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<p class="MsoNormal" style="margin:0mm 0mm 0pt;text-align:center;" align="center"><strong><span lang="en-us" style="font-size:16pt;" xml:lang="en-us">Explanation of Linked Campaign Game files</span></strong></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;text-indent:18pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">The purpose of this document is to explain, as simply yet thoroughly as possible, all the different files (both data &amp; graphical) that you will need to create in order to author a fully functional, and "professional" looking, "Linked Campaign Game" (LCG).</span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;text-indent:18pt;"> </p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;text-indent:18pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">In order to help make these explanations easier to understand, assume that the name of the Linked Campaign Game is "<strong><em>sample</em></strong>". Just about every file created for this LCG will contain the name of it ("sample"). This will make it easier for you to find the various files of your LCG in Windows Explorer, as you can sort them alphabetically and they will all group together. Furthermore, the program will not function properly if the files are not named properly.</span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">The files of a complete<em>Linked Campaign Game</em>are:</span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">sample.LCG</span></strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us"><span>  </span>This is the main data file for the Linked Campaign Game. This file is explained in detail below, on a line by line and column by column basis. Essentially, it is this data file that gives important information in the LCG (core org ID, player's side, sides involved, start date, and "links" the scenarios of the LCG together. Having a fully-functional "LCG" file for your LCG is critical. This is "the tie that binds".</span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">sampleLCG.bmp</span></strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us"><span>  </span>This is the<em>graphical</em>map file you will need to supply in order to be able to plot the locations where the different battles of your LCG take place - not to be confused with all the *.map files you need to actually play the scenarios "on".) Size of the file is 624 pixels wide by 362 pixels high. Art should be saved as BMP in 256-color format.</span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">sample_patch.bmp</span></strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us"><span>  </span>This is the (optional) "unit insignia" graphical file that you should supply. The intention is that this "patch" be a divisional/unit insignia or "shoulder patch" of the "core" organization featured in the LCG. The LCG will function properly without this file, but it simply adds a nice touch to have the historically accurate unit insignia showing up on the "Character Screen". Size of the file is 122 pixels wide by 99 pixels high. Art should be saved as BMP in 256-color format.</span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">sample_endgame.bmp</span></strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us"><span>  </span>This graphical file appears after the last scenario of the LCG is completed. In all official TalonSoft LCG we tried to find a picture that was historically accurate for the involved unit campaign being simulated. This graphic is displayed after completion of the last battle of the LCG, concurrently with the "end game message" (which briefly describes how the player fared in the campaign). Size of the file is 271 pixels wide by 240 pixels high; note however that this dimension includes the beveled-edge frame. I'd suggest you actually do your art 250 pixels high by 217 pixels wide, and then paste it into one of our "endgame*.bmp" files, then rename it using the "save as" option. Art should be saved as BMP in 256-color format.</span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">sampleLCG_*.scl<span> </span></span></strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">(where * is 1 or 2-digit<span> </span>scenario number)<span> </span>These are the actual scenario files of the LCG, and are basically identical to normal "SCN" files except for the file "extention" and the date of the file. Instead of the normal “16 February, 1943” date format (that non-CG files need to display properly in the “Scenarios” screen) the date for a scenario of an LCG must be in numerical format (such that “16 February, 1943” would appear as “430216” -<em>year/month/day</em>).</span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><u><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">IMPORTANT NOTE:</span></u><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">The file extension of an LCG's scenario is<em>.scl --</em>rather than the<em>.scn</em>of a normal stand-alone scenario. This is necessary so that LCG scenarios do not appear in the "Scenarios" screen, where only stand-alone scenarios are displayed. Note that the "Open" window of the<em>West Front</em>Scenario Editor allows you to view either "scn"<em>or</em>"scl" type files; toggle the "Files of Type..." dialog at the bottom of the "Open" window. You can edit the scenario of an LCG when it is an "scl" or "scn" file; it matters not. However, for the scenario file to be able to be accessed by your LCG it must have its extention changed from "scn" to "scl" before the LCG is played.</span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">sampleLCG_*.org<span> </span></span></strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">(where * is 1 or 2-digit<span> </span>scenario number)<span> </span>These are the organization file(s) used for your LCG. Since each LCG is revolves around a single organizational unit (hereafter referred to as "core org") -- for instance, a battalion -- that the gamer "controls" in all battles of this LCG, all of the components of the "core org" need to remain stable. It is only the units of the "core org" that have their losses "remembered" from one battle to the next, and it is only the units of the "core org" that are eligible to receive replacements.</span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Normally, your core org should be part of (inside) a larger organization; e.g., "inside" a regiment which is inside a "division"; thus you will have auxillary units to help the core unit. You can freely add or delete other supplementary organizations (friendly and/or enemy) to the overall org file -- but<em>do not</em>mess with the "core org" once you have begun to lay out a scenario of the LCG.</span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">One recommended way of doing the org file for an LCG is to add all units for each side that you anticipate needing for the<em>entire</em>LCG, and save that org file as the master file, and simply import it into each scenario constructed. If you later find that you need to add new "supplementary" units (for either side), it is suggested that you simply open the core org in the OrgEditor, add the new units, and then save the file using the "Save As" menu option, changing the number as appropriate.<span> </span></span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">The number of the org file imported by an SCL file when it is begun does not have to match the number of the SCL file (but you may find it helpful if it does).</span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">sampleLCG_*.map<span> </span></span></strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">(where * is 1 or 2-digit<span> </span>scenario number)<span> </span>These are the map files used for your LCG's battles, and are no different than the map files used for other "stand alone" scenarios. In fact, if desired, you can import any "map" file in West Front to use as the battleground for the scenario.</span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">The number of the map file imported by an SCL file when it is begun does not have to match the number of the SCL file (but you may find it helpful if it does).</span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">sample.CCL<span> </span></span></strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">This is not a file that you have to create, but instead is created automatically by the program whenever a new LCG is started (when its first scenario is launched). It is in this file that the pertinent data for an on-going LCG is stored (current date, list of actions, victory in each scenario played, etc). The default name is "Campaign.CCL", but the program allows the player to specify a name other than this default, of course.<span> </span></span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Now let's look at small part of an "LCG" file, and dissect it carefully. To follow along, it is suggested that you open your<em>West Front</em>directory, and open up one of the LCG files in a basic text editor, like "NotePad". In the explanation below, the copy taken from the LCG file will be shown in</span><strong><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">bold</span></strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">; an explanation of what each piece of copy means will be in<em>italics</em>.</span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">___________ LCG FILE EXPLANATION______________</span></strong></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">199<span>  </span></span></strong><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Line 1 supplies the "unique" ID number for this LCG's "core org" (see SPECIAL NOTE, below).</span></em></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">10<span>   </span></span></strong><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Line 2 of the LCG file gives the nationality of the side the player will command (see chart 1 at bottom)</span></em></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">1<span>    </span></span></strong><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Line 3 gives the "Command Level" of the LCG (see chart 2 at bottom).</span></em></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">Killer Dogs<span> </span></span></strong><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Line 4 is simply the title of the LCG that shows up in the New Campaign screen.</span></em></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">10 01</span></strong><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Line 5 lists the nationalities involved (<u>player's nationality must be listed first</u>; see chart 1)</span></em></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">0<span>    </span></span></strong><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Line 6 lists the starting region ID (see chart 3). Not all scenarios need be confined to this region.</span></em></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">441106<em><span>     </span></em></span></strong><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Line 7 is the start date (2-digit # for year/month/day); date at left would be 1944 November 6</span></em></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">Historical text</span></strong><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">copy goes here. Do<u>not</u>put "returns" in the historical text line. Suggest you edit the LCG file in "Notepad", so it is saved as basic<u>text</u>. The line after the Historical text must be<u>blank</u>(note blank line below, before the first "scenario data line" begins). Note that the copy in each Scenario Data Line is "space delimited", meaning that a space (not a tab character) must be between each data entry in the string of text.</span></em></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">1 sample_1.scl/ 33 45 -8 3 2 4 5 6 Somewhere</span></strong></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">A<span> </span>_B__________ /<span>  </span>C____<span>  </span>D_______<span>  </span>E_  F_____</span></em></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Field A:<em>scenario number (referenced in Field D). One "scenario data line" must be made for<u>each</u>scenario of the LCG.</em></span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Field B:<em>scenario<u>file</u>name (complete &amp; exact file name of scenario, including "SCL" extension), followed by backslash.</em></span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt 36pt;"><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">NOTE: file name in Field B<u>must</u>be immediately followed by a backslash, then a space.</span></em></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Field C:<em>"x" and "y" pixel coordinates of this scenario's location ("</em></span><strong><em><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">33</span></em></strong><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">" for "x" and "</span></em><strong><em><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">45</span></em></strong><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">" for "y" in the example above). This is where the "dot" for this scenario's location will appear on the graphical map that is displayed before the scenario launches.</span></em></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt 36pt;text-indent:-36pt;"> <em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us"><span>           </span>NOTE: to determine pixel coordinates, open "samplelcg.bmp" (graphical map) file in "Paint". As you move the cursor note that "x" and "y" coordinates are displayed in the bar along bottom right of the Paint interface. When you have the cursor in the proper position on the map for where the location is, note the x,y coordinates, and input them in field C of the LCG file.</span></em></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Field D:<em>This determines what scenario is played next, depending on the victory level achieved in this scenario, in the following order: Major Loss, Minor Loss, Draw, Minor Victory, Major Victory. It is these "field D" numbers that provide the actual "linking" thread in the LCG. For instance, in the above example, the "field D" copy of "</em></span><strong><em><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">-8 3 2 4 5</span></em></strong><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">" specifies that a Major Loss will result in the LCG being terminated (see note below); a Minor Loss results in the gamer playing scenario</span></em><strong><em><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">3</span></em></strong><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">next; a draw results in scenario</span></em><strong><em><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">2</span></em></strong><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">being next; if a minor victory is achieved in scenario 1 then scnario</span></em><strong><em><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">4</span></em></strong><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">will be played next; if instead a Major Victory is acheived in scenario 1 the player proceeds to scenario</span></em><strong><em><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">5</span></em></strong><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">of this LCG.</span></em></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt 36pt;"><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">NOTE1: Each entry in Field D can be the same number (e.g., if, regardless of outcome, you want the player to proceed to a certain scenario), or each can be different (in which case each outcome would "branch" the player to a different "next" scenario). The same logic applies to "minus numbers".</span></em></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt 36pt;"><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">NOTE2:<span> </span>A "minus number" in Field D (e.g., "</span></em><strong><em><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">-8</span></em></strong><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">") tells the program that this level of victory for this scenario results in the<u>termination of the campaign</u>. The "end game message" displayed corresponds to the number given.</span></em></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Field E:<em>This is the number of replacement SP received<u>before</u>this scenario begins ("</em></span><strong><em><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">6</span></em></strong><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">" in the above example). This number should normally be 0 in the first Scenario Data Line.</span></em></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Field F:<em>Gives the location where scenario occurs (it is this info that is displayed in the Campaign History screen).</em></span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Following the last Scenario Data Line are an indefinate number of "end game messages", each preceded by a</span><strong><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">-#</span></strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">, that are used by the program only when the final scenario of the LCG is completed. For example, the following message will be displayed whenever a -8 appears in Field D and that outcome is achieved in that scenario:</span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">-8 Your failure to perform like a stupid hero has cost your wife a husband.</span></strong></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">SPECIAL NOTE: How to find your Core Org's Unique ID#</span></strong></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">In order for the program to know what organization of an Org file is the Core Org, the Core Org's unique ID number must be listed on line one of the LCG file. It is critical that this unique ID number is the same number, and that the compostion of the Core Org remains constant in all Org files of the LCG.</span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Once you have created and saved the Org file that contains the LCG's Core Org, open that Org file in a text-editing program (I'd suggest using Notepad). You now need to locate, within this Org file, the Core Unit. Once the file is open, open the text program's "find" or "search" dialog. Type in the name of your Core Org. If your Core Org has a descriptive name, such as "Killer Mice" or "Northumberland Rifles" (that will not be part of any other org's name) it will make this job easier. It may be, however, that your Core Org is simply the 2nd Battalion of the 36th Regiment. If so, I'd suggest you search for "36th Regiment". When that is found then look further below it in the file for the 2nd Battalion. Alternatively, you can open the org file in the Org Editor, locate the Core Org and give it a temporary discriptive name, save the file, and then open that file in the text program, and seach for the temporary discriptive name. It should not be hard to find now!</span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">An org's<em>unique ID number</em>is the 2nd number given on the line listing the Org's name. For instance, in the line below...</span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">B1012003 199 5 3rd Battalion</span></strong></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">...the 3rd Battalion's unique ID number is "</span><strong><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">199</span></strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">" (not to be confused with the first number, in this case</span><strong><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">B1012003</span></strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">, which is the<em>battalion</em>ID number, and is given for all battalions of that type). It is this unique ID number that goes on the first line of the LCG file.</span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">____________________________________</span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Chart 1:Nationality ID # key</span></strong></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us"><em>EF<br /> 00 Allied Russia<br /> 01 Axis Germany<br /> 02 Axis Italy<br /> 03 Axis Romania<br /> 04 Axis Hungary<br /> 05 Axis Finland<br /> 06 Axis Slovakia<br /> 07 Allied Poland<br /> 13 Allied Yugoslavia<br /> 17 Allied Allied Romania<br /> 19 Axis Bulgaria<br /> 24 Axis USSR (Soviets)<br /><br /> WF<br /> 00 Allied Russia<br /> 01 Axis Germany<br /> 02 Axis Italy<br /> 04 Axis Hungary<br /> 07 Allied Poland<br /> 08 Allied France<br /> 09 Allied UK<br /> 10 Allied US<br /> 11 Allied Netherlands<br /> 12 Allied Belgium<br /> 13 Allied Yugoslavia<br /> 14 Allied Norway<br /> 15 Allied Greece<br /> 16 Axis Vichy France<br /> 17 Allied Allied Romania<br /> 18 Allied Allied Italy<br /> 19 Allied Free French<br /> 24 Axis USSR (Soviets)<br /> 26 Axis Bulgaria<br /> 27 Axis Croatia<br /> 28 Axis Iran<br /> 29 Axis Iraq<br /> 30 Axis Nationalist Spain<br /> 31 Allied Republican Spain<br /> 32 Allied Albania<br /> 33 Allied Brazil<br /> 34 Allied Ethiopia<br /><br /> RS<br /> 00 Allied Russia<br /> 08 Allied France<br /> 09 Allied UK<br /> 10 Allied US<br /> 11 Allied Netherlands<br /> 20 Allied Nationalist China<br /> 21 Axis Japanese<br /> 22 Allied Red China<br /> 23 Axis Communist China<br /> 24 Axis USSR (Soviets)<br /> 25 Axis Thailand<br /><br /></em></span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">(.orgファイルをテキストエディタで開いた中の、"<span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us"><strong>B1012003</strong></span>"などの大隊IDの"<span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us"><strong>B○○・・・・・</strong></span>"の2ケタの数字が国別IDだと思われる)</span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">____________________________________</span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Chart 2: Command Levels</span></strong></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">1<span>        </span>Battalion</span></em></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">2<span>        </span>Regiment</span></em></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">3<span>        </span>Brigade   </span></em></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">4<span>        </span>Division  </span></em></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">5<span>        </span>Corps      </span></em></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">____________________________________</span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Chart 3:<em>West Front</em>Regions*</span></strong></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">0<span>       </span>NW Europe    </span></em></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">1<span>      </span>Mediterranean</span></em></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">2<span>       </span>Desert             </span></em></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">* Not all scenarios of a LCG need to be within the same region. If they are not, we suggest simply listing the region of the first battle of that LCG. It is the *.map file that actually determines the region of the scenario, as each WF map file is created for a specific region (NWE, Med or Desert).</span></em></p>
<p class="MsoNormal" style="margin:0mm 0mm 0pt;text-align:center;" align="center"><strong><span lang="en-us" style="font-size:16pt;" xml:lang="en-us">Explanation of Linked Campaign Game files</span></strong></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;text-indent:18pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">The purpose of this document is to explain, as simply yet thoroughly as possible, all the different files (both data &amp; graphical) that you will need to create in order to author a fully functional, and "professional" looking, "Linked Campaign Game" (LCG).</span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;text-indent:18pt;"> </p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;text-indent:18pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">In order to help make these explanations easier to understand, assume that the name of the Linked Campaign Game is "<strong><em>sample</em></strong>". Just about every file created for this LCG will contain the name of it ("sample"). This will make it easier for you to find the various files of your LCG in Windows Explorer, as you can sort them alphabetically and they will all group together. Furthermore, the program will not function properly if the files are not named properly.</span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">The files of a complete<em>Linked Campaign Game</em>are:</span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">sample.LCG</span></strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us"><span>  </span>This is the main data file for the Linked Campaign Game. This file is explained in detail below, on a line by line and column by column basis. Essentially, it is this data file that gives important information in the LCG (core org ID, player's side, sides involved, start date, and "links" the scenarios of the LCG together. Having a fully-functional "LCG" file for your LCG is critical. This is "the tie that binds".</span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">sampleLCG.bmp</span></strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us"><span>  </span>This is the<em>graphical</em>map file you will need to supply in order to be able to plot the locations where the different battles of your LCG take place - not to be confused with all the *.map files you need to actually play the scenarios "on".) Size of the file is 624 pixels wide by 362 pixels high. Art should be saved as BMP in 256-color format.</span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">sample_patch.bmp</span></strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us"><span>  </span>This is the (optional) "unit insignia" graphical file that you should supply. The intention is that this "patch" be a divisional/unit insignia or "shoulder patch" of the "core" organization featured in the LCG. The LCG will function properly without this file, but it simply adds a nice touch to have the historically accurate unit insignia showing up on the "Character Screen". Size of the file is 122 pixels wide by 99 pixels high. Art should be saved as BMP in 256-color format.</span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">sample_endgame.bmp</span></strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us"><span>  </span>This graphical file appears after the last scenario of the LCG is completed. In all official TalonSoft LCG we tried to find a picture that was historically accurate for the involved unit campaign being simulated. This graphic is displayed after completion of the last battle of the LCG, concurrently with the "end game message" (which briefly describes how the player fared in the campaign). Size of the file is 271 pixels wide by 240 pixels high; note however that this dimension includes the beveled-edge frame. I'd suggest you actually do your art 250 pixels high by 217 pixels wide, and then paste it into one of our "endgame*.bmp" files, then rename it using the "save as" option. Art should be saved as BMP in 256-color format.</span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">sampleLCG_*.scl<span> </span></span></strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">(where * is 1 or 2-digit<span> </span>scenario number)<span> </span>These are the actual scenario files of the LCG, and are basically identical to normal "SCN" files except for the file "extention" and the date of the file. Instead of the normal “16 February, 1943” date format (that non-CG files need to display properly in the “Scenarios” screen) the date for a scenario of an LCG must be in numerical format (such that “16 February, 1943” would appear as “430216” -<em>year/month/day</em>).</span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><u><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">IMPORTANT NOTE:</span></u><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">The file extension of an LCG's scenario is<em>.scl --</em>rather than the<em>.scn</em>of a normal stand-alone scenario. This is necessary so that LCG scenarios do not appear in the "Scenarios" screen, where only stand-alone scenarios are displayed. Note that the "Open" window of the<em>West Front</em>Scenario Editor allows you to view either "scn"<em>or</em>"scl" type files; toggle the "Files of Type..." dialog at the bottom of the "Open" window. You can edit the scenario of an LCG when it is an "scl" or "scn" file; it matters not. However, for the scenario file to be able to be accessed by your LCG it must have its extention changed from "scn" to "scl" before the LCG is played.</span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">sampleLCG_*.org<span> </span></span></strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">(where * is 1 or 2-digit<span> </span>scenario number)<span> </span>These are the organization file(s) used for your LCG. Since each LCG is revolves around a single organizational unit (hereafter referred to as "core org") -- for instance, a battalion -- that the gamer "controls" in all battles of this LCG, all of the components of the "core org" need to remain stable. It is only the units of the "core org" that have their losses "remembered" from one battle to the next, and it is only the units of the "core org" that are eligible to receive replacements.</span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Normally, your core org should be part of (inside) a larger organization; e.g., "inside" a regiment which is inside a "division"; thus you will have auxillary units to help the core unit. You can freely add or delete other supplementary organizations (friendly and/or enemy) to the overall org file -- but <em>do not</em> mess with the "core org" once you have begun to lay out a scenario of the LCG.</span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">One recommended way of doing the org file for an LCG is to add all units for each side that you anticipate needing for the <em>entire</em> LCG, and save that org file as the master file, and simply import it into each scenario constructed. If you later find that you need to add new "supplementary" units (for either side), it is suggested that you simply open the core org in the OrgEditor, add the new units, and then save the file using the "Save As" menu option, changing the number as appropriate.<span> </span></span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">The number of the org file imported by an SCL file when it is begun does not have to match the number of the SCL file (but you may find it helpful if it does).</span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">sampleLCG_*.map<span> </span></span></strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">(where * is 1 or 2-digit<span> </span>scenario number)<span> </span>These are the map files used for your LCG's battles, and are no different than the map files used for other "stand alone" scenarios. In fact, if desired, you can import any "map" file in West Front to use as the battleground for the scenario.</span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">The number of the map file imported by an SCL file when it is begun does not have to match the number of the SCL file (but you may find it helpful if it does).</span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">sample.CCL<span> </span></span></strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">This is not a file that you have to create, but instead is created automatically by the program whenever a new LCG is started (when its first scenario is launched). It is in this file that the pertinent data for an on-going LCG is stored (current date, list of actions, victory in each scenario played, etc). The default name is "Campaign.CCL", but the program allows the player to specify a name other than this default, of course.<span> </span></span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Now let's look at small part of an "LCG" file, and dissect it carefully. To follow along, it is suggested that you open your <em>West Front</em> directory, and open up one of the LCG files in a basic text editor, like "NotePad". In the explanation below, the copy taken from the LCG file will be shown in</span> <strong><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">bold</span></strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">; an explanation of what each piece of copy means will be in <em>italics</em>.</span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">___________ LCG FILE EXPLANATION______________</span></strong></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">199<span>  </span></span></strong><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Line 1 supplies the "unique" ID number for this LCG's "core org" (see SPECIAL NOTE, below).</span></em></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">10<span>   </span></span></strong><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Line 2 of the LCG file gives the nationality of the side the player will command (see chart 1 at bottom)</span></em></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">1<span>    </span></span></strong><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Line 3 gives the "Command Level" of the LCG (see chart 2 at bottom).</span></em></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">Killer Dogs<span> </span></span></strong><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Line 4 is simply the title of the LCG that shows up in the New Campaign screen.</span></em></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">10 01</span></strong> <em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Line 5 lists the nationalities involved (<u>player's nationality must be listed first</u>; see chart 1)</span></em></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">0<span>    </span></span></strong><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Line 6 lists the starting region ID (see chart 3). Not all scenarios need be confined to this region.</span></em></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">441106<em><span>     </span></em></span></strong><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Line 7 is the start date (2-digit # for year/month/day); date at left would be 1944 November 6</span></em></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">Historical text</span></strong> <em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">copy goes here. Do<u>not</u>put "returns" in the historical text line. Suggest you edit the LCG file in "Notepad", so it is saved as basic<u>text</u>. The line after the Historical text must be<u>blank</u>(note blank line below, before the first "scenario data line" begins). Note that the copy in each Scenario Data Line is "space delimited", meaning that a space (not a tab character) must be between each data entry in the string of text.</span></em></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">1 sample_1.scl/ 33 45 -8 3 2 4 5 6 Somewhere</span></strong></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">A<span> </span>_B__________ /<span>  </span>C____<span>  </span>D_______<span>  </span>E_  F_____</span></em></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Field A:<em>scenario number (referenced in Field D). One "scenario data line" must be made for<u>each</u>scenario of the LCG.</em></span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Field B:<em>scenario<u>file</u>name (complete &amp; exact file name of scenario, including "SCL" extension), followed by backslash.</em></span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt 36pt;"><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">NOTE: file name in Field B<u>must</u>be immediately followed by a backslash, then a space.</span></em></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Field C:<em>"x" and "y" pixel coordinates of this scenario's location ("</em></span><strong><em><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">33</span></em></strong><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">" for "x" and "</span></em><strong><em><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">45</span></em></strong><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">" for "y" in the example above). This is where the "dot" for this scenario's location will appear on the graphical map that is displayed before the scenario launches.</span></em></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt 36pt;text-indent:-36pt;"> <em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us"><span>           </span>NOTE: to determine pixel coordinates, open "samplelcg.bmp" (graphical map) file in "Paint". As you move the cursor note that "x" and "y" coordinates are displayed in the bar along bottom right of the Paint interface. When you have the cursor in the proper position on the map for where the location is, note the x,y coordinates, and input them in field C of the LCG file.</span></em></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Field D:<em>This determines what scenario is played next, depending on the victory level achieved in this scenario, in the following order: Major Loss, Minor Loss, Draw, Minor Victory, Major Victory. It is these "field D" numbers that provide the actual "linking" thread in the LCG. For instance, in the above example, the "field D" copy of "</em></span><strong><em><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">-8 3 2 4 5</span></em></strong><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">" specifies that a Major Loss will result in the LCG being terminated (see note below); a Minor Loss results in the gamer playing scenario</span></em><strong><em><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">3</span></em></strong><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">next; a draw results in scenario</span></em><strong><em><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">2</span></em></strong><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">being next; if a minor victory is achieved in scenario 1 then scnario</span></em><strong><em><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">4</span></em></strong><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">will be played next; if instead a Major Victory is acheived in scenario 1 the player proceeds to scenario</span></em><strong><em><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">5</span></em></strong><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">of this LCG.</span></em></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt 36pt;"><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">NOTE1: Each entry in Field D can be the same number (e.g., if, regardless of outcome, you want the player to proceed to a certain scenario), or each can be different (in which case each outcome would "branch" the player to a different "next" scenario). The same logic applies to "minus numbers".</span></em></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt 36pt;"><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">NOTE2:<span> </span>A "minus number" in Field D (e.g., "</span></em><strong><em><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">-8</span></em></strong><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">") tells the program that this level of victory for this scenario results in the<u>termination of the campaign</u>. The "end game message" displayed corresponds to the number given.</span></em></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Field E:<em>This is the number of replacement SP received<u>before</u>this scenario begins ("</em></span><strong><em><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">6</span></em></strong><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">" in the above example). This number should normally be 0 in the first Scenario Data Line.</span></em></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Field F:<em>Gives the location where scenario occurs (it is this info that is displayed in the Campaign History screen).</em></span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Following the last Scenario Data Line are an indefinate number of "end game messages", each preceded by a</span><strong><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">-#</span></strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">, that are used by the program only when the final scenario of the LCG is completed. For example, the following message will be displayed whenever a -8 appears in Field D and that outcome is achieved in that scenario:</span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">-8 Your failure to perform like a stupid hero has cost your wife a husband.</span></strong></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">SPECIAL NOTE: How to find your Core Org's Unique ID#</span></strong></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">In order for the program to know what organization of an Org file is the Core Org, the Core Org's unique ID number must be listed on line one of the LCG file. It is critical that this unique ID number is the same number, and that the compostion of the Core Org remains constant in all Org files of the LCG.</span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Once you have created and saved the Org file that contains the LCG's Core Org, open that Org file in a text-editing program (I'd suggest using Notepad). You now need to locate, within this Org file, the Core Unit. Once the file is open, open the text program's "find" or "search" dialog. Type in the name of your Core Org. If your Core Org has a descriptive name, such as "Killer Mice" or "Northumberland Rifles" (that will not be part of any other org's name) it will make this job easier. It may be, however, that your Core Org is simply the 2nd Battalion of the 36th Regiment. If so, I'd suggest you search for "36th Regiment". When that is found then look further below it in the file for the 2nd Battalion. Alternatively, you can open the org file in the Org Editor, locate the Core Org and give it a temporary discriptive name, save the file, and then open that file in the text program, and seach for the temporary discriptive name. It should not be hard to find now!</span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">An org's<em>unique ID number</em>is the 2nd number given on the line listing the Org's name. For instance, in the line below...</span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">B1012003 199 5 3rd Battalion</span></strong></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">...the 3rd Battalion's unique ID number is "</span><strong><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">199</span></strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">" (not to be confused with the first number, in this case</span><strong><span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us">B1012003</span></strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">, which is the<em>battalion</em>ID number, and is given for all battalions of that type). It is this unique ID number that goes on the first line of the LCG file.</span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">____________________________________</span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Chart 1:Nationality ID # key</span></strong></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us"><em>EF<br /> 00 Allied Russia<br /> 01 Axis Germany<br /> 02 Axis Italy<br /> 03 Axis Romania<br /> 04 Axis Hungary<br /> 05 Axis Finland<br /> 06 Axis Slovakia<br /> 07 Allied Poland<br /> 13 Allied Yugoslavia<br /> 17 Allied Allied Romania<br /> 19 Axis Bulgaria<br /> 24 Axis USSR (Soviets)<br /><br /> WF<br /> 00 Allied Russia<br /> 01 Axis Germany<br /> 02 Axis Italy<br /> 04 Axis Hungary<br /> 07 Allied Poland<br /> 08 Allied France<br /> 09 Allied UK<br /> 10 Allied US<br /> 11 Allied Netherlands<br /> 12 Allied Belgium<br /> 13 Allied Yugoslavia<br /> 14 Allied Norway<br /> 15 Allied Greece<br /> 16 Axis Vichy France<br /> 17 Allied Allied Romania<br /> 18 Allied Allied Italy<br /> 19 Allied Free French<br /> 24 Axis USSR (Soviets)<br /> 26 Axis Bulgaria<br /> 27 Axis Croatia<br /> 28 Axis Iran<br /> 29 Axis Iraq<br /> 30 Axis Nationalist Spain<br /> 31 Allied Republican Spain<br /> 32 Allied Albania<br /> 33 Allied Brazil<br /> 34 Allied Ethiopia<br /><br /> RS<br /> 00 Allied Russia<br /> 08 Allied France<br /> 09 Allied UK<br /> 10 Allied US<br /> 11 Allied Netherlands<br /> 20 Allied Nationalist China<br /> 21 Axis Japanese<br /> 22 Allied Red China<br /> 23 Axis Communist China<br /> 24 Axis USSR (Soviets)<br /> 25 Axis Thailand<br /><br /></em></span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">(.orgファイルをテキストエディタで開いた中の、"<span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us"><strong>B1012003</strong></span>"などの大隊IDの"<span lang="en-us" style="font-size:12pt;font-family:'Courier New';" xml:lang="en-us"><strong>B○○・・・・・</strong></span>"の2ケタの数字が国別IDだと思われる)</span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"> </p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">____________________________________</span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Chart 2: Command Levels</span></strong></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">1<span>        </span>Battalion</span></em></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">2<span>        </span>Regiment</span></em></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">3<span>        </span>Brigade   </span></em></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">4<span>        </span>Division  </span></em></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">5<span>        </span>Corps      </span></em></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">____________________________________</span></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><strong><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">Chart 3:<em>West Front</em>Regions*</span></strong></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">0<span>       </span>NW Europe    </span></em></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">1<span>      </span>Mediterranean</span></em></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">2<span>       </span>Desert             </span></em></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">4      Pacific ?          </span></em></p> <p class="MsoNormal" style="margin:0mm 0mm 0pt;"><em><span lang="en-us" style="font-size:12pt;" xml:lang="en-us">* Not all scenarios of a LCG need to be within the same region. If they are not, we suggest simply listing the region of the first battle of that LCG. It is the *.map file that actually determines the region of the scenario, as each WF map file is created for a specific region (NWE, Med or Desert).</span></em></p>

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