高いものとして扱われる。

〔秘術の深奥〕(ネサス) Arcane Depth

出典 Inner Sea Gods 218ページ、Faiths of Balance 15ページ
 あなたは呪文学の大家に学び、あなたの知識は抜きん出ている。
 利益:あなたは〈呪文学〉判定に+1の特徴ボーナスまたは〈知識:神秘学〉判定に+2の特徴ボーナスのいずれかを得る。どちらのボーナスを得るかはこの特徴を得る時点で選択し、変更することはできない。

〔秘密の知識〕(ノルゴーバー) Secret Knowledge

出典 Inner Sea Gods 222ページ、Faiths of Corruption 9ページ
 利益:最初にこの特徴を得た時点では何の効果も無い。その後の任意の時点で、判定を行う前にあなたは〈知識〉技能の1つを選択することができる。あなたはその技能の判定に永続的に+2の特徴ボーナスを得る。一度この技能を選択した後は変更することはできない。

〔不意討ち〕(サミール・ギックス、ハーフリング) Backstabber

出典 Halflings of Golarion 31ページ
 ノルゴーバーの死をもたらす影に信仰を誓い、君に対して完全な防御をすることができない敵に対して猛烈な攻撃を行う技術を身につけた。
 利益:君が挟撃している敵に攻撃を命中させた場合、追加で1ポイントのダメージを与える(このダメージは君の基本ダメージに追加される物であり、クリティカル・ヒットによって倍増する)。この追加ダメージは特徴ボーナスである。

〔不完全性の感知〕(ハーフリング、イローリ) Sensing Imperfection

出典 Halflings of Golarion 31ページ
 イローリへの信仰は誰かが嘘をついていたり隠し事をしているのを認識する能力を研ぎ澄ませた。
 利益:君は〈威圧〉技能判定に+1の特徴ボーナスを得、〈真意看破〉は君のクラス技能となり、〈真意看破〉判定に+1の特徴ボーナスを得る。

〔不死者殺し〕 (ネサス) Undead Slayer

 あなたはアンデッドの広がりを抑えるために人生を捧げた。あなたの神はその声を聞き選択を承認した。
 利益:あなたはアンデッドと闘う際の武器のダメージ・ロールに+1の特徴ボーナスを得る。
 (訳注:公式設定では〔討伐者の誓い〕とされており、全く同じ特徴)

〔不屈の酒呑み〕(カイデン・カイリーエン) Fortified Drinker

出典 Ultimate Campaign 64ページ、Advanced Player's Guide 1ページ
 あなたの神による聖なる醸造酒は貴方の心を強くし、精神的な攻撃による影響を受けにくくする。
 利益:あなたはいつでもアルコール飲料を飲んでから1時間の間、[精神作用]効果に対するセーヴィング・スローに+2の特徴ボーナスを得る。

〔ベールをはがす〕(シヴァナー) Strip the Veils

出典 Inner Sea Gods 222ページ、Faiths of Balance 21ページ
 あなたは他の者と対しているときにいつも注意深い。
 利益:あなたは〈真意看破〉判定に+1の特徴ボーナスを得、〈真意看破〉はあなたのクラス技能となる。

〔蛇の締め付け〕(イデルシウス) Serpentine Squeeze

出典 Inner Sea Gods 222ページ、Faiths of Corruption 21ページ
 利益:あなたは敵に組み付くための戦技判定に+1の特徴ボーナスを得、同様に敵があなたに組みつこうと試みる場合の戦技防御に+1の特徴ボーナスを得る。

〔暴威〕(オークまたはハーフオーク、ロヴァググ) Fury

出典 Orcs of Golarion 23ページ
 戦いと破壊の奔流が君の中で荒れ狂っている。
 利益:グレートアックスを使用している場合、クリティカル・ヒットかどうかを決定するための攻撃ロールに+2の特徴ボーナスを得る。

〔報復攻撃〕(ギローナ) Vindictive Strik

出典 Faiths of Corruption 21ページ
 利益:1日1回、戦闘遭遇中に最後にあなたに命中を与えたクリーチャーに対する1回の攻撃ロールに対して+1の特徴ボーナスを得ることを選択することができる。

〔星の子〕(デズナ、エルフ) Starchild

出典 Ultimate Campaign 64ページ、Elves of Golarion 15ページ、Advanced Player's Guide 1ページ
 “天空の歌(The Song of the Spheres)”はあなたに旅を愛する心を与え、いつでもあなたが我が家に帰る道を見出せるように導いてくれる。
 利益:あなたは自動的に北の方角を正確に知ることができる。あなたは道に迷わないための〈生存〉判定に+4の特徴ボーナスを得る。

〔街の護り〕(アーバダー) The City Protects

出典 Legacy of Fire Player's Guide 9ページ
 例えその都市の法が不法だと分かる都市の中でさえ、あなたは都市の中にいるとほっとする。それこそが、あなたが慰めを中に入れる実質的な理由だ。
 利益:いかなる解決方法であったにせよ、あなたは[恐怖]効果に対して+2の特徴ボーナスを得る。[恐怖]効果に対するセーヴに失敗した場合でも、あなたが街にいるのであれば、[恐怖]効果が持続している限り[恐怖]効果を克服するために、毎ラウンドセーヴを行なってもよい。もしあなたがパラディンならば、[恐怖]効果を克服するために追加のセーヴを得る能力は“勇気のオーラ”の範囲内にいる全ての仲間も使用できる。

〔魔法は命〕(ネサス) Magic is Life

出典 Ultimate Campaign 64ページ、Advanced Player's Guide 1ページ、Legacy of Fire Player's Guide 9ページ
 魔法への信仰により、あなたは死から自らを守るためにどんな呪文効果のエネルギーも反射的に使用することができる。
 利益:何かの呪文の効果を受けている限り、[即死]効果に対するセーヴィング・スローに+2の特徴ボーナスを得る。何かの呪文の効果を受けている際にヒット・ポイントが負の値にまで減少した場合、あなたは止血のために行う容態安定化の判定に自動的に成功する。

〔守りの戦略家〕(トラグ) Defensive Strategist

出典 Inner Sea Gods 219ページ、Faiths of Purity 17ページ
 ドワーフの歴史と宗教に関する知識により、君は防御的な戦略と戦術に関する優れた精神を得た。
 利益:君は戦闘に気が付いていなくても立ちすくみ状態にならない。これは君が行動をとることができない不意討ちラウンドと、戦闘が始まって君が行動する前を含む。

〔蜜のような言葉〕(アーバダー) Honey-Tongued

出典 Inner Sea Gods 220ページ、Faiths of Balance 5ページ
 利益:あなたは人間の本性を深く理解し、社会哲学をよく読んでいるため、裁判官、衛兵、パラディンなどの法の執行者に対する〈交渉〉または〈はったり〉判定に+1の特徴ボーナスを得る。

〔魅惑〕(ボルカ、ドワーフ) Alluring

出典 Dwarves of Golarion 10ページ
あなたは、ちょっと見ただけで恋に落ちるような芸術である。
 利益:あなたは自身の魅力が分かるものに対する〈交渉〉判定に+2の特徴ボーナスを得る。あなたは1日1回、デイズを擬似呪文能力として使用できる。この能力の術者レベルはあなたのキャラクター・レベルに等しい。

〔名状しがたき絆〕(旧支配者または外なる神々) Unspeakable Bond

出典 Inner Sea Gods 223ページ、Faiths of Corruption 21ページ
 利益:あなたは明らかならざる世界のクリーチャーの同盟者であり、種別が異形のクリーチャーに対する〈交渉〉判定に+2の特徴ボーナスを得る。

〔野性の目〕(自然信仰) Eyes of the Wild

出典 Inner Sea Gods 220ページ、Faiths of Balance 19ページ
 あなたはその生き方に適応するほど長く荒野で時を過ごした。
 利益:あなたは野外環境での〈知覚〉判定に+2の特徴ボーナスを得る。

〔よい性格〕(カイデン・カイリーエン) Good Natured

出典 Inner Sea Gods 220ページ、Faiths of Purity 5ページ
 君はいつも太陽のような精神を持っており、深刻に落ち込むことがない。
 利益:君は[恐怖]効果に対する全てのセーヴィング・スローに+2の特徴ボーナスを得る。

〔よき夢〕(ハーフリング、デズナ) Good Dreams

出典 Halflings of Golarion 31ページ
 落下、炎の爆発、毒蛇など、夢はしばしば君に日中直面するかもしれない可能性のある危険のヒントを与え、このヒントによって時として全ては違ったようになる。
 利益:君が眠る度に、GMは君が見た危険な夢について語る。1日1回、君がその夢と関連しているか似ている脅威に対してセーヴィング・スローを行わなければならない場合、君は2回ロールして良い方の目を使うことができる。夢に見た脅威や状況に似た環境と遭遇しなかった場合は、この特徴はその日は何の効果も表さない。ハーフリングのジンクスの種族特徴を有している場合、この特徴を選択することはできない。逆にこの特徴を有している場合、ハーフリングのジンクス種族特徴を選択することもできない。

〔夜明けの再生〕(ハーフリング、サーレンレイ) Dawn Renewal

出典 Halflings of Golarion 31ページ
 君の朝の祈りはしばしば最も身近な患者に神の生命力の火花を吹き込む。
 利益:長期的な看護をするために〈治療〉技能を使用している場合、君の患者は夜明け時に追加で2ヒット・ポイント回復する。

〔竜殺し〕(ダハク) Dragonslayer

出典 Inner Sea Gods 219ページ、Faiths of Corruption 17ページ
 あなたは主が好む獲物に似たものを狩り殺すことに非常に熟練している。
 利益:あなたは種別が竜のクリーチャーに対する攻撃ロールに+1の特徴ボーナスを得る。


〔事故対応能力〕(ジーフェス) Accident Resistant

出典 Inner Sea Gods 218ページ
 要領を得ず予期せぬ死について理解することで、特別な認識が生まれた。【敏捷力】を拒否された時または不意討ちラウンドの間、反応セーヴに+2の特徴ボーナスを得る。

〔Adherent of Ancient Osirion〕(Catfolk native to Osirion) Adherent of Ancient Osirion

出典 Blood of the Beast 2ページ
 Although Bastet has been all but forgotten by the native Osirians, you either sojourned with or were raised in a cult dedicated to the cat-headed goddess of Ancient Osirion. You treat the tekko-kagiUE as a martial weapon instead of an exotic weapon. You also treat the tekko-kagi as if it were a set of claw bladesARG when determining how it interacts with other effects.

〔Adventurous Imbiber〕(カイデン・カイリーエン) Adventurous Imbiber

出典 Inner Sea Gods 218ページ
 You’ve never been afraid of good, strong drink, and that has prepared you for the perils of more dangerous substances. You gain a +1 trait bonus on saving throws against poison.

〔Always Threatening〕(Thamir Gixx) Always Threatening

出典 Inner Sea Gods 218ページ
 You are fast on the draw. As a move action, you can draw a light, concealed weapon for which you have Weapon Focus. If you have the Quick Draw feat, drawing this weapon is a free action.

〔Ancestor's Blade〕(シズル) Ancestor's Blade

出典 Divine Anthology 19ページ
You were trained by your family with a weapon passed down from a venerable ancestor. You begin play with an heirloom masterwork weapon worth up to 400 gp. You gain a +1 trait bonus on attack rolls with weapons of this type (not just your initial heirloom weapon) when you smite evil.

〔Andoletta's Consolation〕(アンドレッタ) Andoletta's Consolation

出典 Divine Anthology 16ページ
 You had a close encounter with a servant or worshiper of Andoletta who provided you with a memorable, if unconventional, consolation after a loss. As a result, you gain a +2 trait bonus on saving throws against emotion and fear effects. If you are immune to fear, you instead gain a +4 trait bonus on saves against emotion effects.

〔Angradd's Flame〕(アングラッド) Angradd's Flame

出典 People of the Wastes 3ページ
 Your faith in the Forge-Fire fans the passionate flames of war in your heart. Whenever you confirm a critical hit, you deal 1 additional point of damage to your target. This damage is considered precision damage.

〔Angradd's Valor〕(アングラッド) Angradd's Valor

出典 Divine Anthology 16ページ
 You hope to earn a place at Angradd’s side after death and are inspired to charge with all your might into any righteous battle. You gain a +1 trait bonus on all melee attack rolls when you charge.

〔Avowed Inspiration〕(ラガシエル) Avowed Inspiration

出典 Divine Anthology 18ページ
 In emulation of the empyreal lord’s intensely channeled rage, you are an inspiration on the battlefield. Once per day, when you attack a foe who injured you during the same combat, you can inspire allies who can see you as a move action. Each other ally within 30 feet who can see you gains a +2 morale bonus on her next attack roll.

〔Besmara's Name〕(ベスマラー) Besmara's Name

出典 Inner Sea Gods 218ページ
 Besmara sometimes answers your call. Once per day when casting a divine spell, you can speak or whisper her name in place of using a divine focus.

〔Besmara's Strength〕(ベスマラー) Besmara's Strength

出典 People of the Wastes 3ページ
 The Pirate Queen sometimes answers your calls when you tread dangerous waters. Once per day when attempting a Swim check, you can treat the water as if it were one category calmer (as if stormy water were rough water or rough water were calm water).

〔Bestial Wrath〕(ロヴァググ) Bestial Wrath

出典 Inner Sea Gods 218ページ
 When you strike hard, you strike deep. You gain a +2 trait bonus on critical confirmation rolls.

〔Blessed Orphan〕(フォルグリット) Blessed Orphan

出典 Inner Sea Gods 218ページ
 As an orphan, you have always looked to Folgrit for protection. Once per day, you gain a +1 trait bonus on any saving throw. You must use this ability after the roll is made but before the result is revealed.

〔Blind Zeal〕(ヴィルデイス) Blind Zeal

出典 Divine Anthology 19ページ
 You are blind but trained by followers of Vildeis to sense your surroundings by sound and touch. You need not attempt a skill check to move at full speed. You take a –4 penalty from blindness on only Acrobatics, Ride, Sleight of Hand, and Stealth checks. You gain Blind-Fight as a bonus feat. You lose the benefits of this trait whenever you can see, but regain them if you once again become blind.

〔Bloody Vengeance〕(ヴィルデイス) Bloody Vengeance

出典 Healer's Handbook 12ページ
 You were slain by evil forces as a child, but a follower of Vildeis restored you to life. Now you live on in service to the Cardinal Martyr, battling the forces of evil so no other child will know the icy grip of death. You gain a +2 trait bonus on attack rolls to confirm critical hits against any creature that has at least a faint evil aura (see detect evil).

〔Brigh's Insight〕(ブライ) Brigh's Insight

出典 People of the Wastes 3ページ
 You hear Brigh’s whisper in the workings of technology, granting you better understanding of and insight into constructs. You gain a +2 trait bonus on caster level checks to overcome the spell resistance of constructs.

〔Chaldira's Luck〕(チャルディラ) Chaldira's Luck

出典 Divine Anthology 17ページ
 You found yourself in deep trouble in your youth but stumbled upon an unlikely way out after praying to Chaldira Zuzaristan for luck. Once per day, you can roll twice and take the better result on a skill check.

〔Cheat Death〕(ベスマラー) Cheat Death

出典 Pirates of the Inner Sea 27ページ
 Even Besmara's most faithful worshipers usually call upon her only in times of greatest need. Sometimes Besmara intervenes on behalf of her faithful; other times, she turns her face away as they sink beneath the waves. Once per day, when you would be reduced to 0 or fewer hit points as a result of a failed ability check, skill check, or saving throw on your part, you may invoke this ability in order to reroll the failed check. You must take the result of the second roll, even if it is worse than the original.

〔Clockwork Surgeon〕(Aesocar) Clockwork Surgeon

出典 Blood of the Ancients 11ページ
 Thanks to your medical innovations, you can perform especially comprehensive or speedy surgeries. You begin play with a special healer’s kit at no cost and can fully restock your kit by expending materials worth 10 gp and spending 8 hours assembling medical devices. When using this healer’s kit to treat deadly wounds, you can either halve the time required to perform the action or add your Intelligence modifier to the number of hit points healed.

〔Deadeye Bowman〕(エラスティル) Deadeye Bowman

出典 Inner Sea Gods 219ページ
 When you are using a longbow, if only a single creature is providing soft cover to your target, your target does not receive the +4 bonus to AC.

〔Deep Wounding〕(アチャイケク) Deep Wounding

出典 Inner Sea Gods 219ページ
 You have learned the bloody secret of striking true and deep. When you deal bleed damage with a melee weapon, a successful DC 20 Heal check is required to stop the bleed damage. Magical healing stops the damage as normal.

〔Demon Hunter〕(アスモデウス) Demon Hunter

出典 Advanced Player's Guide 1ページ
 Raised in the church (whether or not you are currently a follower), you’ve focused your indoctrinated fervor primarily on the elimination of demons. You gain a +3 trait bonus on Knowledge (planes) checks about demons and a +2 trait bonus on Will saves against mind-affecting spells and effects from demons.

〔Demoralizing Presence〕(ゾン=クーソン) Demoralizing Presence

出典 Inner Sea Gods 219ページ
 Your very existence is unsettling to your foes. You gain a +2 trait bonus on Intimidate checks made to demoralize opponents.

〔Denial of Fate〕(ウルガソーア) Denial of Fate

出典 Inner Sea Gods 219ページ
 The Pallid Princess has blessed you with the ability to avoid the final fate. Once per day while you are below 0 hit points, at the start of your turn you can choose to stabilize without needing to succeed at a Constitution check.

〔Diseased Heart〕(グラウンダー) Diseased Heart

出典 Inner Sea Gods 219ページ
 Your work with infections has infused your spirit with disease. Any creature that performs a blood drain or swallow whole attack on you must succeed at a Fortitude saving throw (DC = 10 + your character level + your Constitution modifier) or become infected with filth fever. This is a poison effect.

〔Dragon Tracker〕(グラウンダー) Dragon Tracker

出典 Inner Sea Gods 219ページ
 You have been taught to identify the subtle and not-so-subtle signs of a dragon’s passage. You gain a +2 trait bonus on Survival checks to track dragons, and you can track a dragon with Survival untrained if the check’s DC is 15 or lower.

〔Elemental Resilience〕(いずれかのエレメンタル王) Elemental Resilience

出典 Inner Sea Gods 219ページ
 Choose one of the following energy types: acid, cold, electricity, or fire. You gain a +1 trait bonus on saving throws against spells with that descriptor. Once the energy type is chosen, it cannot be changed.

〔Elven Polytheist〕(いずれかのエルフ神格) Elven Polytheist

出典 Inner Sea Gods 219ページ
 Your knowledge of the diverse elven gods has given you a broad perspective. You gain a +1 trait bonus on Knowledge (religion) skill checks, and Knowledge (religion) is a class skill for you.

〔Empyreal Focus〕(至高天の王) Empyreal Focus

出典 Inner Sea Gods 219ページ、Faiths of Purity 21ページ
 The empyreal lord you worship rewards your devotion by granting you an occasional boon. Once per day, before you attempt a skill check, you can use this boon to gain a +2 trait bonus on that skill check.

〔Enchanting Conniver〕(カリストリア) Enchanting Conniver

出典 Inner Sea Gods 219ページ
 You gain a +2 trait bonus on Bluff and Diplomacy checks against creatures affected by one of your charm or compulsion effects.

〔Enemy of Delusion〕(アンドレッタ) Enemy of Delusion

出典 Divine Anthology 16ページ
 You were once faced with a grave injustice committed by an ignorant or delusional person, and righteous indignation moved you to correct the mistaken party. Once per day, when you confirm a critical hit against, successfully use a smite attack on, or use lay on hands on a creature that is affected by a charm or compulsion effect, you can invoke Andoletta to open the target’s eyes. If the effect originally allowed a saving throw to resist it, the target can attempt a new saving throw against the charm or compulsion; if she’s successful, the effect ends immediately.

〔Envoy of Healing〕(サーレンレイ) Envoy of Healing

出典 Healer's Handbook 12ページ
 You strive to spread the Dawnflower’s message of kindness and compassion throughout the land, no matter how dangerous the road may be. Whenever you use channel energy, fervor, or lay on hands to heal a living creature, you can reroll any healing die roll that results in a natural 1 (you must use the new result).

〔Eternal Understanding〕(イローリ) Eternal Understanding

出典 Inner Sea Gods 219ページ
 Though you haven’t been traditionally educated, you’re blessed with potent observation and discernment. You can attempt Knowledge checks with a DC of 15 or lower untrained.

〔Expert Boarder〕(ベスマラー) Expert Boarder

出典 Pirates of the Inner Sea 27ページ
 Besmara rewards those who board other vessels and take what they want. While fighting on the deck of a ship, you gain a +1 bonus on all attacks made with one-handed weapons.

〔Extended Toil〕(ドロスカー) Extended Toil

出典 Inner Sea Gods 219ページ
 Your faith teaches you to push magical servants to the limit. When you cast a spell that creates a loyal servant to fulfill a specific or mindless task (such as unseen servant, mount, or spiritual weapon, but not summon monster spells), you may choose to increase its duration by 50%. This does not stack with the Extend Spell feat. The effect weakens the spell, however; dispel checks against spells you cast in this manner gain a +4 bonus.

〔Eye for Quality〕(アーバダー) Eye for Quality

出典 Inner Sea Gods 220ページ
 Your deity has granted you an uncanny ability to find the true worth of items. You gain a +1 trait bonus on Appraise checks, you don’t suffer the effects of failing such checks by 5 or more, and Appraise is a class skill for you.

〔Eye of Arqueros〕(Arqueros) Eye of Arqueros

出典 Divine Anthology 17ページ
 You once fell asleep during a task that required your attention. A vision of Arqueros awakened you just in time to avoid failing at your task. You gain a +3 trait bonus on Perception checks attempted while you are alone on guard duty.

〔Favored Prey〕(ケテフィス) Favored Prey

出典 Inner Sea Gods 220ページ
 Those you track feel the sting of your arrows. You gain a +1 trait bonus on damage rolls when making bow attacks against a creature whose tracks you have successfully followed in the last hour.

〔Flounderer〕(ゴブリン、Zogmugot) Flounderer

出典 Goblins of Golarion 16ページ
 You are adept at swimming and holding your breath. You gain a +1 trait bonus on Swim checks, and can hold your breath for a number of rounds equal to three times your Constitution score before you risk drowning.

〔Folgrit's Bounty〕(フォルグリット) Folgrit's Bounty

出典 Divine Anthology 17ページ
 You were taught to tend the sacred hearth-fire and cook nourishing meals as a child. You gain a +1 trait bonus on Profession (cook) checks and can prepare a nourishing meal of up to eight portions with 1 hour of effort at a cost of 20 gp. Anyone who eats a portion within 1 day (which takes 10 minutes) gains a +1 morale bonus that can be applied to any one skill check or attack roll in the next 8 hours. The bonus must be applied before the roll is made and cannot be renewed by another meal for 1 day.

〔Folgrit's Mercy〕(フォルグリット) Folgrit's Mercy

出典 Divine Anthology 17ページ
 You were called upon to defend your home or family at a vulnerable time and led with a clarity of mind you did not know you had. Once per day when you use lay on hands, you also cure the target of 1d4 points of Intelligence, Wisdom, or Charisma damage. You choose which ability score gains the healing effect.

〔Follower of the Stars〕(デズナ) Follower of the Stars

 You gain a +4 trait bonus when using Survival to navigate under clear skies.

〔Fruits of Your Labor〕(Jaidi) Fruits of Your Labor

出典 Blood of the Ancients 11ページ
 You take pride in providing for your community. Once per day you can serve a meal comprising food you have produced, purchased, or foraged to yourself and up to six other creatures. Serving and consuming this meal takes 10 minutes, during which the other participants can also partake in light activity such as conversation, reading, and keeping watch. Each creature regains 1d3 hit points at the end of the meal, and gains a +1 trait bonus on its next d20 roll using the aid another action to assist other creatures who consumed the meal. The +1 trait bonus lasts 24 hours, and a creature can gain that bonus on its next d20 roll to assist other creatures from this trait only once per day.

〔Furious Vengeance〕(ドラングヴィット) Furious Vengeance

出典 Inner Sea Gods 220ページ
 Once wronged, your vengeance can be swift and brutal. Once per day as an immediate action, you gain a +1 trait bonus on a single attack roll. In addition, if the target has damaged you within the last round, you deal 1 additional point of damage on a successful hit. You must choose to use this ability before making the attack roll.

〔Gemstone Collector〕(Yulreal) Gemstone Collector

出典 Divine Anthology 20ページ
 You have long found focus and inspiration in the natural beauty of rare gemstones. As long as you carry bejeweled objects worth a total combined value of 200 gp x your character level, you gain a +1 trait bonus on all Will saving throws and a +2 trait bonus on a single Charisma-based skill check of your choice.

〔Gifted Medium〕(マグリム) Gifted Medium

出典 Inner Sea Gods 220ページ
 Your understanding of Magrim’s teachings makes you a perfect conduit for mystical forces. You gain a +1 trait bonus on your caster level when using divinations to reach out to other entities, such as commune or speak with dead.

〔Gozreh's Sight〕(ゴズレー) Gozreh's Sight

出典 People of the Wastes 3ページ
 Your faith in the Wind and the Waves helps you navigate through all manner of mist or haze. You can see normally up to 5 feet away in areas of nonmagical fog, mist, rain, or similar conditions (such as the spray of a waterfall). Your sight is still obscured beyond 5 feet as normal in these conditions.

〔Guardian Smite〕(トルッド) Guardian Smite

出典 Divine Anthology 19ページ
 Paladins of Trudd taught you to be a blessed, living barrier against enemies who threaten those you hold dear. Once per day, when you strike a foe with smite evil, you can halve the total damage dealt to the foe to reduce that foe’s speed to 5 feet for 1 round.

〔Inheritor's Immunity〕(アイオーメディ) Inheritor's Immunity

出典 People of the Wastes 3ページ
 Iomedae’s valor fills you with divine energy, allowing you to stave off even the worst plague. Once per day, you can reroll a saving throw against a disease or poison. You must take the second result, even if it is worse.

〔Inspiring Leader〕(アプス) Inspiring Leader

出典 Inner Sea Gods 220ページ
 Imitating the leadership of your deity, you spur others on to great deeds. When you cast a spell that grants allies a morale bonus, you cast that spell at +1 caster level.

〔Liar's Tongue〕(アスモデウス) Liar's Tongue

出典 Inner Sea Gods 221ページ
 Thanks to your friendly mien and sly tongue, your lies are often believed. You gain a +1 trait bonus on Bluff checks, and Bluff is a class skill for you.

〔Light Sleeper〕(ハンスパー) Light Sleeper

出典 Inner Sea Gods 221ページ
 Because of a blessing from your god, or worries inspired by the way he died as a mortal, you are a light sleeper. Your modifier to Perception DCs when sleeping is +5 instead of +10.

〔Light-Bringer〕(サーレンレイ) Light-Bringer

出典 Inner Sea Gods 221ページ
 You were born with a blessing of the Dawnflower. Once per day, you can use light as a spell-like ability. Your caster level is equal to your character level.

〔Living Bulwark〕(Arqueros) Living Bulwark

出典 Divine Anthology 17ページ
 The Golden Bulwark inspires you to give your all for those you protect. Once per day, when an adjacent ally is targeted by an attack but before the attack roll is attempted, you can interpose yourself as an immediate action. You become the target of the attack instead.

〔Loyal Bond〕(Grudinnar) Loyal Bond

出典 Inner Sea Gods 221ページ
 You are at your best when you serve others. When you cast spells that offer protection to an ally at your expense (such as shield other) or spells whose duration is divided when shared among many (such as water breathing or any of the communal spells), you do so at +1 caster level.

〔Magic's Might〕(Yuelral) Magic's Might

出典 Inner Sea Gods 221ページ
 Your natural affinity for magic allows you to affect even those who resist it. You gain a +1 trait bonus on caster level checks to overcome spell resistance.

〔Mighty Protector〕(トルッド) Mighty Protector

出典 Divine Anthology 19ページ
 When you were too young to fight, you witnessed a great tragedy befall an innocent and you swore to Trudd you’d become strong enough to prevent something like that from happening again. Once per day when you hit a foe with a melee attack, you can attempt an aid another action as a free action to increase an adjacent ally’s AC against that foe. If you succeed, you grant the ally a +4 bonus to AC instead of a +2 bonus for that round.

〔Mischievous Smile〕(チャルディラ) Mischievous Smile

出典 Divine Anthology 17ページ
 You consider mischief a sacred rite in humbling enemies. You do not provoke attacks of opportunity when performing a dirty trick combat maneuver while your smite evil bonus applies to combat maneuver checks. If you already do not provoke such attacks of opportunity (such as by having Improved Dirty TrickAPG), you instead gain a +2 trait bonus on dirty trickAPG combat maneuver checks against creatures that are the targets of your smite.

〔Mother's Teeth〕(ゴブリン、ラマシュトゥ) Mother's Teeth

出典 Goblins of Golarion 16ページ
 Your teeth are more jagged and pointed than normal. You can make a bite attack for 1d2 points of damage as a secondary attack.

〔Natural Magic〕(Yulreal) Natural Magic

出典 Divine Anthology 20ページ
 Yuelral’s teachings revealed to you that all magic can ultimately be traced back to nature. Choose two 0-level druid spells. You treat each spell as being on your class spell list and as a spell known for all spellcasting classes you have.

〔Natural Philosopher〕(ゴズレー) Natural Philosopher

出典 Inner Sea Gods 221ページ
 You study the outdoors, and leave books for dusty libraries. You can attempt Knowledge (geography) and Knowledge (nature) checks as if you were trained.

〔Oathkeeper's Vow〕(Kol) Oathkeeper's Vow

出典 Divine Anthology 18ページ
 The clergy of Kols trained you to make unbreakable vows. You add the following spells to the paladin spell list at the indicated levels: command (1st), forbid actionAPG (1st), suggestion (to fulfill a prior promise only; 2nd), lesser geas (3rd), geas/quest (4th).

〔Opportune Slayer〕(ラマシュトゥ) Opportune Slayer

出典 Inner Sea Gods 221ページ
 Those who open themselves to your attacks feel your wrath. You gain a +2 trait bonus on damage rolls against those you hit with attacks of opportunity.

〔Planar Wayfarer〕(Onos) Planar Wayfarer

出典 Blood of the Ancients 11ページ
 The countless natural hazards of the planes cannot deter you from witnessing their grandeur. Once per day you can meditate on the nature of the planes for 1 hour to gain energy resistance 2 against acid, cold, electricity, fire, or sonic damage. This resistance lasts 24 hours or until you perform this meditation again and choose a new resistance.

〔Poisonous Slayer〕(ノルゴーバー) Poisonous Slayer

出典 Inner Sea Gods 221ページ
 You know the secret of plunging a poisoned weapon in just the right spot. You gain a +1 trait bonus on attack rolls when you are wielding a weapon treated with poison.

〔Pristine Reputation〕(シズル) Pristine Reputationr

出典 Divine Anthology 19ページ
 You come from an especially esteemed family, religious order, school, or other group that worships Shizuru, and draw upon that tradition to maintain your identity. The first time each day that you fail a saving throw against a charm or compulsion effect, you can reroll that saving throw. If you do so, you gain a +2 trait bonus on this roll and use this result as the actual result for that saving throw.

〔Protective Faith〕(トラグ) Protective Faith

出典 Inner Sea Gods 222ページ
 Your faith in the Father of Creation strengthens your ability to shield others. When you use the aid another action to grant your ally a bonus to AC, you grant a +3 bonus to AC instead of the normal +2.

〔Reckless Luck〕(チャルディラ・ズザリスタン) Reckless Luck

出典 Inner Sea Gods 222ページ
 Like your deity, you charge in when others fall back. When you make a charge attack in the surprise round or first round of combat, you gain a +2 trait bonus to your AC for 1 round.

〔Redeemed by Ragathiel〕(ラガシエル) Redeemed by Ragathiel

出典 Divine Anthology 18ページ
 You were born into a family, nation, or other group that tried to impress evil ideals upon you, but you were inspired by Ragathiel to live a moral life despite their inf luence. You gain a +2 trait bonus on Sense Motive checks to see through an evil creature’s Bluff attempts.

〔Regal Presence〕(アイオーメディ) Regal Presence

出典 Inner Sea Gods 222ページ
 You’ve always had a presence that people respect. You gain a +1 trait bonus on Diplomacy checks, and Diplomacy is a class skill for you.

〔Rejected Emperor〕 Rejected Emperor

出典 Blood of the Ancients 21ページ
 When you were young, your parents presented you to the oracles of Po Li, claiming a divine sign showed you were the reincarnation of Lung Wa’s Eternal Emperor. The oracles did not support the claim, but you are not untouched by celestial influence. You may use Knowledge (nobility) or Knowledge (religion) in place of Knowledge (planes) to identify outsiders, and nonevil outsiders you encounter begin with an attitude that is one step better than normal.

〔Relentless Duty〕(Kol) Relentless Duty

出典 Divine Anthology 18ページ
 You were raised with the mantra that fulfilling your duty must always come first. Now living up to a promise comes as easily as breathing. Once per day, you can take 10 on a skill check attempted as part of fulfilling a prior promise even if you are distracted or in combat.

〔Resilient Martyr〕(ヴィルデイス) Resilient Martyr

出典 Divine Anthology 19ページ
 You interposed yourself between an innocent and a dangerous evil monster or force, lost a great deal of blood as a result, and barely survived. Now, your blood seems to replenish with blessed speed, a sure sign of Vildeis’s favor. You recover twice as many hit points and points of ability damage as normal when you rest, or three times as many when you take total bed rest.

〔Restless Hunger〕(ゴブリン、Venkelvore) Restless Hunger

出典 Goblins of Golarion 16ページ
 If you have a piece of food (or something a goblin might consider food), you can quickly eat it as part of a charge attack once per day. Doing so increases your speed by 10 feet for 1 round.

〔Rousing Courage〕(Andradd) Rousing Courage

出典 Divine Anthology 16ページ
 A dwarven warrior’s simple act of courage in Angradd’s name inspired you during one of your first battles. Now, you strive to be equally inspiring to others. Once per day, when you generate an effect that grants a morale bonus, increase that bonus by 1 for all creatures affected.

〔Sacred Orienteer〕(Elion) Sacred Orienteer

出典 Blood of the Ancients 11ページ
 You have traveled far with only your compass and faith as your guides. You begin play with a compass, and any compass or wayfinder in your possession also functions as a holy symbol of Elion. Either Knowledge (geography) or Survival becomes a class skill for you. Once per day you can consult your compass or wayfinder as a fullround action to gain a +2 trait bonus on one Knowledge (geography) or Survival check.

〔Scarred by War〕(Dalenydra) Scarred by War

出典 Healer's Handbook 12ページ
 You have experienced firsthand the horrors of war, which have left you physically or mentally scarred. Now you have committed yourself to the teachings of the Blessed Attendant, seeking to heal those wounded in combat and to prevent battles from occurring whenever you can. You gain a +1 trait bonus on Diplomacy checks outside of combat. In addition, when you heal creatures other than yourself using class abilities, feats, spells, and spell-completion or spell-trigger magic items, you restore 1 additional hit point.

〔焼けつく篝火〕(アイオーメディ、オゼム騎士団) Searing Beacon

出典 Knights of the Inner Sea 10ページ
 アンデッドの相手に対して近接攻撃でクリティカル・ヒットを確定させたとき【判断力】修正値に等しい精密さに基づく追加ダメージを与える。

〔影の囁き〕(ノルゴーバー) Shadow Whispers

出典 Ultimate Campaign 64ページ
 君には人の秘密を知りたいという趣味がある。君は〈知識:地域〉判定に+1の特徴ボーナスと士気をくじく為の〈威圧〉判定に+2の特徴ボーナスを得る。

〔現実の変容〕(いずれかのエルディスト) Shaper of Reality

出典 Inner Sea Gods 222ページ
 エルディストの世界を再形成する能力を模倣することができる。1日1回、召喚術呪文または変成術呪怨を+1術者レベルで発動することができる。

〔Shared Ancestors〕(Myr) Shared Ancestors

出典 Blood of the Ancients 11ページ
 Through your detailed study of your own lineage, you can better understand and honor even your most distant relatives. You gain a +1 trait bonus on Diplomacy, Knowledge (history), Knowledge (local), Knowledge (nobility), and Sense Motive checks associated with any creature who shares your type and at least one of your subtypes. One of these skills becomes a class skill.

〔Shield-Trained〕(ゴルム) Shield-Trained

出典 Inner Sea Gods 222ページ
 You were trained to use shields as weapons. Heavy and light shields are considered simple weapons rather than martial weapons for you. Heavy shields are considered light weapons for you.

〔Split-Second Defense〕(メラウニ) Split-Second Defense

出典 Inner Sea Gods 222ページ
 When you are the target of an attack by an opponent that is flanking you, as an immediate action once per day you can foil that opponent’s attack. For that attack, the opponent does not gain any of the bonuses or effects that are associated with flanking.

〔Stabilizing Touch〕(ファラズマ) Stabilizing Touch

出典 Inner Sea Gods 222ページ
 You were born with the ability to stop the passage to death’s door. Once per day, you can use stabilize as a spell-like ability, but with a range of touch.

〔Starlit Hexer〕(いずれかの外なる神) Starlit Hexer

出典 People of the Stars 22ページ
 Your spellcasting powers are infused with the powers of the occult Outer Gods. Whenever you cast a spell or spell-like ability with the curse descriptor (Pathfinder RPG Ultimate Magic 251), increase the DC of the spell’s saving throw by 1. If you cast such a spell or spell-like ability at night, as long as the sky is clear and the stars are visible, treat your caster level as 1 higher when determining the spell’s duration.

〔Steady Strength〕(トルッド) Steady Strength

出典 Inner Sea Gods 222ページ
 Your strength training conditioned you to wearing heavy armor. When you wear medium or heavy armor, your armor check penalty on Strength-based skills is reduced by 2.

〔Strength of the Barghest〕(ゴブリン、Hadregash) Strength of the Barghest

出典 Goblins of Golarion 16ページ
 The blood of the barghests is strong in you. Once per day as a free action, you can gain a +2 trait bonus on any Strength check or Strength-based skill check.

〔Strength's Fanfare〕(クージェス) Strength's Fanfare

出典 Inner Sea Gods 222ページ
Requirement(s) Kurgess
 Songs of your glory and prowess bolster your strength. When you are the subject of any sonic effect that grants a morale bonus on attack or damage rolls, you also gain a +1 trait bonus on Strengthbased skill checks; on combat maneuver checks to bull rush, grapple, and reposition; and to your CMD against those combat maneuvers.

〔Strict Judgment〕(コルス) Strict Judgment

出典 Inner Sea Gods 222ページ
 Your respect for the letter of the law bleeds into your spellcasting. Any spells you cast that prescribe certain behaviors with a consequence for breaking these directives (such as mark of justice or geas) have their save DC increased by 1.

〔Strong-Willed〕(カイデン・カイリーエン) Strong-Willed

出典 Inner Sea Gods 223ページ
 Your fervent desire to choose your own path gives you strong willpower. You receive a +2 trait bonus on saving throws against charm and compulsion effects.

〔Structural Knowledge〕(フィンデラドララ) Structural Knowledge

出典 Inner Sea Gods 223ページ
 You are blessed with an insight into architecture and artifice. You gain a +1 trait bonus on Knowledge (engineering) checks, and Knowledge (engineering) is a class skill for you.

〔Thirst for Knowledge〕(ネサス) Thirst for Knowledge

出典 Inner Sea Gods 223ページ
 You have a need to bring old knowledge into the light, no matter what language it’s written in. You gain a +1 trait bonus on Linguistics checks, and Linguistics is a class skill for you.

〔Thrill-Seeker〕(デズナ) Thrill-Seeker

出典 Inner Sea Gods 223ページ
 Desna has blessed you not just with a love of taking chances, but also the fortune to come out of such risky situations unscathed. Once per day, when you attempt an Acrobatics check, you can roll twice and take the better result. You must choose to use this ability before making the check.

〔Twisted Transformations〕(いずれかのグレート・オールド・ワン) Twisted Transformations

出典 People of the Stars 23ページ
 Whenever you are affected by a transmutation spell of the polymorph subschool, your new form is always in some way horrific, grotesque, or otherwise marked by the corruption of the Great Old Ones. While polymorphed, you gain a +2 trait bonus on Intimidate checks and increase the DC of spells you cast with the fear descriptor by 1. However, you also take a –2 penalty on Diplomacy checks while polymorphed.

〔Undead Slayer〕(ファラズマ) Undead Slayer

出典 Ultimate Campaign 64, Advanced Player's Guide 1ページ
 若い頃にファラズマの信仰の教義を教えられた君はアンデッドを破壊すべき化物と見ており、その魂はそうして裁きの先へ行けると考えている。君はアンデッドと闘う際、武器のダメージ・ロールに+1の特徴ボーナスを得る。

〔丿乀せぬ愛〕(シェリン) Unswaying Love

出典 Inner Sea Gods 223ページ
 女神の混じりけのない純粋さに対する君の断固たる献身が、君を操ろうとする者たちから守る。(魅惑)または(強制)効果に対するセーヴィング・スローに+2の特徴ボーナスを得る。

〔Veils upon Veils〕(シヴァナー) Veils upon Veils

出典 Inner Sea Gods 223ページ
 You have learned a holy secret that makes your illusions more powerful. Once per day when casting an illusion spell, you can do so at +1 caster level.

〔Voice of Monsters〕(ラマシュトゥ) Voice of Monsters

出典 Ultimate Campaign 64ページ
君は信仰心によって最も恐るべき怪物の中にさえ力と不思議を見出す。1日に1回、君はスピーク・ウィズ・アニマルズを発動できる。君がこの呪文を発動した時、それは(通常通り)動物たちに影響を与え、同様に【知力】が2以下の異形と魔獣にも影響を与える。

〔結婚の至福〕(ボルカ) Wedded Bliss

出典 Inner Sea Gods 223ページ
 君自身の結婚への約束、または結婚したいという燃えるような願望により、(魅惑)と(強制)効果に対するセーヴィング・スローに+2の特徴ボーナスを得る。

〔Well-Prepared〕(アングラッド) Well-Prepared

出典 Inner Sea Gods 223ページ
 Angradd teaches that a good offense can be the best defense. You gain a +1 trait bonus on attack rolls made as part of a readied action, and a +1 trait bonus on caster level checks when casting a spell as a readied action.

〔Wolf Cub〕(ゴブリン、Zarongel) Wolf Cub

出典 Goblins of Golarion 16ページ
 Your body has clumps of ugly fur, a sure sign of wolf blood! You win! Once per day as a standard action, you can take a deep breath through your nose to gain the scent ability for 1 minute.

〔Worthless Pawn〕(any Great Old One) Worthless Pawn

出典 Inner Sea Gods 223ページ
 Your existence is so meaningless to your chosen patron that it cares nothing for how you wield its power. You may prepare and cast spells whose alignment is in opposition to your patron’s, but doing so causes you to take 1 point of Wisdom damage per spell level when the spell is cast. This does not permit you to use spell trigger or completion items of opposing alignments.

〔不当な扱い〕(ギローナ) Wronged

出典 Inner Sea Gods 223ページ
 君も過去のどこかで、性別を理由に利用されたことがある。君は、自分の種族の男性のクリーチャーに対する〈真意看破〉判定で+2の特徴ボーナスを得、男性が君を〈威圧〉するためのDCが2増加する。


〔討伐者の誓い〕 Slayer's Oath

 あなたはアンデッドの広がりを抑えるために人生を捧げた。あなたの神はその声を聞き選択を承認した。
 利益:あなたはアンデッドと闘う際の武器のダメージ・ロールに+1の特徴ボーナスを得る。
 出典:Wayfinder #1
最終更新:2023年06月24日 22:51